New Vegas tidbits

Sander

This ghoul has seen it all
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Chris Avellone tweeted about how quickly disguises will be seen through in New Vegas and offered some clarification:
<blockquote>In FNV? Depends solely on what units spot you (dogs and lieutenants) - rank and file won't notice anything wrong.[..]Sneak only affects if the "sniffers" (dogs and lieutenants) can spot you if you're sneaking, no passive impacts on disguise.</blockquote>
And J.E. Sawyer posted about the slow-motion killcam:
<blockquote>It isn't seen after every kill and it's optional.
[..]
I believe it is only triggered when you kill the last hostile within range. So if you're in an extended firefight, it's not going to go off until the last target drops. </blockquote>
 
both are great news. I love that they're implementing disguise to make stealth more viable.
 
Sander said:
I believe it is only triggered when you kill the last hostile within range. So if you're in an extended firefight, it's not going to go off until the last target drops.

I'll probably have it turned off completely, but I was still wondering how they were gonna work it, good to hear it won't turn a 5 enemy fight into a gigantic slow-mo fest.
 
Sander said:
In FNV? Depends solely on what units spot you (dogs and lieutenants) - rank and file won't notice anything wrong.[..]Sneak only affects if the "sniffers" (dogs and lieutenants) can spot you if you're sneaking, no passive impacts on disguise.

that sound interesting, i would love to hear more on similar mechanics
 
Good news. I would rename "Sneak" to "Stealth" now if it's going to affect other things like that though.

That stupid raider armor from FO3 should have done something like this.
 
squeehunter said:
That stupid raider armor from FO3 should have done something like this.

How would that make sense? Raider bands are sufficiently small so that everyone knows everyone else (especially in Fallout 3), and its not like all the raider gangs across the wasteland are a united faction in any way shape or form (Well, outside the toolset). It'd be bizarre if putting on armour made these raiders forget that they didn't know you. At best it should cause them to think that you're from another band of raiders and you're encroaching on their territory (so basically, they attack for a different reason).
 
I'm confused, does Avellone mean that wearing a disguise while not sneaking won't have any effect? You'll have to both be sneaking and wearing it to get away from the non dogs/officers?
 
Guiltyofbeingtrite said:
I'm confused, does Avellone mean that wearing a disguise while not sneaking won't have any effect? You'll have to both be sneaking and wearing it to get away from the non dogs/officers?

not sure, but to me it sounds like sneaking has little to do with it. wear a disguise and you can move freely among certain enemies, sneaking or not. to make it harder for "sniffers" to spot you, you'll have to sneak however.
 
As I understand it, disguises will work like the robes at the cathedral in Fallout, but some foes will see through your disguise (ie you don't need to sneak past rank and file). Sneak does NOT affect how well your disguise works, only if you're detected or not while sneaking.
 
Hmm, a single slow-motion attack as the end of a fight actually sounds, well I hesitate to say "tasteful" because we're talking about exploding heads here, but appropriate. Heh.
 
Khan FurSainty said:
dustin542 said:
Looks like they are taking a cue from Max Payne with the slow-motion death at the end.

The only difference that we knew Max Payne wouldn't suck.

You're just a little ball of expressed opinion, aren't you?
 
Dead Guy said:
As I understand it, disguises will work like the robes at the cathedral in Fallout, but some foes will see through your disguise (ie you don't need to sneak past rank and file). Sneak does NOT affect how well your disguise works, only if you're detected or not while sneaking.
I think this sounds quite logic to me. I mean some might have the skills needed to detect you others would eventualy simply not care as they might think its just another new face. I imagine even in a small raider community you get new people from time to time. And here the player could get some optoin to lie as well. If used correctly it has a great oportunity to use non combat skills. Like spech and charisma. If detected eventualy or approached by someone you could simply lie to them and your charisma, spech or even inteligence (maybe in combination no clue) could decide the outcome of it. The higher your stats with spech as base the better the chance to get away with it. Many ways to make that even more complex when you have companions with you. Explaining your position and reasons might be somewhat easier but explaining to a inteligent officers or leader why there are suddenly 3 or 4 new faces in his group not so much!
 
Ausir said:
It should have worked with Enclave power armor and Talon Company armor, though.

Maybe. It should come off a skill- if you're wandering around in Enclave power armour and you don't seem to know where you are, where anything is, you don't use the same jargon as other Enclave troops etc, rank and file should have alarm bells ringing.

Having that skill decide how close you can get to rank and file types without being caught would be a good way to do it in my book. But the idea that any old fool and throw on some enclave armour and waltz over there as close as they like as long as they avoid dogs and officers is somewhat strange in my opinion.
 
Sander said:
Chris Avellone tweeted about how quickly disguises will be seen through in New Vegas and offered some clarification:
<blockquote>In FNV? Depends solely on what units spot you (dogs and lieutenants) - rank and file won't notice anything wrong.[..]Sneak only affects if the "sniffers" (dogs and lieutenants) can spot you if you're sneaking, no passive impacts on disguise.</blockquote>
And J.E. Sawyer posted about the slow-motion killcam:
<blockquote>It isn't seen after every kill and it's optional.
[..]
I believe it is only triggered when you kill the last hostile within range. So if you're in an extended firefight, it's not going to go off until the last target drops. </blockquote>

What I would like to see is the mechanic working for towns as well. If you go in to a town where you're either loved or hated people react to you as if they don't know you. Opening some extra options for you.

For example if you have a positive reputation with some people in town, but you want to trade with someone who is part of a criminal organization Eg raiders you could put on a disguise and trade with their rep but officers would recognize you as that do-gooder and want nothing to do with you.
 
The slo-mo change actually sounds great to me. I don't totally dislike the VATS system, but he excessive slo-mo shots really get old after awhile.
 
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