NMA Wasteland 2 interview with Brian Fargo & MCA

Brother None

This ghoul has seen it all
Orderite
Right after inXile announced Obsidian's involvement was a real possibility, we shot a short list of questions to Fargo and MCA asking about the specifics. A while passed since, the goal for Chris Avellone's involvement and licensing of Obsidian tools has been met and it has been much clarified what it consists of in Kickstarter updates and other interviews. Still, here is our contribution, containing this bit of new info on the search for an engine:<blockquote>Are you looking to license the Onyx engine from them? Has inXile decided on an engine?

BF: We have narrowed it down to 2 engines (not Onyx) and are now running art tests to make sure it can accomplish the look we want. The other important factor is it needs to be set up so that we don't need high level programmers and artists to get the assets in. There will be SO many world states, quests and interactions for the player that we need to be able to throw enough scripters in to capture all the ideas and outcomes. This is critical.</blockquote>
 
There will be SO many world states, quests and interactions for the player that we need to be able to throw enough scripters in to capture all the ideas and outcomes.

He's said it before and it makes me feel warm and tingly every time.
 
well if they bring the quantity with quality. Thats of course no problem. Otherwise please quality over quantity.
 
Yoshi525 said:
There will be SO many world states, quests and interactions for the player that we need to be able to throw enough scripters in to capture all the ideas and outcomes.

He's said it before and it makes me feel warm and tingly every time.

yeah, sounds unbelievably good. also sounds like it might end up a buggy mess. I really hope they manage to playtest it enough before release.
 
Back
Top