Nicolas Intoxicate opens dev blog

Brother None

This ghoul has seen it all
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Nicolas Intoxicate, the studio working on Afterfall, opened up a devblog with future updates coming.<blockquote>After long negotiations with our marketing department, we managed to successfully negotiate our own private devlog. For us - Nicolas Intoxicate team, it will be a place where we can receive massive feedback regarding progress and the effects of our work. This website has been created also for all of those, who are interested in developing video games and would like to know how some stages of design and production of a huge, ambitious game look like.

For a start, I would like to write about the media hype that had started in our country after our publisher issued few press releases during last couple of months. Here and now I would like to explain one thing - we don’t think we are some pioneers of gamedev in Poland, we are NOT superstars, we don’t wear gold chains and we never said that Afterfall will be the greatest game in the history of man kind. Of course we want our product to be as good as it can be and we put all of our heart and spare time so that Afterfall can meet the requirements we had set in front of us. We always say only one thing: we are making a game from gamers for gamers.

We are just regular guys (just like You and Your mates) who happened one day to get the bright idea to create a video game. Thanks to our persistence, crazy ideas and luck we managed to get to a place where I now write this note - to our own studio in Dabrowa Gornicza. Every team member is still learning (and most probably we will continue to learn until the day we die) and we know, that there is a long journey still ahead of us.

We would like to help the development of polish gamedev and we hope, that with time people who are working in the same line of business, in other companies all around the world will find this devlog and this website will become a place where all of us can share our experience.

Here we will show a lot of screenshots, renders, concept arts and descriptions in ‘Work in Progress’ version. When the time will allow us to (and that always lacks in this line of business :P ) we will write what problems we encountered during our production and how we solved them. You can expect reports from various events, and notes about random ideas we keep in mind. Probably from time to time we will post a full article of some kind regarding game developing itself.</blockquote>
 
Woohoo!
Can't wait for those screen shots, etc. etc.
I am glad they kept a lot of you guys even though you didn't have all that much experience so you say. I wonder though how many professionals they brought in after forming this alliance? Anyway, glad to see you guys reaching out to us, I hope for more asap!
 
I'm happy for those guys, but I would like to see something soon. Screenshots preferably. All the last info on ex-Bourgeoisie has been words, words, words. Me want some action.

Also: I liked the name 'Bourgeoisie' better. Sorry. Afterfall just sound to predictable (The Fall, Fallout). :)
 
alec said:
but I would like to see something soon. Screenshots preferably.

Here is an older magazine scan with some material:

 
I continue to dislike the people behind this project. At this point, I'd like them to tell me about the focus of their project. Instead, they sound like politicians. If they are financial secure now, then they need to get over themselves and work on promoting their game.
 
Dionysus said:
I continue to dislike the people behind this project. At this point, I'd like them to tell me about the focus of their project. Instead, they sound like politicians. If they are financial secure now, then they need to get over themselves and work on promoting their game.

...and maybe like actually *work* on the game. With all the talk and words over the last X amount of year, I have seen a few evolving screen shots and a lot of concept art. Besides being a post-apocalyptic game, I am still not sure what this game will be really like.

OR... maybe I have missed something.... maybe they have a lot done and close to finishing, and I just missed that point entirely?
 
Dionysus said:
I continue to dislike the people behind this project. At this point, I'd like them to tell me about the focus of their project. Instead, they sound like politicians. If they are financial secure now, then they need to get over themselves and work on promoting their game.
Meh. Could be... Could be...
but:

Who wrote here that present game industry is similar to “600 cable programs and nothing really to watch”?

I couldn’t agree more.

In a rightful quest for profit, but blind and stupid faith in so-called “marketing statistic”, “market tendencies” and such prophets, “western style” game developers in last 10 years have made constantly simpler and simpler [new teh, next gen shit for kids?] games to satisfy primarily console market and below-16 years population of customers. Reasons are irrelevant and for another topic, my point is: today’s games that treat adult gamer as an adult person could be counted on one hand if that much.

It’s not “melancholy” or some such nonsense it’s a fact. imnsho.

Hence, we need new blood. These guys may be hoax of a sort [we shall see], nevertheless, we should support any attempt of this kind…

Maybe they will “get it” this time. Eventually someone will. Better ever then never.
 
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