New point of view

Lich

Water Chip? Been There, Done That
I think is possible made new point of view in already top-down fallout game. Like adventure games when is sometime shown landscape. Player movement will be limited, but nevermind- this may be use only in random encounters or before enter cities (already there is some like this in town maps, but here will be player shown)

Already i tested this method and work- must be made big flat scenery image (one screen weight 300kb) Only problem is found right pictures and convert to bmp256 without lost colours.

3dview1.jpg
 
Lich said:
Player movement will be limited, but nevermind- this may be use only in random encounters or before enter cities (already there is some like this in town maps, but here will be player shown)
3dview1.jpg

So maybe have 2 or 3 different exit grids, each grid will take you to a different part of the town.

Sounds cool, all you need to do is block off the rest of the map.
 
Hey this is nice, make red line using blocking hex and this can work.
Hmm but can such one big scenery be used or you need to cut it to smaller segments.
 
Yeah I was playing around with new perpective too a while back:

newtileshot.jpg


That background is the panorama image that is in \art\intrface.

And BTW, the background shown in that screen shot is proper tiles, the panorama sliced into fallout tiles with the lua/imagemagick based script I wrote. One of the problems with having these sorts of full screen backgrounds is limitations on numbers of tiles. We can only have 4096 tiles altogether, and it takes hundreds to paint a background :(

This means many of the tiles need to be redundant/repetitive.


jargo said:
Hmm but can such one big scenery be used or you need to cut it to smaller segments.

No, for things to work properly they need to be made into tiles. I tried using some large scenery images as a shorcut way of making custom backgrounds, and the engine doesn't like that very much. It doesn't render them properly, parts dissapear for example.

I have a way to make tiles from a large image, but as I said we are limited to 4096 tiles total, and over 3000 are already used in FO2.

Perhaps the background could be made into smaller segments that fit together, I haven't explored that approach yet. It's really a shame that we can't have more than 4096 tiles, because the panorama that I made into tiles looked great.
 
whoooa, thats a great pic Dude :).


Perhaps the background could be made into smaller segments that fit together, I haven't explored that approach yet. It's really a shame that we can't have more than 4096 tiles, because the panorama that I made into tiles looked great.

Looks like using smaller scenery will work since this is the way original team used to create car wreckage in Den, vertybird etc.
 
jargo said:
whoooa, thats a great pic Dude :).
Here's another image from \art\intrface that was made into proper tiles using imagemagick:

tilenew2.gif


I had the same idea as lich, restricting walking area and using only for random encounters. But the tile limit thing made me give up on that for the time being.

Looks like using smaller scenery will work since this is the way original team used to create car wreckage in Den, vertybird etc.

Hmmm I will have to try the scenery thing again. We definitely need new scenery. The same old tiles all look the same. I'd sure like to know how to extend the limit of tiles with a patch. 4096 is a very small number, IIRC the above screens were 400-500 tiles each.
 
Game can handle big pictures, errors is happend when pic is out of "red hex" check this in frame animator2 prog. Pictures can be half small because horizon got two parts- distance and close part.

Look this pictures- down part is olways the same and look realistic

image1.jpg


image2.jpg


image3.jpg


This may be future of random encounters
 
Lich said:
Game can handle big pictures

Did you make them into FRMs and try walking around in the game? Are they scenery objects? When I tried that with large images it didn't work very well at all.
 
Yes it work (flat, trans none scenery)
I made first "arizona demo" and think this can be made as extend to desert encounters.
Or maybe even every locations because normal floor can be in this system too (but this need make special horizons that fit one to other- to be wide and be in the same colours as desert tiles)


demo1.jpg


sketch.jpg
 
Wow! That last screenshot is simply awesome.
I don't know a thing about modding, and I rarely check this forum, but this new approach, playing with a different kind of perspective, looks brilliant.
It's funny to see how two modders had the same idea at the same time.
:clap:
 
Looks very cool. Now I wonder how we can extend these backgrounds so you have some room to move ... On the screens I made it was very tight space for an encounter. It really needs to be at least a few screens wide to be enough room. Will the background images fit together seamlessly so you can walk past the edge of the screen?
 
Arizona demo 2
I change colours to be more close desert floor and change edges of frontier horizon so can be scrolled right and left, still it need some work but i see hope that all will look realistic. Pictures must have 1/4 screen large without errors- its hard fit one to other.

demo2.jpg
 
Wow! They llok great lich, I think the addition of the FO2 scenery really improves it a lot.

Maybe we can find a panaramic (not sure if I spelt that correctly) photo (the wide ones)

I have seen photos that have been taken of a landscape and then stiched together into one big photo that is very wide.

Also this sort of thing shouldn't be to hard for a 3D artist to render up. I could try and ask one of the 3D guys on MR how to do this
 
Arizona demo 3 (almost finish version)
All location got 3x3 screens large (you can scroll left right, up down) and finally look realistic. Here is example, one piece of all panoramic landscape.


demo3.gif
 
Wooooow too :) Yup it must be a great work to make this all fit together so keep up the good work.
 
Yeah looks great Lich .... how about writing a short tutorial on how to make these kinds of backgrounds?
 
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