NMA - Round 3 Podcast - Automatron DLC

This voice is the most beautiful I've ever heard.



It's brassy texture makes me yearn for the days I used to drink Martini like Iced Tea, in soaking my love sick heart.

I would have definitely complemented greatly on beauty of jazz band virgin tenor numerous times during the podcast, if it would have shut up for a second.
 
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Twas a fun Podcast/ Prison Beating (of Fallout 4 of course).
I look forward to the next one (even if I do hate my voice, but I hate everything so it just works).
 
Why do we not like Fallout 4 again? Other than the dialogue being dumbed down?

The regression to action shooter with a stripped bare, Far Cry-esque upgrade system is my big reason.

Twas a fun Podcast/ Prison Beating (of Fallout 4 of course).
I look forward to the next one (even if I do hate my voice, but I hate everything so it just works).

Yeah it was. (You sounded better than me most times. Seems Tonor mics don't pick up sound at too far a distance.)

I would like to thank the children of Zimbabwe for most excellent tutelage on the dynamic educational knowledge of white guilt. I as a cislord am most humbled to be educated by the dogma of entitled little bitches trying to suck out some sort of vampiric thirst meanwhile the fallout franchise gets raped in the ass by monotony.

It will never happen again, and slap my pancakes purple if Chris Avellone buys the fucking IP so I can make a super-mutant dressing simulator for my cousin-wife.


In conclusion, I will drink from the motherly breast of the Codex from now on. I hope all the meaty men of the post-faggot era gains enough seed in their pulsating stamens to embrace the new incline that I will bring about as I myself single-handedly destroy ISIS.

Let's make Fallout great again.

If you'd said that on camera, that would've been amazing.
 
I would like to take the time to officially apologize for the poor quality of my pectoral muscles. I will be doing great pushups for next camgirl episode, and purchasing a high definition camera and boom mic stand. After this, we will as a community, be the totalbiscuit of fat burning work-outs.
 
Twas a fun Podcast/ Prison Beating (of Fallout 4 of course).
I look forward to the next one (even if I do hate my voice, but I hate everything so it just works).
You sounded cool and I wish I had an accent like that. I thought I was the only one that hated my voice.

The regression to action shooter with a stripped bare, Far Cry-esque upgrade system is my big reason.
Even Far Cry 3 did it better.
 
Alright everyone, I'm going to be doing not the usual big podcast we typically produce every few months. I'm rather going to be using the meeting to talk about life, games and whatever the things people have on their minds and i'll get a TS server for us to join on. Keep updated.
 
I made a post about how it was nice and how I was sorry to leave early without saying anything and then I THOUGHT I had posted it but I guess I didn't? Strange.

Anyway I've reallocated to different living conditions and I can almost scream you guys' heads off next time. So look forward to that.
 
I made a post about how it was nice and how I was sorry to leave early without saying anything and then I THOUGHT I had posted it but I guess I didn't? Strange.

Anyway I've reallocated to different living conditions and I can almost scream you guys' heads off next time. So look forward to that.
That's why you talked so quietly, it's going to be cool to have a Codexer in the Podcast. Although i'm starting to be come one myself.

Alright everyone, I'm going to be doing not the usual big podcast we typically produce every few months. I'm rather going to be using the meeting to talk about life, games and whatever the things people have on their minds and i'll get a TS server for us to join on. Keep updated.
Any set date yet? I'm in as long as we don't get the Google Hangouts sort of trouble again. Every time you would start talking Google would cut you off.
 
I went back and rewatched certain parts of the podcast and the discussion about quest markers in Fallout 1 and 2 has me thinking a lot. I wish I had just said to add a better journal into the game. I don't think the quest markers would even work very well on Fallout 1 and 2's UI. There was no compass or mini map really, sure, you had a map you could pull up on your pip boy but it was really bad and no one used it. Of course you could remake the entire UI but I think going through all of that trouble would be useless and it would miss the point. I could hear some guys like Hassknecht sounding a bit frustrated over it, I understand and I cringed while rewatching it.

I assumed that if you have an optional feature that you could turn on and off you could appeal to both casuals and hardcore but I'm not sure if it would work so well, even for casuals and there is no reason to make Fallout 1 and 2 casual. One of the things I loved about Fallout 1 and 2 was that even though they didn't do a good job at directing me on where to go at times, once I had everything memorized, it made repeat play-through's much more satisfying. It's a trade off and it's important to the spirit of the game I think. Imagine a giant annoying arrow on the edge of your screen pointing you where to go in Fallout 1, it would cheapen the game. However, I stand by what I said about the journal, FO1 and FO2's journals are really bad... Post Tribunal Morrowind's journal and Baldur's Gate 1 and 2's journals put it to shame in that regard.
 
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Fallout 1 is superior in this to the other games exactly for the lack of quest markers.

The experience of actually moving out into a giant unknown, inhospitable wasteland on the first play-through has not been replicated sense.

I will agree, however, that the Journals were lackluster. There were RPGS doing journals much better ten years before Fallout 1997.
 
I would like to take the time to officially apologize for the poor quality of my pectoral muscles. I will be doing great pushups for next camgirl episode, and purchasing a high definition camera and boom mic stand. After this, we will as a community, be the totalbiscuit of fat burning work-outs.

That's what webcam mics do. Don't worry, man.

Alright everyone, I'm going to be doing not the usual big podcast we typically produce every few months. I'm rather going to be using the meeting to talk about life, games and whatever the things people have on their minds and i'll get a TS server for us to join on. Keep updated.

Sounds good.

For future podcasts (suggestions, announcements and so on) I stickied a thread, btw:
http://nma-fallout.com/threads/the-nma-podcast-general-thread.205436/

Thanks, Hass. Looking forward to the next one.

I made a post about how it was nice and how I was sorry to leave early without saying anything and then I THOUGHT I had posted it but I guess I didn't? Strange.

Anyway I've reallocated to different living conditions and I can almost scream you guys' heads off next time. So look forward to that.

I should be able to do the same here soon.

I went back and rewatched certain parts of the podcast and the discussion about quest markers in Fallout 1 and 2 has me thinking a lot. I wish I had just said to add a better journal into the game. I don't think the quest markers would even work very well on Fallout 1 and 2's UI. There was no compass or mini map really, sure, you had a map you could pull up on your pip boy but it was really bad and no one used it. Of course you could remake the entire UI but I think going through all of that trouble would be useless and it would miss the point. I could hear some guys like Hassknecht sounding a bit frustrated over it, I understand and I cringed while rewatching it.

I assumed that if you have an optional feature that you could turn on and off you could appeal to both casuals and hardcore but I'm not sure if it would work so well, even for casuals and there is no reason to make Fallout 1 and 2 casual. One of the things I loved about Fallout 1 and 2 was that even though they didn't do a good job at directing me on where to go at times, once I had everything memorized, it made repeat play-through's much more satisfying. It's a trade off and it's important to the spirit of the game I think. Imagine a giant annoying arrow on the edge of your screen pointing you where to go in Fallout 1, it would cheapen the game. However, I stand by what I said about the journal, FO1 and FO2's journals are really bad... Post Tribunal Morrowind's journal and Baldur's Gate 1 and 2's journals put it to shame in that regard.

Yeah, the problem most have with Quest Markers is they take away agency and discovery from the player by pointing directly at the things you have to pay attention and look for. Bethesda's recent games don't help that perspective, especially after Morrowind which would have characters give you directions if they could.

There are ways to solve that though. One is classic RPG text popups, which take the active quest, if any, into account and throw up something to read when something of interest is nearby or a critical location is reached. That way, the player who already noticed such things won't have to bother while the player that isn't paying as much attention will have a non-intrusive hint given.

Skyrim had a mod like that, though it was restricted to simple descriptive text pop-ups. Still rather cool, though.
 
Fallout 1 is superior in this to the other games exactly for the lack of quest markers.

The experience of actually moving out into a giant unknown, inhospitable wasteland on the first play-through has not been replicated sense.

I will agree, however, that the Journals were lackluster. There were RPGS doing journals much better ten years before Fallout 1997.
I've posted this in the podcast as well, I think it's a really good perspective on quest markers and map design mostly focused on Thief, but it's generally applicable as well:

Relevant part starts at 3:13, but the rest is pretty good, too.
 
What excites me about the current state of gaming journalism, is the possibility of actually changing and interacting with the way that new games will be designed in the future by being a third-party critic/community.

There is potential with this podcast. I tried before but life intervened. However, everything happens in time.
 
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