New Fallout Map Size?

I get what Hassknecht's saying; there's a driving game called Fuel, it takes three hours to cross the entire distance of the map while going at top speed. Having a Fallout game like that would really give the feeling of a sparsely populated Wasteland, maybe shove a couple of wells and shack towns that you're forced to stop at in order to refill your survival meters, that'd be pretty cool.
 
But that game also suffers from a butt ugly map, and nothing inbetween important points. There should be a happy medium.
 
But that game also suffers from a butt ugly map, and nothing inbetween important points. There should be a happy medium.
The happy medium could be randomly placed "areas" and "portals" with some parameters set to make sure that a dangerous building (one of those "areas" I mentioned) which is still unlooted can only be placed at a minimum distance of "whatever distance is believable for it to still be unlooted" from the closest settlement, and do the same for "portals", which is a door or a cave entrance for example that leads into a natural area/building that is not easily seen from walking/riding on the map (a cave on a mountain or a Sewer Manhole on the ground that when used takes the player into that building/natural area).
This system is pretty much impossible in the Creation Engine and older Bethesda engines (after Daggerfall).
 
I always proposed on the Bethesda forums in the Fallout 4 suggestions thread that was going on for years that if we have to keep being FPS then at the very least use the world map of Fallout 1/2. Basically, imagine if cities in Fallout 4 were the size of FNV's interior streets (The Strip, Freeside, Westside) or the size of The Pitt and then there'd be locations like Big Mountain, Zion, Point Lookout but a bit bigger so that it takes you longer to explore all of it. And finally, there'd be locations like Golgotha or Toxic Caves from Fallout 2 in the vein of the first mission of Broken Steel where we travel to this small secluded area that is basically the entrance to a dungeon.

Combine those things and we'd get big cities/towns to explore, loads of very varied and unique exploration areas and even secret dungeon areas you can only access on the world map if given the coordinates or if you manage to find it on your own.

But nope, Bethesda wants to impress us with their scaled down cluttered themepark worlds.

So many good suggestions came out of those threads and not a single one was listened to.
 
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