Killer Betties has done an interview with Scott Brown, the project leader of Auto Assault. Skipping the woman-specific questions and retarded questions like "Will there be any type of "magic" system in the game? How will this work?", I'll just quote the bit that the people at Blue's News deemed appropriate to quote:<blockquote>How did this game come about? Who was involved in the creation of the idea and bringing it to this stage?
NetDevil has had a few titles in mind that we have desperately wanted to play and are making them now. The idea of an online car game has been something we have been kicking around for a long time. Once we finished our last game, Jumpgate, we took some of the ideas we had learned from that and put it together in a pitch to NCsoft, who, being a leader in publishing games that are both really fun and totally new, really liked the idea and the rest is history. We had some very specific design goals that the team now runs with and is fleshing out, truly amazing maps and missions. The art team creates their own concepts and brings them to life, bringing the game from our initial ideas to reality.</blockquote>Link: Auto Assault interview on Killer Betties
Spotted at Blue's News
NetDevil has had a few titles in mind that we have desperately wanted to play and are making them now. The idea of an online car game has been something we have been kicking around for a long time. Once we finished our last game, Jumpgate, we took some of the ideas we had learned from that and put it together in a pitch to NCsoft, who, being a leader in publishing games that are both really fun and totally new, really liked the idea and the rest is history. We had some very specific design goals that the team now runs with and is fleshing out, truly amazing maps and missions. The art team creates their own concepts and brings them to life, bringing the game from our initial ideas to reality.</blockquote>Link: Auto Assault interview on Killer Betties
Spotted at Blue's News