New Vegas is way too complex

Discussion in 'NMA News and Information' started by cunningandvalor, Dec 8, 2010.

  1. cunningandvalor

    cunningandvalor It Wandered In From the Wastes

    132
    Aug 27, 2009
    IGN reviews New Vegas for the third time. Why am I highlighting this specifically? Because:<blockquote>The gameplay system is a disjunctive network of overlapping lists, stats, statuses, items, quest information, character notes, curiosities, and upgrades. It's nearly inscrutable in the beginning but after 10-20 hours the most obscure corners of the system will be at least functional, if not entirely clear. It took me over 50 hours to reach my ending and I managed to not upgrade a single weapon. It took me five hours to realize that active quests could be toggled on and off in the voluminous quest log, automatically changing the markers on the game's map. I'm still not sure what sorts of ammo my Plasma Rifle was using, but I know that I could create more by finding an ammo station and transforming one strange thing into another. In the early hours I got a leftover journal from a character and searched in vain through my Items menu hoping to read it. It was nowhere to be found in the sub-categories of Apparel, Weapons, Aid, or Miscellaneous. Only 20 hours later did I realize that these non-essential character flourishes were stored in the Data section under the Notes sub-category.

    Combat is no more slippery, though its consequences are more immediate. Enemies all have a health bar the same size, though the rate it will be depleted by your various weapons depends on myriad factors, most of which are folded into sub-menus. Combat is a two step-process that involves first discovering a threatening creature, then deciding whether or not to fight it. All fights play out nearly identically, though the numbers being crunched in the processor are different every time. When an enemy is aware that you're near it bull-rushes, with different enemy types have different speeds of bull-rush. The only real response is to run frantically backwards while shooting, hoping there aren't any fences or big rocks waiting behind you. If prefer to use melee weapons to projectiles, you can move forward tentatively, hoping to time your attack animation so as to catch the enemy as she passes through your view. This can be reduced to the inane struggle to keep an enemy in the center of the screen while you both take turns whiffing at one another. </blockquote>This is why we can't have nice games, people.
     
  2. Khan FurSainty

    Khan FurSainty Look, Ma! Two Heads!

    332
    Apr 23, 2009
    The guy who wrote that is one sad and lonely bastard.
     
  3. Stanislao Moulinsky

    Stanislao Moulinsky Vault Fossil

    Jul 16, 2009
    It's a bit embarassing that he seems to think that the game is extremely complicated.
     
  4. 4too

    4too Vault Senior Citizen

    Apr 30, 2003
    "Welcome To The {Never Ending} Working Week"

    "Welcome To The {Never Ending} Working Week"





    @ cunningandvalor







    The comments compliment the editorial.

    http://pc.ign.com/articles/113/1138893c.html#comments_top?p=3&s=ASC


    If tldr, then:

    Yah, I LOL'ed!

    Web book plus cell phone plus touch pad equals STAR TECH!

    Be the expendable consumer, in your very own inter space OPERA!

    Red Shirts! Set yo' touch-phones on stun ... :lol:




    4too
     
  5. Wooz

    Wooz Vault Sweeper Admin Orderite

    May 18, 2003
    Wow. That post is a logical fallacy goldmine

    ...

    The fact he mistakenly believes 'Manifest Destiny' means "American destiny engineering" doesn't help his argumentation, either.

    Quick, someone e-mail this to Roshambo as a Christmas gift or something.
     
  6. Little Robot

    Little Robot sup Orderite

    Sep 29, 2010
    Yes, this bit stood out for me.

    Jesus did this game depress him.
     
  7. Rev. Layle

    Rev. Layle A Smooth-Skin

    667
    Jul 26, 2005
    Seriously? Not know how to change active quests? I can understand if this person did not play Fallout 3... as that feature works exactly the SAME WAY. Of course, the REST of us figured it out when Fallout 3 came out (maybe Oblivion too... I think you can do that in that game too, right.... anybody here play that??)
     
  8. Ardent

    Ardent A Smooth-Skin
    Modder

    681
    Jul 24, 2009
    In any case, he could have read the manual. What's so difficult in that? It's like 20 pages at most, A5 format, with plenty of pictures.
     
  9. Madbringer

    Madbringer What is it that crawls behind the glass? Orderite

    Apr 9, 2004
    I hope he reviews Dwarf Fortress next.
     
  10. TheUnwashed

    TheUnwashed First time out of the vault

    69
    Feb 28, 2008
    Bah! this guy is a Sophist, his reasoning isnt right, he just wants to impress with pretentious speech. If would have been of right mind at least he would have tried not to sound like an ancient sheep-hugging Greek philosopher, like:
    a bumper? its called the right bumper, part of the xbox 360 controller, which is like a console, on which one plays video games

    its nice that there a philosophical view on games, but this one still seems to struggle with finding his way out of his cave.
     
  11. TheWesDude

    TheWesDude Sonny, I Watched the Vault Bein' Built!

    Feb 25, 2005
    so the guy is blaming FNV for what bethesda did?

    did he raise these objections during oblivion and fallout 3?

    vast majority of his complaints stem from those games.
     
  12. Hassknecht

    Hassknecht For hate's sake. Admin Orderite

    Aug 16, 2010
    Absolutely. I hope he never tries Fallout 2 or, God forbid, Fallout 1. He might just kill himself.
     
  13. Khan FurSainty

    Khan FurSainty Look, Ma! Two Heads!

    332
    Apr 23, 2009
    I love you. :lol:
     
  14. Stanislao Moulinsky

    Stanislao Moulinsky Vault Fossil

    Jul 16, 2009
    Also...shouldn't be "freezes"? :confused:

    The part about combat is hilarious, anyway. He makes it look like you need to take into account dozens of things.
     
  15. Grayswandir

    Grayswandir Mildly Dipped

    518
    May 9, 2008
    I haven't read the whole review yet, but I totally empathize with this:

    I never bothered with weapon upgrade either, and didn't discovered how to do it before the second playtrough, never really needed it anyway. The same thing with the quest log happened to me. And no, the fact that it is the same thing in Fallout Bethesda 3 didn't help either, it's not like I played the game a lot.
    And the things with the notes, travellog, dataquest... What a pain!
    A pain also to see the differences between the energy ammo. I don't know, I miss the visual fallout interface with the images: little red thing = pistol yellow lunchbox=plasma/laser rifle. I never craft, probably for the same reason, too much trouble for very little benefit. At least for me.
    In New vegas, as long as it shoots, it shoots. then i switch to another gun, i have plenty anyway.

    His description of the combat seems pretty accurate too, if you don't use the "snipe from far away" strategy.
     
  16. TheUnwashed

    TheUnwashed First time out of the vault

    69
    Feb 28, 2008
    Yeah,

    hes talking like a guy whom just had a rehab, and now looks at the world refreshed, only things are never going to be normal for him. Not exactly the best one to write a review
     
  17. Erny

    Erny It Wandered In From the Wastes

    180
    Nov 2, 2008
    Ok the firts paragraph reffers to the UI problems and item sorting which DO exist.

    But the inane stuff he writes about combat is ridiculous.

    @"Combat is a two step-process that involves first discovering a threatening creature, then deciding whether or not to fight it"

    LOLWHAT?
     
  18. generalissimofurioso

    generalissimofurioso The Hole Time Orderite

    Jun 17, 2007
    Everything should be dead before I even see it because I've already shot it to death with my gun with my brain-stuffs.
     
  19. Grayswandir

    Grayswandir Mildly Dipped

    518
    May 9, 2008
    translation: He is saying that, when you see a little red thing in your radar, you can decide do check it out, or not, and avoid the combat if you want. I suppose it only applies in the wasteland, not in the buildings. I don't know, maybe he is used to other games where you discover the ennemy at the same times it attacks, and feel it's important to point out that it's not the case in this one.

    I read it all now, I also especially like his take on this:
    I had never seen myself as a backstabbing autocratic bastard, never realised I owed Mr House something, but now that he poinst it out, I feel guilty for chosing Yes Man the first time.

    I agree the guy point a lots of attention describing details, he maybe have a pompous style, and I have no clue what the first sentence means :
    ?????

    But overall, this is one of the most interesting review coming from a non harcore fan I read so far. Never understood the bias toward sophists either.:D
    Oh, and nowhere in the review have I found him complaining new vegas was too complex...
     
  20. Surf Solar

    Surf Solar So Old I'm Losing Radiation Signs

    Aug 20, 2009
    I found that was actually quite an interesting read to be honest. Ok, some stuff was stupid, but overall better then another angry xboxkid review.