New Mod Project: Side Quest DLC

MentatAddict

First time out of the vault
Fo_T_EXPANSION.png

I've been working on this for about a week now writing dialogue, gathering images, editing images to make items and portraits etc.

The idea is to add more areas and more items for exploration that blend in with the existing campaign to provide more challenging gameplay, opportunities to trade and more fun. After the player completes a mission then a new special encounter map is unlocked on the world map which has NPCs that can open up new areas on the world map and so on. Plenty of unique of items which are picked up on one map and, if carried by the player, elicit a reaction from an NPC on another map and so on.

So.... if anyone wants to jump on board with this project and, crucially, has experience with the map editor, sprites and crafting dialogue then I'd really appreciate some help with this. I'm going to keep working on this myself, seeing what I can do with the 1.27 Tools but... I'm completely new to Fallout Tactics, it may take more time than I can spare!

To give an idea of what I'm doing, here's a write-up of the first Side Quests I've made along with some image files of my notes with dialogue for a couple of the maps. Consider all of this as an example of how the Side Quests will function.
MAPS/MISSIONS (so far (24th June))

South Grand Bridge Saint Louis (see attached image for dialogue and images)


The player arrives on a stretch of road lined with crumbling buildings and leading up to a bridge with an exit point on it. Two prospectors greet the player and inform them that hostile Raiders have holed up in underneath one of the buildings in a basement section. As soon as the player enters the basement they're attacked by two heavily armed Vault Security officers. After killing the Vault Dwellers another one appears and tells the player that their Vault needs the Medical Supplies that are being stored here. The Player can take the items here (lots of medical stuff, why are super stimpaks so bloody rare in the game?) along with the unique 50lb "Assorted Chemicals" item, and loot the corpses of the Security Officers for the unique "Half Melted Laser Rifle" and "Body Armor Parts". The last surviving Vault Dweller in the basement kills herself and her corpse can be looted for the unique items "Vault Dwellers Shopping List" and "Kansas State Map". The map instantly opens up 4 areas on the world map; Vault Expedition points 1, 2, 3 and 4.


Vault Expedition Point 4 Forest Park, Saint Louis

The map markers name changes to Forest Park after the player has visited it. A small marketplace built around Forest Park Zoo full of non-hostile raiders with slaves on display in the animal cages. Plenty of people to trade with. Probably the largest and most populated map in this mod. (There could be a 'Free The Slaves' mission later)

Vault Expedition Point 3 Hospital Ruins outside of Saint Louis

A large hospital with a collapsed entrance- basically the map only consists of a street with a dead semi-eaten Vault Security Officer. He has some unique items which are used elsewhere; "Body Armor Parts", "Smashed Laser Rifle" and a "Note for Penelope". After the player has examined or searched the Security Officer a fearsome Boss creature appears and attacks. It carries the item "Partially Digested Body Armor Parts".

Vault Expedition Point 2 Funeral Home

A Funeral Home and Service Chapel in the middle of a large empty cemetery. Plenty of gravestones outside and coffins in the building- along with feral ghouls. The only unique item of interest is the "Vault-Tec Diary" dropped on the floor of the storage room. When the Diary is examined it reveals the location of the Unknown Vault that the Vault Security Team came from.

Vault Expedition Point 1 US Army Barricade

A long stretch of clear highway with a looted and broken military barricade- lots of cars and army trucks. The area is full of many decomposed bodies (skeleton sprites if they exist) and bones that cause a choking fog to appear on the map which greatly impairs the perception of the player and his/her recruits and slowly eats away at their HP. The corpses and cars can be looted for miscellaneous items, the soldiers have guns and ammo, and a medical tent near to the exit point on the map has a handful of healing items. When the player approaches the exit point they're attacked by a Ghoul Sniper. When his health reaches a low point he calls out for the player to stop, "maybe they can work this out peacefully". The player can kill the Ghoul and take his stuff, or the player can end combat and talk to him. He says that his name is Hephaestus and that in the fog he mistook you for raiders. Since you're soldiers and probably have a Medic he offers to take you back to his home, where his wife is in desperate need of surgery from a Doctor.

Hephaestus

A small garage near to the US Army Barricade on the world map. Hephaestus and his ghoul wife require the skills of one of your doctors (a 250+ skill check is required, so the following events won't occur until late in the game), then they'll be willing to offer their services to the player: Hephaestus can take your "Smashed (and) Broken Laser Rifle/s" and turn both of them into a single "Wattz 2000 Experimental Rifle", and he can craft a unique suit of armor from the "Body Armor Parts" that the player will find around the other maps as well as make other things that the player can bring him.

Unknown Vault
(see attached image for dialogue and images)

A single map consisting of a deserted stretch of highway leading into a large cave. Inside the cave is a prefabricated parking zone/loading bay and a massive Vault Door. Outside of the cave is a Vault Dweller girl who freaks out when the player approaches, but doesn't do anything until the player speaks to her with the unique item "Vault Dwellers Shopping List" (recovered from South Grand Bridge) in their inventory. She tells the player to wait while she informs the Overseer about this, and she disappears. Inside the cave the player can communicate with the Vault via a terminal by the door. First the player is greeted by Acting Head of Security Sidacco who threatens them with Laser Turrets if they try to leave or do anything to the Vault Door, then he connects them to the Overseer, who informs the player that the Vault is in desperate need of the chemicals that the Security Team were sent out to find and she offers the player Guns, Ammo and Water if he/she can find the unique item "Assorted Chemicals" (recovered from South Grand Bridge) and bring them back to the Vault. After this conversation the player can speak with Sidacco via the Terminal and gain exp. points by talking to him with the items "Note for Penelope" (recovered from Vault Expedition Point 3) and "Vault-Tec Diary" (recovered from Vault Expedition Point 2). When the player does speak to him with the "Assorted Chemicals", he tells the player to put the items in the container beside the terminal, and wait a few hours. Upon returning to the Vault the player finds notes from The Overseer, Sidacco and the Vault Girl as well as two unique "Wattz 2000 Recharger Rifles" (that don't require energy cells) ...the notes explain that while they're grateful for your help, they don't want anything to do with you anymore. Apart from the Vault Girl who's fallen in love with you.
 

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Hey mate, good to see a new face. Can't offer any assistance, just support, this seems a grand edition.
 
Hey mate, good to see a new face. Can't offer any assistance, just support, this seems a grand edition.

Hey, thanks for the support! Hopefully this thing gets off the ground!



Lowl(y)[lol] project,does it have 20-30 maps?

Or wait it's a DLC.

I see you put some portraits lol.
But you know,you must make fallout tactics maps,not drawings on MS paint of them.

Tell me how did you put dialogs?

Anyways good luck :)
 
Lowl(y)[lol] project,does it have 20-30 maps?

Maybe 5 or maybe 50? Haha it depends whether some map-people get on board; the level editor is the most difficult part for me at the moment. I'm want to keep the maps small to make things easier to complete- random encounters with NPCs and tough boss battles (edit. some the RobertHouse mutant sprites maybe...?) for exp-gathering... that kind of thing.

The Hospital Ruins map, for example, looks big but it'd be really tiny. And the entire Unknown Vault map is just a cave with a vault door and some cars outside. I'm not being too ambitious. I don't think anyone's going to volunteer to make any maps at all if a single one would take months to build.

I see you put some portraits lol.
But you know,you must make fallout tactics maps,not drawings on MS paint of them.

I know, I know :) I'm already able to put them into the game to replace the existing images of NPCs and recruits. Those images on the attachment are just there for show.

Tell me how did you put dialogs?

I was hoping somebody here could help me out with that part :)

I'll have some spare time later in the week to play with the FTtools.exe and have another shot at adding dialogue to an NPC. I've been able to edit a lot of things on the .bos files already to make changes... it's pretty easy on this part. If New Vegas was this easy to mod I'd still be uploading things onto Nexus ;)
 
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This is a good idea. Many times I've tried something similar. I've always wanted to replace all the dumb special encounters with something interesting or challenging, but always ended up getting burned out on the mapping part... I once tried remaking Dark Earth in the FoT engine, it nearly drove me crazy. Sticking to smaller maps, and doing one thing at a time really is the best way.

Making quality maps that look like they're 'official' can take ages, each map will need atleast a day or two just making the very basics. Then you need lighting, characters and their dialogue(I hate writing dialogue...), waypoints, scripts, and even sound tinkering if you want to go all the way. Then you need to test and balance it. A map the size of Brahmin Wood could takes weeks in the end, unless you had alot of free time. But none of it is really hard to do. The hardest part is finding the patience for it.

Good luck. I'd help but I'm still feeling the burn.
 
I've got no free time to spare, working on Enclave, Enclave II, Last Vegas, the Mod Launcher, the new Fallout engine (name is classified) and ******* ********* (name is classified).

I love mapping :) it's like a big box of Lagos.
 
This is a good idea. Many times I've tried something similar. I've always wanted to replace all the dumb special encounters with something interesting or challenging, but always ended up getting burned out on the mapping part...

I guess this mod is an overall for the Special Encounters since all the maps/missions are going to function like that outside of the games main campaign. The existing Special Encounters really useless... they're nothing like I remember from Fallout 2... I mean at least with the Crashed Whale you got a cool pot of Daisies. :smile:

A map the size of Brahmin Wood could takes weeks in the end, unless you had alot of free time. But none of it is really hard to do. The hardest part is finding the patience for it.

Good luck. I'd help but I'm still feeling the burn.

I'm not planning on maps that are as complicated as that. Literally the largest one would be the Slave Market/ Black Market (Forest Park, was it?), and maybe a little tribal village too. Most of the areas I'm planning on would be small areas like the Hospital Ruins or long empty stretches of road or simple, flat, areas of dead forest.

If you feel like mapping again, come back and see what's going on with this thread :smile: or let me know if there's anything you want included maybe? Collaboration!

I've got no free time to spare, working on Enclave, Enclave II, Last Vegas, the Mod Launcher, the new Fallout engine (name is classified) and ******* ********* (name is classified).

Oh! Last Vegas...! This mod would be compatible with mine, wouldn't it? I ask because you posted some armor sprites and item sprites on that thread... it'd be cool to be able to use some of them in this mod (if it gets completed).

Is there a full list of items/armor/sprites I can look at?
 
Here, here and here
Use whatever you want, this is free stuff that you can find around this forum all in one place.

Yes all that is in Last Vegas, Enclave II and Enclave are compatible.
You may use anything you want in Enclave - Maps, Sprites, Tiles, etc...
 
Here, here and here
Use whatever you want, this is free stuff that you can find around this forum all in one place.

Yes all that is in Last Vegas, Enclave II and Enclave are compatible.
You may use anything you want in Enclave - Maps, Sprites, Tiles, etc...



What a coincidence,i love mapping to,i created 22 maps for my mod .

For me it's easy to make maps,i like to create big maps.

The only problem i have is,that when i add an entity and i want to put a description of it,it doesn't work at tables and locale folders.
And the dialog to.
 
Here, here and here
Use whatever you want, this is free stuff that you can find around this forum all in one place.

Speaking of sprites... has anyone managed to fix the Super Mutants?
The random colors that they have in Tactics are really dumb...

Just curious :D

Also: has anyone played Metalheart Replicant Rampage? It's pretty terrible but the graphics- cyborg sprites and items would work really well if they were just dropped into Tactics.

Sprites http://static.giantbomb.com/uploads/original/0/2593/499579-1.jpg
Interior Decoration http://www.mobygames.com/images/sho...-rampage-windows-screenshot-eynar-s-shops.jpg

(i can't find any pictures of the items... i've got the disc for this game somewhere, i'll install again and take a look)
 
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CANCELLED! (probably)

well! Looks like this project is just a pipedream. I don't have enough time to do all the mapping involved to make this thing happen... but it seems a shame to just delete all the portraits and recruit bios that I made... I could release them as a "patch" for the Redux Mod to get rid of the David Beckham pictures and such like.

I'm putting this one on the shelf for now. It's still something I want to do but... without map makers I'm pretty much stuck.
 
Such a shame, I've seen so many mods die out at the mapping part. But you should keep all your files, you never know when you'll get the itch to mod again.
 
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