I went back and rewatched certain parts of the podcast and the discussion about quest markers in Fallout 1 and 2 has me thinking a lot. I wish I had just said to add a better journal into the game. I don't think the quest markers would even work very well on Fallout 1 and 2's UI. There was no compass or mini map really, sure, you had a map you could pull up on your pip boy but it was really bad and no one used it. Of course you could remake the entire UI but I think going through all of that trouble would be useless and it would miss the point. I could hear some guys like Hassknecht sounding a bit frustrated over it, I understand and I cringed while rewatching it.
I assumed that if you have an optional feature that you could turn on and off you could appeal to both casuals and hardcore but I'm not sure if it would work so well, even for casuals and there is no reason to make Fallout 1 and 2 casual. One of the things I loved about Fallout 1 and 2 was that even though they didn't do a good job at directing me on where to go at times, once I had everything memorized, it made repeat play-through's much more satisfying. It's a trade off and it's important to the spirit of the game I think. Imagine a giant annoying arrow on the edge of your screen pointing you where to go in Fallout 1, it would cheapen the game. However, I stand by what I said about the journal, FO1 and FO2's journals are really bad... Post Tribunal Morrowind's journal and Baldur's Gate 1 and 2's journals put it to shame in that regard.