New interview with Emil

ivpiter said:
“…It sometimes seems like a good idea to attract a big name writer or an established writer in either the comic book field or some other medium [to work on your game], but the fact is, writing for a videogame is a very specific beast. You have to understand how to compliment the gameplay with your fiction, and the best writer in the world, if he doesn’t understand videogames, can’t make that happen.
This is Bullshit. Videogames are NOT such a high art form that BIG NAME WRITERS can't understand the self-edifying jargon.

i agree.

and I also see this as the major letdown with beth's games. The game treats you as if you are the most important person in the world.

in fallout, you can just die and nothing changes for the in-game world.

there doesn't have to be some cinematic sequence triggered everytime i travel to some new location.

in oblivion, NPCs act like they're too stupid to find their own nose and only have a chance to survive because you save them - so you must save them. nice storytelling, nice motivation :-(

the world of fallout lives on it's own, you just happen to be able to watch it - change a bit here, manipulate a person there, see what happens.

that's my problem with "modern video games". storytelling is waaaay too cinematic.

sorry, that's more of a rant, hope you get my idea.
 
One of the things that I love about Bethesda, and that we all love about working here, is we’re all pretty hardcore gamers and we know what we want, we know what’s fun, we know what we like and so we design for each other. We’re our own best audience.

Incestual game design leads to anomalies at birth.
 
Shamelessly stolen from RPGCodex:

http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=816960&view=findpost&p=11877559

Wow. Certainly lots of interesting opinions here -- which, of course, is what being a Fallout fan is all about. smile.gif

ttsec -- Honestly, naivety had nothing to do with it. I knew quite well how some of the hardcore fallout fans would ultimately view Bethesda's take on Fallout 3. And, as lead designer, I knew I would be the subject of much of that criticism. It comes with the territory. I wouldn't have accepted this position if I weren't prepared to deal with that.

And you're right, I did think "Oooh Fallout! I liked Fallout. It'd be fun to make a Fallout 3. Let's mingle with the fans!" I still think that, every day I walk into the office, and it's the reason I'm responding to this forum right now. I love interacting with the fans, and I love being a part of the community. That said, I also refuse to be villified or accept that I -- or any other member of the Fallout team -- is somehow doing something wrong simply because we're making the game we want to make. Sorry, that's just now how I roll.

I do admit that I, personally, have done a pretty crappy job of interacting with the fans on a regular basis. The reason is actually pretty simple -- being lead designer of Fallout 3 keeps a guy crazy busy. I also have a family, and 4 kids, so in the end something's got to give... and the thing has been me interacting with the fans. But reasons are only reasons to the person giving them -- to everyone else they're excuses. So, I'm really going to try to get better at that.

Anyway, if you're wondering if we're actually reading the forums, seeing what you guys are discussing... I think you've got your answer.

Till next time,

Emil
Has he been interacting with the fans? I wouldn't know.
 
I am actually Emil, but don't tell anyone else. It'll just be our little secret. My half assed submission to the BoS in FO3 contest will attest to this.
 
You listen to the fans and respect their ideas
The Fallout fan's a clever little bastard. You can track him for days and days until you really get to know him like a friend. He knows you're there, and you know he's there. It's a game of wits. You hate him, then you respect him, then you beguile him.
vlcsnap37353fd6.png
 
Brother None said:
One of the things that I love about Bethesda, and that we all love about working here, is we’re all pretty hardcore gamers and we know what we want, we know what’s fun, we know what we like and so we design for each other. We’re our own best audience.


Wow. Just wow. I never thought they actually admit that they just "do their shit" and "don't care for you fuckers who buy our games". This whole company is so retarded, it's almost funny that they made millions with their games (no, it's not funny, it's sad). But i blame the guys who buy these games more than i blame Bethesda, because they're just following the dollar like everyone else. You hear me console retards and immersion kiddies? You suck! You suck really hard and i hate you for ruining Fallout, which once was aimed at the exact opposite audience.
 
Vault 13 said:
One of the things that I love about Bethesda, and that we all love about working here, is we’re all pretty hardcore gamers and we know what we want, we know what’s fun, we know what we like and so we design for each other. We’re our own best audience.
:rofl: no...simply...why say somthing ?!

WE AM GODZ !

They just look too damn cute saying that places like NMA claim the right to impose the only true vision of what F3 should look like. And they do it with a straight face.
Speaking of bullshit - I am SO in favour of Bioshock's plumbing sections solving every single action requiring skill check. Plumbing is next gen as shit! I mean, who wouldn't like to build a pipeline in order to pick a lock or hack a computer or manipulate someone during a conversation? Or you know what? Fuck conversations - let's just have people telling us what to do. It worked in Overlord.
 
Maszin said:
Vault 13 said:
One of the things that I love about Bethesda, and that we all love about working here, is we’re all pretty hardcore gamers and we know what we want, we know what’s fun, we know what we like and so we design for each other. We’re our own best audience.
:rofl: no...simply...why say somthing ?!

WE AM GODZ !

They just look too damn cute saying that places like NMA claim the right to impose the only true vision of what F3 should look like. And they do it with a straight face.
That's because the notion of existence of core design of Fallout is completely incompatible with their egocentrism :) .
 
not that I make up the rules, but quotes from Emil have news value, so I should think you're ok.
 
Yeah, I'm compiling his posts right now. I always loose the fun moments in that place, it's annoying.
 
Emil Pagiarulo said:
“So I think with games like BioShock, we can have really great writing and great gameplay to compliment each other. I think hopefully we’ll be seeing more of that as people understand the medium more and understand how to create for it. I think that’s the only way the writing is really going to get to a level it needs to be at.”</blockquote>Link: Fallout 3's Lead Unlocks Vault 101 on Next Generation.


BioShock is a watered-down spiritual successor of System Shock series, compare it to Fallout is like comparing apple with beef.
Compare Fallout with STALKER though , both are rather similar in gameplay setting: post apocalypse world, strong choice and consequence elements.
 
star said:
But i blame the guys who buy these games more than i blame Bethesda, because they're just following the dollar like everyone else.
What? I bought Oblivion and Shivering Isles because... Uh... I thought "Damn look at those pictures I'm buying that game they put some money into it so they deserve my money"?
 
Emil!11 said:
One of the things that I love about Bethesda, and that we all love about working here, is we’re all pretty hardcore gamers and we know what we want, we know what’s fun, we know what we like and so we design for each other. We’re our own best audience.

Looks like most commonly sigged quotation in after months.
 
Jesterka said:
Emil!11 said:
One of the things that I love about Bethesda, and that we all love about working here, is we’re all pretty hardcore gamers and we know what we want, we know what’s fun, we know what we like and so we design for each other. We’re our own best audience.

Looks like most commonly sigged quotation in after months.

It's a damn shame that they can't say with all honesty "we know what Fallout is about and we appreaciate it's P&P roots."
 
Jiggly McNerdington said:
star said:
But i blame the guys who buy these games more than i blame Bethesda, because they're just following the dollar like everyone else.
What? I bought Oblivion and Shivering Isles because... Uh... I thought "Damn look at those pictures I'm buying that game they put some money into it so they deserve my money"?


No, obviously i mean bethesda is following the dollar, not the consumer. Consumers looked at the pretty pictures and thought "Wow, it's so immersive, almost like i'm really in that world", or something like that.. honestly i have no idea why anyone bought oblivion, so yeah.. whatever.
 
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