Zerginfestor
dear god, the scrapping
makes me even wonder why they would bother doing it. I basically have very mixed feelings of the entire concept, especially with how boring Fallout 4 is.
Saying that at least its not a furry mod ............
Some people make mods for Fallout 4 because they have fun modding it. Even if they don't like Fallout 4 as much as the older games.makes me even wonder why they would bother doing it. I basically have very mixed feelings of the entire concept, especially with how boring Fallout 4 is.
You need to remember where you are, of course some will just want to complain about 4 around here. That said in full context as I understand it the creator wants to do an inspired by NV type thing, and not fully make NV again.I say, if you want to play Fallout New Vegas go and play Fallout New Vegas.
But I also say, bashing a modder just because it is remaking the map of FNV on FO4 on his/her spare time for free just make people sound angry for absolutely no reason. Makes me think some people just run out of stuff to complain about FO4.
I know, that's why I said "remaking the map of FNV on FO4".You need to remember where you are, of course some will just want to complain about 4 around here. That said in full context as I understand it the creator wants to do an inspired by NV type thing, and not fully make NV again.
Wow, people can in fact do bitch and moan about everything.
Rather than making a new engine largely from scratch, it would be easier to make a Fallout game in Unity or UE4. I made a few levels of a stealth simulation game in Unity based on the X-13 infiltration tests in Old World Blues, complete with robot hall monitors (I used the Threshing Clawer from Wasteland 2 as their actor model) and proximity mines. Unity's physics engine is far better than the Havok that Gamebryo/Creation uses, and should it not be sufficient, you can make your own in Unity. Adding the type of character system from Fallout 1, 2, and New Vegas on it would allow for a Fallout game (a mod to be legal) that plays and looks better than Fallout 4.so which of us faggots is actually making the engine then? we really think this is the simpler solution?
Actually, Fallout: Cascadia team has managed to re-create Fallout 3-like dialogue menu, so don't see any problems.As for the dialogue wheel, things would be hard but again, not impossible. The solution would be a Mass Effect system, basically :
1 - Answer A
2 - Answer B
3 - Leave
4 - Ask about...
Press 4, the dialogue wheel presents a series of keywords related to the subjects you can talk about. Click on one of them, and then only you get three specific dialogue options, plus the usual "I should go". That makes 9 custom dialogue options, enough to cover most dialogues from New Vegas. It could actually have worked for Fallout 4 and would have been the perfect compromise with the traditional dialogue system and the streamlined, console one.
That's seriously nice. There were rumours that the limitation to four dialogue options was more or less hardcoded into the game. Also, never heard of Fallout: Cascadia, looks interesting, I'm gonna keep it in mind. Maybe it will motivate me to actually play Fallout 4 again.Actually, Fallout: Cascadia team has managed to re-create Fallout 3-like dialogue menu, so don't see any problems.