We at No Mutants Allowed have scored an interview with Vince D. Weller, head of the Iron Tower Studios and lead person behind the Age of Decadence, a promising post-apocalyptic RPG scheduled to ship this fall. Mr. Weller, known to the community as an admin of the site RPGCodex, talked at length about his upcoming game and generously showed us some never-before-seen screenshots that we are happy to share with our readers.
Here is a small excerpt from the interview:<blockquote>Well, the devastation is everywhere. You'll see crumbling towns and dead, ruined cities; dried rivers and buried research facilities; unhealing scars of the war where the physical rules had been bended, etc.
How does it project into gameplay? Well, first of all, you visit and explore those locations, learn and piece together old stories, learn how and why the Empire fell. Second, it *is* a post-apocalyptic game, not a game merely set in some ruins. The society has reversed to the more primal state where the only rules you can rely on are the ones you can enforce yourself (or your faction can). Third, it's integrated into the story, explaining why everyone is so interested in the artefacts of the past.</blockquote>Click here to see the rest.
Here is a small excerpt from the interview:<blockquote>Well, the devastation is everywhere. You'll see crumbling towns and dead, ruined cities; dried rivers and buried research facilities; unhealing scars of the war where the physical rules had been bended, etc.
How does it project into gameplay? Well, first of all, you visit and explore those locations, learn and piece together old stories, learn how and why the Empire fell. Second, it *is* a post-apocalyptic game, not a game merely set in some ruins. The society has reversed to the more primal state where the only rules you can rely on are the ones you can enforce yourself (or your faction can). Third, it's integrated into the story, explaining why everyone is so interested in the artefacts of the past.</blockquote>Click here to see the rest.