RE: In other words:
>First post here but I must
>say not only do I
>find some posters here ridiculas
>but also completly clueless.
Look in the mirror, first.
>1) Whats your problem with Interplay?
>It seems being a publisher
>is the biggest problem. Compared
>to MANY other publishers (*cough*
>Electronic Arts *cough*) Interplay are
>very good. They provide reasonable
>release dates, good product promotion
>and after sales help (and
>if you think they dont
>you really need to get
>around more- EA likes to
>shut down message boards if
>you complain about bugs too
>much). They are definatly one
>of the better publishers. Finally
>if you dont like publishers,
>tough, they are part of
>the video game industry and
>are not going anywhere soon.
>The money for marketing, production
>and distribution has to come
>from somewhere.
Actually, it looks like Interplay is going down the can. Too many games of substandard quality, numerous fatal bugs, etc. Interplay might not shut down the game boards if there's complaints, but they will offer very little service or insist the problem lies with your computer. Funny that, when numerous people have that problem and it's not related to any one hardware spec. That is the result of crappy programming or a crappy QA department, followed along with a now-usual 15 months release date. Great games take about two to three years to make. Crappy games with numerous bugs take 15 months. I've been in the industry to know this quite well.
I'm not going to verbally suck some game producer off just because they are a shadow of their former self, relying on trashy gimmicks, trends, and name-dropping to support their laziness. They seem to forget the reason they got where they were was through making innovative, creative, and strong games.
>2) Whats your problem with BoS,
>Torn or any other game
>that does not meet your
>standards? BoS is a good
>game. Full stop. If taken
>objectively and not being a
>biased, subjective git you would
>actually, you know, see that.
>It had bugs but what
>do you expect in a
>1.6 gig application? Anyone who
>has actually done some programming
>can see this was pretty
>decent. As for Torn, ill
>reserve opinion till the game
>is out. I just love
>it when people pre-judge a
>game. Those prediction are just
>SOOO accurate (*cough* Black and
>White *cough*). For the record
>I think Torn looks good
>but hey of just a
>vacuous fanboy who does not
>jump on the bandwagon of
>designer bashing, talk about being
>a freak.
Hey, nutcase. Some people are tired of the carrot Fuckwit Feargus has been dangling in front of people's noses ever since Fallout 2 was released, then we watch as Fallout is raped in numerous other ways. I've now seen it once with Fallout Tactics, now it's going to be with TORN.
Oh, yes. Fallout Tactics is a substandard game. 1.6 gigs means two things in programming, jack and shit. Particularly when most of that is graphics (Ever think of why large text games were so small, but so large? Graphics eat up a lot of space, plus a lot of coding for graphics and interfacing is the same bit of code with a bit of tweaking for each spot). The bugs do mean that the QA dept should be better employed flipping burgers. The "tactics" in Fallout Tactics resembles little more than a macabre "Whack-a-mole", standing up and down through cover whilst being fenced in by 6" sandbags and numerous other silly blockades. Oh, and being protected by a rocket blast by a chain-link fence. The level designs are ludicrous, unrealistic, and I've seen better made in games 3 years ago.
It's apparent you wouldn't know a tactical game if it bit you on the ass. Jagged Alliance 2 has FAR more tactics involved in it than Fallout Tactics does. So does X-Com:A, most notably with buildings and hit resolution (not to mention having about 4x the number of weapon types of Tactics). Numerous ways of tackling a mission, and most often you have to use one skill or another to get by obstacles rather than those skills being one or two-shot novelty items. While in Fallout Tactics, using explosives to get rid of a locked door is an imossibility. Ludicrous.
The only things that Fallout Tactics has going for it is a couple of gimmicks and trends. Multiplayer, vehicles, and real-time. Real-time was done already in X-Com Apocalyspe (and that game did vehicular combat a bit too, which was quite fun in manual mode), multiplayer would be great if done right. In which, there's been so many ways to ring this game, it's not even funny.
In FOT, you are led through long, expansive missions with one or three ways of deciding how to go through them. At times, it feels like a rat maze. While in JA2, you can decide where to attack, with numerous teams, and be able to use the terrain much more effectively than resembling a bloody jack-in-the-box.
>3) Whats your problem with Feargus?
>Its just so nice to
>see people abusing designers. Its
>some common its become boring.
>If someone cant talk about
>someone without wild accusations and
>abuse then im not talking
>to them, it just smacks
>of 10 year olds. I
>bet half of you would
>piss your pants if you
>went to say this face
>to face but hey it
>wouldnt be the Internet with
>anonomous dick waving.
Because he's been an idiot for some time, his own people mock him even not-so-behind-his-back? Get a clue, kid. Just because he's a designer, doesn't mean I have to bow down and scrape or put on a set of kneepads. If he's a clueless twat, then he gets what he deserves. Are you going to bitch at me because I say that Romero is a washed-up has-been, particularly with Daikatana, and particularly when his other team has humbled him to the point that he's lying low from media? Since you've now labeled yourself a newbie in the Fallout fandom, I really don't suppose that you've seen all the times Feargus keeps dangling a carrot to keep Fallout fans chasing after the hopes of a third game, while they might jump on any other spin-offs to see if they'll tide their desires of a game in a universe that they've liked so much. We have come to resent that quite a bit. It's not been with just the Fallout community, some in other areas don't care for Feargus either. Particularly how he likes his name to show up in every game or something, it's become like "Oh, Feargus got his ego petted. A big Ben Stein wow there." It's become cliched, to put it mildly. If you buy TORN, Feargus will be in it.
>4) No im not a fanboy.
>I respect one thing and
>one thing only: games. Dont
>care who makes them or
>who the designer is, I
>take them objectivly and individually
>on their merits. So far
>they have been up to
>scratch from BI. RPGs are
>more common now days but
>still hardly mainstream and Fallout
>and BG are one of
>the few highlights.
>
>God im so tried of this
>gutless game/designer bashing on just
>about EVERY board im on.
>Its either from clueless newbies
>or 'hardcore game veterans' who
>boost each others egos up
>for some of the nastiest
>and baseless abuse you could
>imagine. If you think Interplay
>suck so much then piss
>off and stop wasting everone
>ones time. But that wont
>happen will it? Its too
>much fun being the 'badass'
>rebel whos bucking the system
>and fighting 'the man'.
Get a grip. Really. Baseless? They keep making promises and dangling carrots, then keep ignoring their own slogan, sacrificing the quality of their games to make a quick profit - leaving the consumer to deal with the rampant bugs. Also, make shit games, get treated nicely? Is that how it's supposed to be? Wow, are you incredibly naive. And most likely a Win98 gamer newbie. And a newbie to this board, as it's almost painfully obvious that you have been here for a short time on this board and in gaming in general.
I remember when the game companies had to have real games to even be able to make a second. They had to have a real game at the roots, because 3D graphics didn't exist, eye-candy didn't exist, the game was all that mattered. Cut down to 90% of the games on the market, most of them are cheap gimmicks with little soul in them. Why do you think the classics are venerated, it's because time and effort went into them. Any experienced gamer can tell right from the start if effort went into a game, or if it was rushed like hell. Quite a few of the poor games are buggy Interplay Shovelware, and last I knew, I could speak my mind about it. Starfleet Command 2, BC3k, Fallout 2 had some great bugs, NUMEROUS others have had severe and fatal bugs like Fallout Tactics. Interplay's quality is poor, because they think a game can be cranked out in little time at all and get them a quick cash fix. They have been doing this ever since they have been hurting due to piss-poor management, and it's only digging them in deeper into the hole. BIS is the only thing that has been keeping their heads above water, and barely at times at that. Interplay has cancelled games that were near-complete and took a couple of years to make (and a lot of money), in order to ship out a quick-fix game to get them a bit more pocket-change. For a long time, I have stated that BIS should become an independent production team, much like Troika has become, due to being the nearly sole workhorses of Interplay.
That's why I'm going to go with those that have quite rightly left Interplay and their talents were like those that Interplay might not see again, save for Team Torment. Though it's probably a shame that if anyone is going to be making Fallout 3, it probably won't be them. They are the only ones I trust out of Interplay to do a competent job. Or they might work on Fallout 3, once TORN is shoved out of the doors after it's 15-month development period.
Good, strong games are worthy of praise. Those that have few bugs, are loyal to the universe, concepts, and don't bastardize those set forth previously. Is this so hard to understand?
Apparently, it is. Quit sucking off Interplay and spend some time in the gaming scene and understand that good gets good, bad deserves bad. Interplay has been on the slacking end for a majority of the past few years with a few exceptional occurances - namely Fallout and anything BIS has done. Perhaps I should use my other nickname that's been around for years and more people recognize, one that...has some history about game design and such. Funny, how some game designers do value my criticism, because I don't wear the padded gloves or kneepads when I talk to them. I'm blunt, I'm honest, and I'm harshly critical. I don't say "j00 sux0rs!" like some of the social dribble you will find, I say WHY and in definitive and harshly constructive ways. It's why I have a few honorable and otherwise mentions in games. Notably through my years of playtesting and M*ing with numerous designers. It's also how I've gotten numerous contacts into several game companies, even ironically, Interplay. I'm still a consultant for almost four dozen MUD admins, due to my years of experience with playing and administering them, declining Imm status on several because I'm really retied from that. Interplay might be the Microsoft of the gaming world, but unfortunately some people have to make a living and that's where they've been for a few years. And far too often they do agree with me, that there have been some REALLY brain-dead things going on.
So does this answer things, or is there any other reflexive firings-off of the mouth you wish to grace this board with?
>First post here but I must
>say not only do I
>find some posters here ridiculas
>but also completly clueless.
Look in the mirror, first.
>1) Whats your problem with Interplay?
>It seems being a publisher
>is the biggest problem. Compared
>to MANY other publishers (*cough*
>Electronic Arts *cough*) Interplay are
>very good. They provide reasonable
>release dates, good product promotion
>and after sales help (and
>if you think they dont
>you really need to get
>around more- EA likes to
>shut down message boards if
>you complain about bugs too
>much). They are definatly one
>of the better publishers. Finally
>if you dont like publishers,
>tough, they are part of
>the video game industry and
>are not going anywhere soon.
>The money for marketing, production
>and distribution has to come
>from somewhere.
Actually, it looks like Interplay is going down the can. Too many games of substandard quality, numerous fatal bugs, etc. Interplay might not shut down the game boards if there's complaints, but they will offer very little service or insist the problem lies with your computer. Funny that, when numerous people have that problem and it's not related to any one hardware spec. That is the result of crappy programming or a crappy QA department, followed along with a now-usual 15 months release date. Great games take about two to three years to make. Crappy games with numerous bugs take 15 months. I've been in the industry to know this quite well.
I'm not going to verbally suck some game producer off just because they are a shadow of their former self, relying on trashy gimmicks, trends, and name-dropping to support their laziness. They seem to forget the reason they got where they were was through making innovative, creative, and strong games.
>2) Whats your problem with BoS,
>Torn or any other game
>that does not meet your
>standards? BoS is a good
>game. Full stop. If taken
>objectively and not being a
>biased, subjective git you would
>actually, you know, see that.
>It had bugs but what
>do you expect in a
>1.6 gig application? Anyone who
>has actually done some programming
>can see this was pretty
>decent. As for Torn, ill
>reserve opinion till the game
>is out. I just love
>it when people pre-judge a
>game. Those prediction are just
>SOOO accurate (*cough* Black and
>White *cough*). For the record
>I think Torn looks good
>but hey of just a
>vacuous fanboy who does not
>jump on the bandwagon of
>designer bashing, talk about being
>a freak.
Hey, nutcase. Some people are tired of the carrot Fuckwit Feargus has been dangling in front of people's noses ever since Fallout 2 was released, then we watch as Fallout is raped in numerous other ways. I've now seen it once with Fallout Tactics, now it's going to be with TORN.
Oh, yes. Fallout Tactics is a substandard game. 1.6 gigs means two things in programming, jack and shit. Particularly when most of that is graphics (Ever think of why large text games were so small, but so large? Graphics eat up a lot of space, plus a lot of coding for graphics and interfacing is the same bit of code with a bit of tweaking for each spot). The bugs do mean that the QA dept should be better employed flipping burgers. The "tactics" in Fallout Tactics resembles little more than a macabre "Whack-a-mole", standing up and down through cover whilst being fenced in by 6" sandbags and numerous other silly blockades. Oh, and being protected by a rocket blast by a chain-link fence. The level designs are ludicrous, unrealistic, and I've seen better made in games 3 years ago.
It's apparent you wouldn't know a tactical game if it bit you on the ass. Jagged Alliance 2 has FAR more tactics involved in it than Fallout Tactics does. So does X-Com:A, most notably with buildings and hit resolution (not to mention having about 4x the number of weapon types of Tactics). Numerous ways of tackling a mission, and most often you have to use one skill or another to get by obstacles rather than those skills being one or two-shot novelty items. While in Fallout Tactics, using explosives to get rid of a locked door is an imossibility. Ludicrous.
The only things that Fallout Tactics has going for it is a couple of gimmicks and trends. Multiplayer, vehicles, and real-time. Real-time was done already in X-Com Apocalyspe (and that game did vehicular combat a bit too, which was quite fun in manual mode), multiplayer would be great if done right. In which, there's been so many ways to ring this game, it's not even funny.
In FOT, you are led through long, expansive missions with one or three ways of deciding how to go through them. At times, it feels like a rat maze. While in JA2, you can decide where to attack, with numerous teams, and be able to use the terrain much more effectively than resembling a bloody jack-in-the-box.
>3) Whats your problem with Feargus?
>Its just so nice to
>see people abusing designers. Its
>some common its become boring.
>If someone cant talk about
>someone without wild accusations and
>abuse then im not talking
>to them, it just smacks
>of 10 year olds. I
>bet half of you would
>piss your pants if you
>went to say this face
>to face but hey it
>wouldnt be the Internet with
>anonomous dick waving.
Because he's been an idiot for some time, his own people mock him even not-so-behind-his-back? Get a clue, kid. Just because he's a designer, doesn't mean I have to bow down and scrape or put on a set of kneepads. If he's a clueless twat, then he gets what he deserves. Are you going to bitch at me because I say that Romero is a washed-up has-been, particularly with Daikatana, and particularly when his other team has humbled him to the point that he's lying low from media? Since you've now labeled yourself a newbie in the Fallout fandom, I really don't suppose that you've seen all the times Feargus keeps dangling a carrot to keep Fallout fans chasing after the hopes of a third game, while they might jump on any other spin-offs to see if they'll tide their desires of a game in a universe that they've liked so much. We have come to resent that quite a bit. It's not been with just the Fallout community, some in other areas don't care for Feargus either. Particularly how he likes his name to show up in every game or something, it's become like "Oh, Feargus got his ego petted. A big Ben Stein wow there." It's become cliched, to put it mildly. If you buy TORN, Feargus will be in it.
>4) No im not a fanboy.
>I respect one thing and
>one thing only: games. Dont
>care who makes them or
>who the designer is, I
>take them objectivly and individually
>on their merits. So far
>they have been up to
>scratch from BI. RPGs are
>more common now days but
>still hardly mainstream and Fallout
>and BG are one of
>the few highlights.
>
>God im so tried of this
>gutless game/designer bashing on just
>about EVERY board im on.
>Its either from clueless newbies
>or 'hardcore game veterans' who
>boost each others egos up
>for some of the nastiest
>and baseless abuse you could
>imagine. If you think Interplay
>suck so much then piss
>off and stop wasting everone
>ones time. But that wont
>happen will it? Its too
>much fun being the 'badass'
>rebel whos bucking the system
>and fighting 'the man'.
Get a grip. Really. Baseless? They keep making promises and dangling carrots, then keep ignoring their own slogan, sacrificing the quality of their games to make a quick profit - leaving the consumer to deal with the rampant bugs. Also, make shit games, get treated nicely? Is that how it's supposed to be? Wow, are you incredibly naive. And most likely a Win98 gamer newbie. And a newbie to this board, as it's almost painfully obvious that you have been here for a short time on this board and in gaming in general.
I remember when the game companies had to have real games to even be able to make a second. They had to have a real game at the roots, because 3D graphics didn't exist, eye-candy didn't exist, the game was all that mattered. Cut down to 90% of the games on the market, most of them are cheap gimmicks with little soul in them. Why do you think the classics are venerated, it's because time and effort went into them. Any experienced gamer can tell right from the start if effort went into a game, or if it was rushed like hell. Quite a few of the poor games are buggy Interplay Shovelware, and last I knew, I could speak my mind about it. Starfleet Command 2, BC3k, Fallout 2 had some great bugs, NUMEROUS others have had severe and fatal bugs like Fallout Tactics. Interplay's quality is poor, because they think a game can be cranked out in little time at all and get them a quick cash fix. They have been doing this ever since they have been hurting due to piss-poor management, and it's only digging them in deeper into the hole. BIS is the only thing that has been keeping their heads above water, and barely at times at that. Interplay has cancelled games that were near-complete and took a couple of years to make (and a lot of money), in order to ship out a quick-fix game to get them a bit more pocket-change. For a long time, I have stated that BIS should become an independent production team, much like Troika has become, due to being the nearly sole workhorses of Interplay.
That's why I'm going to go with those that have quite rightly left Interplay and their talents were like those that Interplay might not see again, save for Team Torment. Though it's probably a shame that if anyone is going to be making Fallout 3, it probably won't be them. They are the only ones I trust out of Interplay to do a competent job. Or they might work on Fallout 3, once TORN is shoved out of the doors after it's 15-month development period.
Good, strong games are worthy of praise. Those that have few bugs, are loyal to the universe, concepts, and don't bastardize those set forth previously. Is this so hard to understand?
Apparently, it is. Quit sucking off Interplay and spend some time in the gaming scene and understand that good gets good, bad deserves bad. Interplay has been on the slacking end for a majority of the past few years with a few exceptional occurances - namely Fallout and anything BIS has done. Perhaps I should use my other nickname that's been around for years and more people recognize, one that...has some history about game design and such. Funny, how some game designers do value my criticism, because I don't wear the padded gloves or kneepads when I talk to them. I'm blunt, I'm honest, and I'm harshly critical. I don't say "j00 sux0rs!" like some of the social dribble you will find, I say WHY and in definitive and harshly constructive ways. It's why I have a few honorable and otherwise mentions in games. Notably through my years of playtesting and M*ing with numerous designers. It's also how I've gotten numerous contacts into several game companies, even ironically, Interplay. I'm still a consultant for almost four dozen MUD admins, due to my years of experience with playing and administering them, declining Imm status on several because I'm really retied from that. Interplay might be the Microsoft of the gaming world, but unfortunately some people have to make a living and that's where they've been for a few years. And far too often they do agree with me, that there have been some REALLY brain-dead things going on.
So does this answer things, or is there any other reflexive firings-off of the mouth you wish to grace this board with?
[font color=orange]
--------------------------------------------
Dennis Leary stole my song! That...asshole!
--------------------------------------------
"Robert, your time has come!"
"OOOH! Wonderful! Wonderful! Thank you, Master!"
"Don't mention it."
*Robert explodes in a shower of sparks*
--------------------------------------------
It's me, Jack Brown! The wind-up ass-hole!
--------------------------------------------
[font color=white]
"Only two things are infinite, the universe and Interplay's stupidity, and I'm not sure about the former."
http://members.optushome.com.au/fatlotofgood/mm21.jpg
"Naaaah, that leather armor doesn't have anything to do with Fallout.
Let's throw it out and take something from Baldur's Gate."
- Interplay Chimp
=========================
Try Arcanum, by those who brought you the first Fallout:
http://fallout.gamestats.com/forum/User_files/3ac99d9b77bee5ef.jpg
--------------------------------------------
Dennis Leary stole my song! That...asshole!
--------------------------------------------
"Robert, your time has come!"
"OOOH! Wonderful! Wonderful! Thank you, Master!"
"Don't mention it."
*Robert explodes in a shower of sparks*
--------------------------------------------
It's me, Jack Brown! The wind-up ass-hole!
--------------------------------------------
[font color=white]
"Only two things are infinite, the universe and Interplay's stupidity, and I'm not sure about the former."
http://members.optushome.com.au/fatlotofgood/mm21.jpg
"Naaaah, that leather armor doesn't have anything to do with Fallout.
Let's throw it out and take something from Baldur's Gate."
- Interplay Chimp
=========================
Try Arcanum, by those who brought you the first Fallout:
http://fallout.gamestats.com/forum/User_files/3ac99d9b77bee5ef.jpg