NMA: Capital Wasteland: Revelation review

Kilus said:
Bad thing in the structure is you can pick up some random holodisk never actually go and see it and yet get quest dialogue options for it. Looking it up in pipboy should of started the quest.

There's lots of little flaws like that, but they still sometimes come right out of the left field and shock you with how well-designed some material is. Tenpenny Tower might be my least favourite location but is definitely one of the best quests (if not the best), the only drawback being the obligatory dungeon crawl. But still: slaughter the ghouls, help the ghouls slaughter Tenpenny, or reach a peaceable solution with a longterm bad consequence. Especially that last bit isn't just daring and rare in RPGs, but it's very Fallout.
 
Just a personal note, or rather a question or two. From a site like nma, and especially from guy like you BN I would have expected a much more solid review. I am not talking about flaming not even a more critical approach, that part I liked in your review.

I cannot understand, how is it that this site is dedicated to the original franchise and you made a review of this game as if it wasn't Fallout 3. That's right, you analysed this game as a completely self-sufficient, separate game, whereas it was one of the most important points that if a game has the freakin' 3 after it, it should be judged as such.

Why? Oh please tell me
 
Not to imply anyting, but this is your review, isn't it ? You "work" (as a journalist you indeed) work at/for NMA and as such, your opinion is prone to be identifyed with that of the site......waiting for the NMA review though..
 
Szeder said:
Not to imply anyting, but this is your review, isn't it? You "work" (as a journalist you indeed) work at/for NMA and as such, your opinion is prone to be identifyed with that of the site...

I'm not sure what you're trying to say here. This is my opinion on Fallout 3 in the context of it being a stand-alone game rather than a Fallout sequel. It's not a Fallout 3 review because it doesn't judge the whole game, it is instead an editorial on the game ignoring certain elements of it.

I'm not sure what you're trying to say with that last bit - NMA doesn't have an opinion, it's a site. Its staffers have opinions and they express it via articles or not. If there's any official opinion, it's the one in the review (which isn't written by an NMA staffer, but by Vince)
 
I'm not trying to say anything here, I made a statement only to ask a question. I read the review and saw that FO3 is reviewed by ommiting the fact that it is a sequel and I asked you how is that. No matter, now I see what you mean, I will eagerly wait for the other reviews here.
 
I think it's a speculative fiction about what would be our reaction to FINO3 if Bethesda would make their own setting instead of raping Fallout series.
 
I haven't played Capital Wasteland: Revealation (or Fallout 3), mainly because I can't afford to buy it right now + my computer is way too old to handle this game right now. However, based on input from around the net, I agree with the review being discussed in this thread. Especially, the part in which Brother None states this game lacks coherent vision and structure; it just piles up everything that sounds is cool ? Now icecream is cool, so is beef, whipped cream is kind of cool, too, so is a fish. I wouldn't want it all piled in one dish, though...


As for the Main Quest in Fallout 3 (or the game BN played) maybe Todd H. wrote it himself? In both F3 and Oblivion, the player was looking for a Father figure. Maybe Todd uses the stories in F3 and Oblivion to overcome a Father Complex or something ?
 
I don't think Bethesda's choice of title is very good. After all, "Capital Wasteland: Revealation" would mean that "Capital Wasteland" is the title of the series, and what if they want to move to other areas in future games of their new series, like e.g. California?
 
Allright, so I'm either an idiot or this just doesn't add up. Why do you say choice of title and Capital Wasteland ? I thought this Capital Wasteland stuff was made up by Brother None, further stressing that this is not a Fallout game ( I concur by the way) .... Am I wrong here ?
 
Wait, are you from some alternate reality where Bethesda got the rights to Fallout and renamed CW:R to Fallout 3?
 
Ausir said:
I don't think Bethesda's choice of title is very good. After all, "Capital Wasteland: Revealation" would mean that "Capital Wasteland" is the title of the series, and what if they want to move to other areas in future games of their new series, like e.g. California?
Well, obviously that'd be a spin-off series called Capital Wasteland: Though Not Really
 
Ausir said:
Wait, are you from some alternate reality where Bethesda got the rights to Fallout and renamed CW:R to Fallout 3?

OMFG! I think I am too!! :shock:

Edit:

I like this part

But more importantly, for years now RPG designers have focused purely on pretty graphics and fun combat, and while Capital Wasteland: Revelation also does that, it is a rare return to values of quest design we know of from Black Isle Studios and Troika, an approach that says quests have to be interesting, have to have multiple solutions and your choices really do matter

It is noticable, that the game developers are going more into quality of dialogues.

But still, Bethesda had a gem stone in their hands, and then made a coal out of it. But a coal in a good shape and size.

So I would give it 5/10.
 
" Turn On, Tune In, Fall Out ...'"

" Turn On, Tune In, Fall Out ...'"




@ Ausir

Got a tip from the inter web. Maybe you know the source.

In my altered jurisdiction, bought a novelty lunch box at Amazon and found a free game inside!

The AGP card to get settings to medium, the power supply upgrade for 8x 3.0 AGP, well New Egg still had candidates ... still cheaper then a new MB with all the trimmings.

And.

This Capital Wasteland Series could move out and tour the lower 48 with a title like, *Capital Wasteland : The Altered States of America*.


In another time and space, rival demigods just walked the runway in full frontal swim suit glory.
Beauty contest for the power pyramid peak, from that egocentric loci a title going over the rainbow and back to Kansas (et al)-->

*Capital Wasteland: Beyond The Beltway*.



@ BN

Excellent deconstruction technique.
A quiet exorcism.
Ghost -- psychotic energies discharged,
and what was never there at all,
glimmers,
locked in the mind's eye of the infinite array in a distant looking glass,
awaiting another horror-survival revival.

'Capital Wasteland: Revelation' can now be played, enjoyed, regurgitated, or judged for what it is, and not what other entities repute it SHOULD be.

The cults of game shilling mediocrity, be gone.
Save those absolutes for some one who cares.
The call is for Real Life player reviews, even from another time and space.

Old clique making the turnaround orbit in these Central Altered States, for special after this recent beauty pageant,

"Don't should on me -'n'- won't should on you."





4too
 
Brother None, what were your settings in the game?
I was waiting for the game for a long time, just upgraded my computer nicely mainly for this title, installed it last night and oh shit... The game automatically defined my settings as Ultra High but would crash the entire pc right after the War Never Changes movie. Ok, downgraded it to High and was able to play the Vault. Then when I try to get out it crashes the same way as before. Downgraded it to Medium and it worked but the game world looked terrible. I'm not a snob but I'd rather play it on High settings. Is it still enjoyable on Medium settings? That of course if you played it that way. I'm thinking to wait for another patch.
 
Brother None said:
Kilus said:
Bad thing in the structure is you can pick up some random holodisk never actually go and see it and yet get quest dialogue options for it. Looking it up in pipboy should of started the quest.

There's lots of little flaws like that, but they still sometimes come right out of the left field and shock you with how well-designed some material is. Tenpenny Tower might be my least favourite location but is definitely one of the best quests (if not the best), the only drawback being the obligatory dungeon crawl. But still: slaughter the ghouls, help the ghouls slaughter Tenpenny, or reach a peaceable solution with a longterm bad consequence. Especially that last bit isn't just daring and rare in RPGs, but it's very Fallout.

Agree, the longterm consequence there made me sit up and say, 'that's pretty impressive'. It stood out.

I hope Bethsoft are able to build on these moments. A genuine touch of greatness.
 
And then you tried to go avenging angel on some ghoul ass and discovered you took a completely illogical karmic hit? Honestly, for everything they do good, there's more than likely a major fuckup hiding just around the corner.
 
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