What was your idea of an RPG set in the Afterlife?I'm just really stoked that Chris liked my idea. I've been fantasizing about an RPG set in the afterlife with Chris as the lead writer/designer. Are there any rpgs with him as lead designer?
He stop being interesting to me in a very specific point in time. I listen to a podcast from Mark Rosewater.
What was your idea of an RPG set in the Afterlife?
He stop being interesting to me in a very specific point in time. I listen to a podcast from Mark Rosewater.
http://magic.wizards.com/en/article...ngs-every-game-needs-part-1-part-2-2011-12-19
In basic concept it was an RPG set in hell wherein the PC could choose his own backstory as to what put him there and all that shit mostly through dialogue choices. A standard redemption tale. Didn't reall have an idea for a story but that was that basic premise. (Could be cool to set in the Greek version of hell)What was your idea of an RPG set in the Afterlife?
In basic concept it was an RPG set in hell wherein the PC could choose his own backstory as to what put him there and all that shit mostly through dialogue choices. A standard redemption tale. Didn't reall have an idea for a story but that was that basic premise. (Could be cool to set in the Greek version of hell)
But @Earth had a cool idea of it being an adaptation of Dante 's inferno...
I'm sure that's where Chris really started to warm up to the idea. (Since I really didn't say much on it)
It doesn't really matter considering that he barely updates; but when he started to mention how he wish these low budget RPG had voice acting, I realized that he was running out of interesting things to say. And maybe the video before that too.Which point was that?
I will listen to that later on.
While piecing together what are the canonical parts of the Courier backstory, I thought that it would have been cool to be able to pick reputation perks at the start of the game. I imagine that my Courier was from San Francisco connecting from him being Chinese so it made Doctor Borous accusing him to be a Communist more amusing to me. It also allows for reputation perks like Wasteland Virgin to work without having to worry about him talking about breaking his vow of chastity to some old pharmacist. The one problem is that I think it would be too overwhelming to first time players.In basic concept it was an RPG set in hell wherein the PC could choose his own backstory as to what put him there and all that shit mostly through dialogue choices.
There should an RPG set in Greek Mythology, let alone in their afterlife.
Definitely a great concept to brainstorm on. If in the future we hear about a game being made set in the afterlife, with Chris Avellone slated to write, a digital high five would be appropriate.
There was one years ago. Remember "Rise of the Argonauts?" It was middle-market developed, but still good.
It doesn't really matter considering that he barely updates; but when he started to mention how he wish these low budget RPG had voice acting, I realized that he was running out of interesting things to say. And maybe the video before that too.
I'm not saying that having voice acting is bad but the answer is obviously budget reasons. He is asking a question with an obvious answer. Besides, Divinity: Original Sin: Enhanced Edition was released with voice acting after they finished making Divinity: Original Sin.He never said that. He said voice acting gives another dimension to the game overall, but that it's a practical constraint on the game's writing. He's somewhere in the middle on it, thinking that VA is good stuff, but there is a trade-off between that and fluff in dialogue. If anything, he is more for fluff.
I'm not saying that having voice acting is bad but the answer is obviously budget reasons. He is asking a question with an obvious answer. Besides, Divinity: Original Sin: Enhanced Edition was released with voice acting after they finished making Divinity: Original Sin.
My reasons for not watching him anymore has more to do with the video before that but that is a minefield.
Am I the only one that thought that Chris sounded oddly nervous for the first couple of questions?
So if he never does one again it will be entirely your fault.I think I know why.
He thought it was going to be two of us in the podcast, I completely forgot to mention it was a group thing.
So I thought maybe at first he was a bit taken back but relaxed rather quickly.
It was completely my fault there
"Who the hell are all this people? Damn you Millim/Jamie, I'll reference you as a prostitute in one of my games if I get out of this!"I think I know why.
He thought it was going to be two of us in the podcast, I completely forgot to mention it was a group thing.
So I thought maybe at first he was a bit taken back but relaxed rather quickly.
It was completely my fault there