First up get an old Oblivion BSA extractor like the Oblivion Mod Manager.
Extract 'Fallout - Misc.BSA'
Move or rename Fallout - Misc.BSA
Place those extracted folders from the BSA inside Fallout3/Data
Now look in Fallout3/Data/Menus/Prefabs
and find the file 'compassicon.xml'
now copy and paste this over whats inside that file :
Simple.
Now Oblivion I mean Fallout3 wont be telling you where to go all the time.
EDIT:
http://www.nma-fallout.com/forum/dload.php?action=category&cat_id=66
http://www.freewebs.com/s20dan/nowaypointsandmarkersmod.rar
Get this and you won't have to mess about extracting the BSAs
Should also be available on NMA shortly
Extract 'Fallout - Misc.BSA'
Move or rename Fallout - Misc.BSA
Place those extracted folders from the BSA inside Fallout3/Data
Now look in Fallout3/Data/Menus/Prefabs
and find the file 'compassicon.xml'
now copy and paste this over whats inside that file :
Code:
<filename>Interface\HUD\glow_hud_compass_objective_marker.dds</filename>
<texatlas> Interface\InterfaceShared.tai </texatlas>
<clips> &false; </clips>
<visible>&false;</visible>
<alpha> 0 </alpha>
<width>0</width>
<height>0</height>
<_Distance>-1</_Distance>
<_Heading>-1</_Heading>
Simple.
Now Oblivion I mean Fallout3 wont be telling you where to go all the time.
EDIT:
http://www.nma-fallout.com/forum/dload.php?action=category&cat_id=66
http://www.freewebs.com/s20dan/nowaypointsandmarkersmod.rar
Get this and you won't have to mess about extracting the BSAs
Should also be available on NMA shortly