NMA Studios?

BigBoss

Your Local Scrub
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Have you guys (by you guys, I mean the veteran modders, Killap, Sduibek, Surf Solar, etc.) ever thought about teaming up and working on a project. Create a "NMA Studios"?

Perhaps, with all your knowledge, you can launch a Kickstarter campaign, raise money, and create a brand new game using the Fallout 2 engine. Or even better, ask Bethesda for permission to use the Fallout title, and create a spin-off Fallout game.

Have you guys thought about this, or ever attempted this?
 
Screw using Fallout 3 content.

I mean using Fallout 1 or 2 engine to create a brand new spin-off story, developed by the NMA veteran modders and produced by NMA.

Have a board of writers for the back story also. No Fallout: Tactics bullshit. A real story.
 
To use the Fallout 2 engine they should have a license. Is not the same as modding, they'd become distributors. Anyway, there is a number of free engines that provides similar features, FIFE being one of them, and I guess if they ask their authors they won't mind, it's an aged engine anyway. As for Beth, I doubt they'd let them use the name if they do not put a good amount of cash.
I'd definitely buy a game made by them, I just have to wait until middle august for my pay.
 
It wont happen, modding with the Fallout engine is slow and painful, but saying that there are a few spin-off games currently in the making...

Fallout Of Nevada
Mutants Rising
Olympus 2207

And a few others (I can't think of the names)... :look:

These games take years to build, the amount of work required is insane, and people burnout. Modders need to work to survive, and have families, and there is zero chance Bethesda would allow people to make money from their property. The best we can hope is for the Fallout source code to be released to the public, and I don't see it happening. :roll:
 
.Pixote. said:
These games take years to build, the amount of work required is insane, and people burnout. Modders need to work to survive, and have families, and there is zero chance Bethesda would allow people to make money from their property. The best we can hope is for the Fallout source code to be released to the public, and I don't see it happening.

I'm with Pixote here. Besides, I suppose when the veteran modders finish their current projects, most of them will probably move on. I know I will. I mean, I will still love Fallout, I'll still play the mods, but I will be making new games, rather than modding the ancient ones.

Finally, all-star teams aren't necessarily efficient. Everyone will have tonnes of ideas about what they want to make. Can you imagine how long it would take to agree on some sort of vision for the project?
What about work habits/routines, tool preferences, communication preferences etc.? They will all vary for each member of the team.

Instead, there should be a single leader with a well-established vision and basic design, and preferably some sort of prototype, who would invite all the great modders to join in under his or her supervision. And then take it from there.
 
I've seen so many mod ideas never get off the ground and some that are worked on for years but will never be finished and die off. I remember that I think it was Josan that had some ideas with expanded slavers and something to do with radiation that never saw the light. It was too bad, because I thought those were pretty cool, especially since (at least for me) I never have a use for Rad X or Radaway. There was also the concept of being a total rat bastard and capturing and selling that annoying brat that runs around and blocks the doorway to Ascorti's in Redding, too.
 
Pfff, where is my name. :>


Agreeing with pixote. The idea sounds good, but it probably would never work out. But still, the "core" fallout modders are communicating with each other here and there anyway and therefore somehow help each others projects too. :)
 
Ardent said:
.Pixote. said:
These games take years to build, the amount of work required is insane, and people burnout. Modders need to work to survive, and have families, and there is zero chance Bethesda would allow people to make money from their property. The best we can hope is for the Fallout source code to be released to the public, and I don't see it happening.

I'm with Pixote here. Besides, I suppose when the veteran modders finish their current projects, most of them will probably move on. I know I will. I mean, I will still love Fallout, I'll still play the mods, but I will be making new games, rather than modding the ancient ones.

Finally, all-star teams aren't necessarily efficient. Everyone will have tonnes of ideas about what they want to make. Can you imagine how long it would take to agree on some sort of vision for the project?
What about work habits/routines, tool preferences, communication preferences etc.? They will all vary for each member of the team.

Instead, there should be a single leader with a well-established vision and basic design, and preferably some sort of prototype, who would invite all the great modders to join in under his or her supervision. And then take it from there.

What about Team X? They were pretty efficient...
 
How many games are actually being produced with the FOnline engine at the moment? Is it just What Remains and Tangut Prophecies or are there more of them?

Also, that Fallout Tactics mod Shelter is resuming production (though shihonage neglected to post that in his own forum for some reason), so that's something too.

By the way, if you want to see some insanely good looking What Remains artwork go here. Pretty sure SS doesn't post any of that stuff here anymore.
 
Sephis said:
Still waiting for MR.... It is my understanding that Fallout modding is a slow process.

MR is going strong, despite infrequent updates. I'm confident it will be released one day in its full glory, though I'd hate to pick a release date at this point, as we've made that mistake too many times in the past :P

BigBoss said:
What about Team X? They were pretty efficient...

I admit I'm not particularly familiar with TeamX's contributions, save for Fallout 1 patches and the extremely useful tools they produced. As far as I know, they haven't made a game-sized total conversion mod we were talking about here? (or at least that's what I assumed we were talking about)
And how was TeamX an all-star team? Isn't it that members of TeamX became legends thanks to being in TeamX, and not the other way round?
 
Hope I didn't come off the wrong way, I just mean MR is a project that looks extremely promising and it has taken a long time.
 
JimTheDinosaur said:
Also, that Fallout Tactics mod Shelter is resuming production (though shihonage neglected to post that in his own forum for some reason), so that's something too.

I haven't posted this here or on IndieDB yet, because I was preoccupied in the past few days...

:lol: It seems I have to keep mentioning every single time that Shelter is not a mod of anything. It was even mentioned at the end of the Codex post you're referring to.

Shelter to Fallout: Tactics is the same as FOnline is to Fallout 2. It looks like the duck, quacks like the duck, but inside it's a completely different animal.

A number of gameplay systems have been working in alpha fashion for a long time now.

Shelter temporarily loads assets I extracted from Fallout: Tactics as its own art, but I've been working on changing that. The guy in my avatar is from "new" Shelter, and so is the one below...

uSrVu.png
 
shihonage said:
JimTheDinosaur said:
Also, that Fallout Tactics mod Shelter is resuming production (though shihonage neglected to post that in his own forum for some reason), so that's something too.

:lol: It seems I have to keep mentioning every single time that Shelter is not a mod of anything. It was even mentioned at the end of the Codex post you're referring to.

Heh, was just janking your chain chief. I remembered seeing you exasperated from people saying that at every turn so I was hoping to make it into an extremely hilarious meme a la "thursday".
 
I think that when it comes to Fallout modding, great strides have already been made. I'm not sure on the specifics, but I think that with SFall the engine is quite capable enough to support most new features imaginable?

In any case, I think supporting on going projects is more beneficial than trying to start some new project with a big scope. Projects like the opensource morrowind engine, at OpenMW.org
 
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