New Fallout 3 Expansion Preview at IGN

Coastgun said:
Barrett said:
This stuff is inconsistent even with Fallout 3.

Seriously.

We got a half-baked fallout sequel with F3.
We got a pseudo military 'FPS' with OA.
We got the out-of-the-box PA stuff with TP.
We got a half-baked game catched in the pan with BS.
We will get a lovecraft/the hills have eyes ripoff with PL.

What about that alien DLC? What will it ripoff? Aliens? Star Wars? System Shock?

/rant off

Kinda remind me a game that was quite elaborated at the time (long time, actually).

Maybe some of the gamers here remember the "Redneck Rampage".
Doom style, better graphics, improved playability....but not Doom!

That was the same engine as shadow warrior and duke nukem had.
 
Crni Vuk said:
Level scaling ? Now the they do not make everything always level up completely with you like in Oblivion, in Fallout 3 you can become always the super hero no matter what. Thats a huge improvement ... if youre a Munchkin (role-playing games)

In gaming, a Munchkin is a player who plays what is intended to be a non-competitive game (usually a role-playing game) in an aggressively competitive manner. A munchkin seeks within the context of the game to amass the greatest power, score the most "kills," and grab the most loot, no matter how deleterious their actions are to role-playing, the storyline, fairness, logic, or the other players' fun. The term is used almost exclusively as a pejorative and frequently is used in reference to powergamers and to immature players in general.

Probably because I began playing jrpgs back in the early 90s (well, not counting some dungeon master in the 80s on my cousins computer). And they play into this line of thought, So because of this I personally see no use in a RPG where everything levels with you, it makes (in my opinion) the prospect of "leveling" worthless, infact in oblivion, even with its scaling, its easy to break their system, taking your controllable less-used abilities, and making them major. While making your most used abilities minor, and then farming them properly for the x5 bonus at level up.

I think a hybrid approach is the best personally, which while flawed, Fallout 3 has.


edit: what does this article mean by "non competitive?" Aren't you competing against the system in place to win the game? Or was this more written for some Pen & Paper perspective?
 
heck what do I know, its randoom wikipedia searching.

Though neither Fallout 3 or Oblivion have good gameplay systems for a role playing game. Since many developers think today that you have to make out of a round wheel a square for the inovation part instead of using already known gameplay and improving it with modern technology that kind of systems like a completely stupid "level scaling" in a sinlge player RPG are what we get. Fallout 1 and 2 if I remember correctly had some form of scaling as well here and there (random encounters for example, or the fact how many people you have in your party and such) but it worked and was always subliminal.
 
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