News on IPLY this week?

I think animal welfare would want to hunt Chucky down too. God only knows what kind of hell those rats must be going through...

Chuck's been gone since FOBOS shipped. He's at Sammy San Diego (working on Darkwatch, I believe). So, Herve has the rats all to himself.


Troika....Fallout 3

Though Troika would be a good choice to do a Fallout game there are some problems:

1) Money: They don't have the funds to develop Fallout on their own, and we know that Interplay doesn't have any cash.

2) Technology: The ToEE engine is as old as the Infinity Engine. They do have the HL2 code, but they would have to license it from Valve (as Money). Using the VB/Jefferson code may not be the best choice since they've never worked with it, and there would be little support (unless Tim called up Feargus).

3) Time: Troika has been downsizing since ToEE shipped. They have enough people to finish Bloodlines; after that it's back to the Mac and Cheese days (not a fun time for a developer).
 
Eragon2004 said:
Troika has been downsizing since ToEE shipped. They have enough people to finish Bloodlines; after that it's back to the Mac and Cheese days (not a fun time for a developer).

They could try smashing the Mac. No, wait, that was in the tech forum.
 
Eragon2004 said:
1) Money: They don't have the funds to develop Fallout on their own, and we know that Interplay doesn't have any cash.

Very true.

2) Technology: The ToEE engine is as old as the Infinity Engine.

Not quite right. The ToEE engine was written (with a few things borrowed from Arcanum's engine) for ToEE's development. Arcanum's engine was developed for that game, which went into development after the core of Troika left Interplay (after a bit of work on Fo2). Perhaps they've come up with a better build of it, having more environment interaction and such that Arcanum offered.

They do have the HL2 code, but they would have to license it from Valve (as Money).

After they get some money from Bloodlines they might be in a position to licence the engine again (they might have licensed it for a period of time or for multiple projects) and perhaps have been looking into making the engine work in a 3rd-person view. With their design from Arcanum, that would be the best option for any potential Fallout 3. Still not preferable for the style of the game, but that's pretty much the way any of the stupid marketing depts will spend any time and money on it, as they can just re-use canned snippets from the HL2 engine's press releases.

3) Time: Troika has been downsizing since ToEE shipped. They have enough people to finish Bloodlines; after that it's back to the Mac and Cheese days (not a fun time for a developer).

But one where most starting dev houses know well if they are independent. That's the problem with being independent. You have more artistic license, but you're not paid anywhere as well as those that pander towards the Lowest Common Denominator and call themselves "revolutionary", "innovative", and most of all, "CRPG developers" when they are in fact "fanservice whores who STILL have difficulties in figuring out how to develop a CRPG - which the role-playing aspects are always one of the most bitched about issues of their games". That's what also killed Origin, when they developed most of their best work when EA wasn't fucking things up, as usual.
 
Odin said:
It's not so much the fact that they put in a space station that bothers me, but rather the fact that you're able to travel to it..

You have two Flash Gordon type of crafts to do that, it`s visually as Fallout as you can get. Beats the Fallout2 shuttle too...

1) Money: They don't have the funds to develop Fallout on their own, and we know that Interplay doesn't have any cash.

Maybe that`s not the real problem, we`ll see what the future brings.
 
Breaking news! OMG (meant to be expressed in a not-so-sarcastic way)!

But....I have never heard of this company. Does this mean that none of the original FO/FO2 staff will work on FO3?
 
I'm surprised you've never heard of them. Are you sure you're into RPG's?

Daggerfall anyone? Morrowind? ring a bell?

Bethesday softworks also dabbled in some successful "Skynet" Termintor games. In fact, I turn to my right and I see a Skynet 1997 game box on my gaming shelf. I'll be baaack :-)
 
Cute Orion, read my posts on this thread. We`re watching this for weeks, but Troika was on the race and we didn`t wanted to cause trouble. Troika got backing, but lost the bid war to Bethesda. Read RPGDot, they are the ones that got the scoop a long time ago.

http://www.rpgdot.com/index.php#30321
 
Bethesda Softworks to Develop and Publish Fallout 3

July 12, 2004 (Rockville, MD) - Bethesda Softworks® announced today that it
will develop and publish Fallout® 3 -- a sequel to the highly popular
Fallout® role-playing game franchise. Bethesda licensed the rights to the
Fallout® franchise from Interplay Entertainment Corp. (OTC Bulletin Board:
IPLY) in a deal that awards Bethesda exclusive worldwide rights to the
Fallout® franchise on the PC, home consoles, handhelds, and other media,
with the rights to develop and publish additional sequels.

"We're extremely excited about this opportunity and what it means both for
Bethesda and for Fallout fans around the world," said Vlatko Andonov,
president of Bethesda Softworks. "Fallout is one of the great RPG
franchises. Millions of Fallout games have been sold worldwide, and fans
have been eagerly awaiting the release of a Fallout 3 title. Bethesda's
proven expertise in this genre, building on our experience and the
tremendous success we have enjoyed with our cutting-edge Elder Scrolls®
series, will enable us to create the next chapter of Fallout that is worthy
of the franchise."

Originally released in 1997, Fallout places a player in the role of a
Vault-dweller, who ventures from his secluded, underground survival Vault
into a post-apocalyptic world of mutants, radiation, gangs and violence. The
game has been widely hailed as one of the outstanding role-playing games and
video games of all time with its unique gameplay, style, and setting.

Commenting on this development, Interplay Chairman and Chief Executive
Officer Herve Caen said, "This is a good agreement for both companies and
for gamers. Although several parties had a high level of interest in
licensing Fallout, we are most impressed by Bethesda's execution of
role-playing titles. Bethesda is an ideal steward of the Fallout franchise."

Fallout 3 will be developed by Bethesda along with the next chapter of The
Elder Scrolls, both under the direction of Todd Howard, executive producer
of The Elder Scrolls. The Elder Scrolls III: Morrowind® won every national
and international award of note in 2002, including Game of the Year and RPG
of the Year, and is one of the best-selling games ever released on Xbox.

"We are overjoyed," said Howard. "Fallout is one of my favorite games, and
we plan to develop a visually stunning and original game for Fallout 3 with
all the hallmarks of a great RPG: player choice, engaging story, and
non-linearity."

Future announcements about the release of Fallout 3 will be made as work on
the title progresses.
 
Briosafreak said:
Cute Orion, read my posts on this thread. We`re watching this for weeks, but Troika was on the race and we didn`t wanted to cause trouble. Troika got backing, but lost the bid war to Bethesda. Read RPGDot, they are the ones that got the scoop a long time ago.

No need to get pissy, Briosa

Thanks for the reminder orionquest.
 
Briosafreak said:
That`s Fallout2 fault.

No it's not. Fallout 2 had one tribe. One. and a bit of a tribal area around it. There is no excuse whatsoever for copying that.

Briosafreak said:
I already showed pages of 50`s pulp with space stations, and explained the "fear from above" socilogical context of the time, with Sputnick and the race to space, so explain me why is the station wrong?

Excuse the disjointed feeling of the statements below;

Because thinking "50's is Fallout" is stupid. Fallout was "50's pulp themed", but did it copy everything from the 50's?

Fallout was not about the 50's view of the future either, it was about the 50's view of the future after a post apocalyptic disaster.

Now 50's pulp, let's be honest, is a rather diverse genre. You can't, however, take all directions. You can't have a post apocalyptic waste that still takes the waterworld direction, for instance.

Fallout went the path of the old Time Machine movie. Mutants who dug themselves into the ground.

Compare these two feelings, one is off going down, down there is despair, the old rotting carcass of technology. Then you go up, up is hope, up is new.

That was essentially what was wrong with Fallout 2. It wasn't about the remains of society trying to feed off the carcass off the world, which was the original feeling of Fallout, it was about the world *moving forward*. That's just not right.

But even so, a space station can be fine. I bet you read Dr. Bloodmoney. The premis of that book is fantastic. A lonely man circles the earth in his sattelite, and makes broadcasts down to earth to give the people hope. He can not go back, and people can not go to him. *That* is what Fallout is about. Not about hope, not about flying through fucking space, it's about people clinging to the remains of their old concepts of earth, people desperately trying to inch by.

Ugh. Fucking space station.

Briosafreak said:
Do you know how the prison area was going to work?

Sadly, yes.

Briosafreak said:
And what is wrong with cluncky robots in Fallout?

Nothing.
 
DarkUnderlord said:
Briosafreak said:
Edit: Of course we`re talking about these things innocently and maybe other company, not Troika or Obsidian, may already have snatched the rights to make Fallout3. I wonder how people will react to that, if somehow happens.
Violently.
Brios wins a prize for hinting. I win a prize for the correct prediction of the outcome!
 
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