New Vegas: The location

Mr Krepe

Water Chip? Been There, Done That
Was it just me, or was New Vegas and the surrounding area's just not done well enough. I liked Freeside, and that was about it. I just didn't like how every location was filled with generic NPC's. Like how in North Vegas Square, there were 3-4 named npc's that was all, and in westside it was about the same aswell. And New Vegas it's self, apart from the casino managers and mr house, you couldn't talk to anyone pretty much, why couldn't they stick in an extra npc, instead of just: Drunken NCR Soldier, or a Gambler. Does anyone get why it's disapointing?
 
Well of course more NPC's would have been nice, but you must remember that they didn't have 5 - 6 years to make this game. They had to build the world, make the NPC's and add the voice acted NPC's in a really short time.

So yea, although the game has a lot of generic NPC's, it does have an impressive amount of voiced and named ones considering how little time they had to finish the game. If they would had maybe a year more to finish it, it might be something totally different.
 
It's just that I kept on getting sick of hearing:

"Patrolling the Mojave makes me wish for a nuclear winter"
"Those damned fiends, I hope they burn in hell"
"You got any jet, buffout, mentats!"
"What're you looking at?"

At the slightest inclanation.
 
The Strip is just not very good. I really have to question why it's even in the game. Seems to me you could fold it into Freeside without changing the plot at all.
 
Some of the locales themselves are aesthetically well designed but hollow. This game would have benefited from another few months development time to make sure everything was appropriately meaty and filled in.

I don't think Obsidian is huge into world building anyway though, that's more in Bethesda's purview.
 
The strip does kinda suck. I dont mind the lack of real NPCs for quests, the place just seems barren of ALL life. But then again, with an entire map to fill, you cant really blame some areas not feeling finished. That and the xbox might start to chug with too many NPCs.

I wish there was more computer terminals with little stories in them. That logisticly wouldnt be as hard as having fully fleshed out characters in every area.
 
I think if they added ONE more NPC to the New Vegas maps, the engine would shrivel up and die instead of running. It lags pretty badly as is in those areas.
 
But, I still think if they added a single new NPC to every new vegas area/suburb, it would really *spice* it up a bit, even if they didn't have quests, just a sort of back-story thing.
 
Ausdoerrt said:
I think if they added ONE more NPC to the New Vegas maps, the engine would shrivel up and die instead of running. It lags pretty badly as is in those areas.

Is it that bad? What system are you playing on?
 
I'm playing on my laptop.

Intel Core i7 Q720
Nvidia Geforce GT 330M
4GB RAM

The game runs fine on High everywhere, starts slowing a bit in Freeside. Open areas of the Strip are laggy, but inside casinos, especially Ultra-Luxe is close to unplayable.
 
I liked Freeside a lot. I thought they did a good job in managing the size and content of it and the atmosphere is nice. The outer Vegas part is a bit empty but I gotta say that the atmosphere is really nice. They talked about how the Strip would be a wow moment but for me, it was the Outer Vegas/Freeside build-up because how nicely it changed from the wasteland to this more urban feel. They did very well there I think.

As for the Strip itself, it's about what I expected I'd say (meaning it looks pretty nice and appealing but also feels rather empty). I really expected some more NPCs to talk to inside the casinos though so that was disappointing.

I like the quests though. The Ultra-luxe is probably my favorite but I liked the Omerta related ones as well. The Tops was pretty boring.
 
Ausdoerrt said:
I'm playing on my laptop.

Intel Core i7 Q720
Nvidia Geforce GT 330M
4GB RAM

The game runs fine on High everywhere, starts slowing a bit in Freeside. Open areas of the Strip are laggy, but inside casinos, especially Ultra-Luxe is close to unplayable.

Hmm. Sounds kinda weird that an interior would slow way down. I have water turned OFF (invisible in my game) since there is a problem with water and Nvidia cards. Maybe there is a fountain inside the Lux that is slowing you down?

That or, your card is kind of low on VRAM. No offence!
 
That or, your card is kind of low on VRAM. No offence!

Well, 1GB VRAM is as much as you can get on a laptop without having to pay a fortune for it. It can run most modern games on medium or high w/o lag, so FONV with its crappy graphics should really not slow down so much in populated areas.

Sounds kinda weird that an interior would slow way down. I have water turned OFF (invisible in my game) since there is a problem with water and Nvidia cards. Maybe there is a fountain inside the Lux that is slowing you down?

I don't recall a fountain, but I did have a few crashes in the bath area. Still, other places with water like Lake Mead were just fine. I think it's more related to the number of NPCs on screen; I've had similar slowdowns in Camp McCarran or at REPCONN test site launch pad, though not as extreme. So it makes sense that Lux (esp. at the members' dinner) would lag since it's probably the most crowded area in the game.
 
It is. I'm not sure why mobucks is so surprised. This engine's slowdowns when handling multiple NPCs are notorious. Particularly if you enter combat in a crowded area, like the Crimson Caravan's holding. That's just all kinds of fucked.
 
reminds me to the imperial city of Oblivion. I guess cause its on the same engine. Obviously.
 
Yeah, I agree that the strip could have been more lively and what not, but honestly, I'd say that's Gamebyro limitations rearing it's ugly head again.

Uh, what? Obsidian is all about world-building, and that's evidenced by the (mostly) logical arrangement of towns, communities, people and so forth, not to mention the fleshing out of political and economic relations in the game world. Bethesda does not and would not even bother to deal with such things - they build environments for the sole purpose of "being cool" and have little to no care for plausibility or consistency.

Yep. I was much more immersed in New Vegas thanks to logical and simple things like farms, people cleaning and having a logical way of getting water, having wind farms and other forms of gather electricity.
 
Sucks, but the engine is good at handling large, static environments, not tons of moving characters in a scene.

Which makes it a pretty shitty engine for RPGs, honestly, because RPGs usually need a shitton of NPCs. Logically, if not for engine limitations, New Vegas should have been as big and crowded as Vizima in Witcher, if not more.
 
What doc said. Prob. the first "mod" I installed. The NPC fight in goodsprings said "BUG!" to me so I got my google on and the game is butter. I even have a few mods that add tons of NPCs and while that slowed things down slightly in some areas, I havent experienced anything near unplayable.

More Fiends - Adds groups of 10-15 fiends. FUN! I get RAPED!
http://www.newvegasnexus.com/downloads/file.php?id=35996
Military Expansion Program
http://www.newvegasnexus.com/downloads/file.php?id=35197

Also did a slew of tweaks to the .ini/default.ini/preferences to make the game look better and use more ram as well as
4gb Fallout New Vegas
http://www.newvegasnexus.com/downloads/file.php?id=35262

Happy tweaking fellas.
 
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