No Mutants Allowed: Newbs Guide

El_Smacko

It Wandered In From the Wastes
NOTE: Before reading, I'd like to point out "Fallout Fans" and "NMA members" is used as a general term. There are exceptions to every rule and everybody has a different opinion.

If you have any suggestions, corrections, or additions for the guide please pm me.

A Newbs Guide to No Mutants Allowed and Fallout 3
V 1.8


Why is everyone so negative about Fallout 3?

First, everyone is not negative about Fallout 3. There are more then a few users who are more optimistic about the game then they appear. It is simply the negative stuff that is more frequently discussed.

For the rest, it's a complicated question. The simplest answer is that most of the members on this forum have been huge fans of Fallout for a decade, and in that decade have not seen a decent follow-up to Fallout 2. Adding insult to injury, a promising attempt at a sequel ("Van Buren") was scrapped in favour of the excruciatingly bad Fallout: Brotherhood of Steel.

So, these guys are basically whiny fanboys who hate anything different.

Fallout 3 is not disliked because it's new. While alot of cynical comments about "Shiny graphics, nukular catapultz and 1mm3rshUn" may make it seem that way. The truth is over the years long time Fallout Fans have managed to deduce what it really is that makes Fallout, what it's about, and what made it uniquely "Fallout". Given recent previews, many fans feel that Bethesda is missing the point of Fallout. That the emphasis on swearing and gore and nuclear explosions (cars, the fatman. megaton quest) contradicts the original games.

Whats the big deal about turn based and isometric veiw?

It would be easy to say that it's simply because the first two games where like that, but that leaves alot unsaid. It's the idea that if Fallout 3 is a true sequel (and not a spinoff), it should maintain the core elements of the original games. While there has been some debate over setting vs. gameplay, the consensus is that turn based combat sits at the core of the Fallout experience.

But It's first person and next gen, it's got all new graphics and everything. Isn't this an evolution? A step forward?

Yes and no. Yes, it is an evolution, but not necessarily an evolution for Fallout. An evolution for Fallout, in the opinion of most members here, would be a full 3-D ISO (Isometric) game that evolved the system (environmental affects, more weapons/perks etc...) rather then change it. This is what the cancelled Van Buren project set out to do, and is currently held as the standard any future verison of Fallout should be measured against.

Let's put it this way: Fans want an evolution from monkey (Fallout 1&2) to Caveman (Van Buren). What there getting is an "evolution" from Monkey to Martian. It may be more advanced in it's way, but it becomes something totally different in the process.

But don't Fallout fans want to experience their beloved world in First Person 3-D?

Yes, actually, most Fallout fans would, but they would rather do it in a "spinoff" game. A game that changes the core dynamics of the game while maintain the setting.

Fallout 3 is changing many of the core dynamics while billing itself as a direct sequel. If it was Fallout: Vault 101 or Fallout: the FPS, it would likely be treated with more optimism.

I posted saying "I actually liked where Bethesda was taking the game/that everyone was too negative/The Fatman is cool" and got flamed to hell. I thought these guys where supposed to be fair and reasonable.

Most NMA members are reasonable, but not all. In any forum community you will find people who are quick tempered, angry, or just plain mean.

Of course, it helps if you use proper grammar, know what you're talking about, and don't make stupid comments. If you post saying "OMG teh Fatman is the shizt and ur all lame losers for not liking it lol". Then don't be surprised if your verbally eviscerated. On the other hand, If you post a reasonably intelligent comment about your opinion then most users will refrain from flaming. You're opinion will probably be debated, but that's what happens and it's generally not a sign of hostility.

TehSeel said:
Well as a "constructive" comment, i haven't found anything negative towards me as a new user.

Sure, i posted without thinking like a redneck(no offense to any) likes his Budweiser, and got appropriately slapped.

Shook my head from the mighty slap, took my time, looked around after my initial poopoo, checked stickies, read FAQs, did all the things i SHOULD have done at first and..lo'n'behold, i've gotten nothing more then good help and very friendly critisism on my behaviour/posts.

I wouldn't say this place is aggressive towards new people, just the "Durr i'ma gunna go and post me private parts now! Uhuh!" people.

Why does everyone hate Bethesda so much?

This might seem like an obvious question, but it goes deeper then "because their making Fallout 3 and the fans don't like it." In the past, Black Isle Studios (the original developers) had an open and personal relationship with the fans. Development information was shared thought the process, and suggestions and criticism was paid attention too and often addressed by the developers. In fact, there is a random encounter in Fallout 2 where a village full of "The Unwashed Villagers" is plagued by a character named Grim. This is a reference to the first major Fallout fan community and their issues regarding a spammer named Grim. Bethesda has been very secretive about their development up until now, and the relationship between fan sites like NMA and Bethesda has generally not been less then great.

Bethesda is also, thanks to Morrowind and Oblivion, a fairly large and successful company. As such, the company is seen by some as a big arrogant corporation that's out to make a quick buck there way, and that doesn't really care about adhering to the Fallout legacy. There are also fears the game will fail to live up to it's building hype, as some feel Oblivion did.

zioburosky13 said:
Well said sir, well said...
However, I would like to point out you missed one thing:

The reason why Bethesda is such a jackass because they also neglect the fans of Star Trek (the newest Star Trek Strategy game is published by Bethesda) and the biggest fan site has been shot down by Bethesda. It's this action that cause many people disappointed at Bethesda.
Also, they never treat their old fans of TES [The Elder Scrolls] properly and instead releasing 2 dumbed-down sequel: Morrowind and Oblivion (the worst in the whole series, IMO).

If this is the way game developer treat their fans, PC game is doomed. Neutral

Okay, but why all the really mean comments about Todd Howard himself?

A) He's the producer.
B) He's also at the front of the hype machine surrounding Fallout 3.
C) He goes on and on about some of the features fans hate the most. Talking about how "violence is funny like Jackass" and seemingly totally missing the point about
D) Listen to the stuff he says and how he acts some time. He does not seem like the brightest of people.

Why is the "Fatman" nuclear missile launcher picked on so much?

Because, to many long time fans, it represents everything some fans feel is wrong with Fallout 3 so far. Many feel It doesn't fit with the Fallout universe, and just seems like something added to make nice graphics and please twitch gamers who love big explosions. It just comprises everything perceived to be wrong with Fallout 3 and Bethesda's attitude.

the4thlaw said:
some insight to the dislike of the fatman, in the original fallout games their is an irony regarding nuclear weapons. as they both caused the wasteland that you travel, they also save the world from the Master and the Enclave.

Seeing Bethesda use a nuclear weapon in such a trivial and ridiculous manner, they're pretty much rubbing all fallout lore into the dirt and spitting on our beloved franchise.

i'm sure they didn't mean to, but you could have easily used an experimental plasma gun instead of a nuclear bomb.

Why does everyone care so much about killable children? What are all these guys monsters?

Far from it. Bethesda's removal of killable children represents the overall problem that is seen with Bethesda's development process. Which is removing core elements of Fallout's design in favour of more "mainstream" or "popular" game design concepts (FPP, etc..).

Fallout is a "Role"playing game. The point of which is to play a certain type of character, and for the game play to facilitate any type of character you want to play. The Fallout games allowed for someone to, if they where clever, play the game as a pacifist, killing few if any human NPCs. Conversely, if a player wanted to play as a ruthless thief or raider, they had that option. Not allowing the player to kill children interferes with the ability to play as a truly ruthless character. This violates the spirit of Fallout's design, which was to emulate the nearly unlimited role playing freedom of a PnP game.

At the moment it is unclear whether or not Bethesda will have immortal children, or remove children from the game entirely. Either way, it is extremely unlikely that the children will be killable.

Sander said:
I was not talking about my statements in particular, I was talking about a lot of different statements you do twist around. You twist 'Hey, we don't need to see everything in the game' to 'Hey, we don't need to see anything', and there are a ton of other examples around.

Also, you're both missing the point of killable children. It isn't in there to emphasise gore or moral ambiguity, it's in there simply because children are in there. It makes no sense to be able to attack everything in the game, but not children because those are 'special'.

When you're then extrapolating that to rape or something similar, you're missing the point since rape is not implemented and serves no practical function in the game other than 'Oooh, look at me, I'm so eeeeeevil'.

I notice everyone really hates Fallout: Brotherhood of Steel. I liked it.

I suppose there's no accounting for taste, is there? Still, if your wondering why a mediocre Baldur's Gate: DA clone is so loathed it's because it raped the Fallout: Universe. While Tactics is somewhat forgiven (it's actual gameplay was good), BoS treated the universe like a big dumb joke and managed to have poor gameplay.

Alec.

Alec said:
Nice idea, I guess.
I would, however, like to draw your attention to the fact that your n00b guide will not be complete lest you add at least one paragraph about me.
People should be warned about my antics.
I'm serious.
And they should be warned NOT to imitate them.
They are, after all, copyrighted material.
The paragraph should also cover the gentle art of "alecking", an ancient game in which deceit and wit are tested on the highest of levels.
The paragraph should surely mention that "alecking", even though brilliant and magnificent to behold when performed by the master himself (which is, of course, me), is not appreciated on these boards and will be sanctioned with a strike when performed.

That is all.

Glossary of Terms
There are a few words or phrases that see common use on these forums that a new user may not be familiar with. Yes, some of these are obvious, but I included them for the sake of completeness.

Van Buren: The codename for the original Fallout 3 that was being developed by Black Isle. It was rumored to have been 90% complete before cancellation.

Black Isle Studios (BIS) The studio that developed Fallout 2 and consisted of many developers from the origional Fallout. Also developed Baldur's Gate and other Forgotten Realms games. The studio was closed in 2003.

Jefferson: The codename for Baldur's Gate 3. After it's cancellation, the engine was used for Fallout 3.

Interplay: BIS publisher, sold the Fallout license to Bethesda in 2004. Considered responsible for the demise of BIS.

Tim Cain: Black Isle game developer. Considered the father of Fallout.

PnP: Pen and Paper games, such as Dungeons and Dragons.

GURPS: A PnP gaming system on which Fallout was originally built before licensing deals fell through.

SPECIAL: The Roleplaying system devised to replace GURPS for Fallout.

ISO/TB: An ISOmetric game with Turn Based game play. The original Fallout games where played like this.

Bethesda: The company that is currently developing Fallout 3. Previously developed Elder Scrolls: Oblivion.

Todd Howard: Producer and personal hype machine for Fallout 3.

Emil Pagliarulo Lead developer on Fallout 3.

Fatman: The Fatman is a portable nuclear missle launcher to debut in Fallout 3. It is almost universally hated here at NMA.

Glittering Gems of Hatred: A term coined on the Something Awful forums to describe Fallout Fans. Some fans have adopted it as a personal motto or description.

Fallout: Tactics: A tactics game set in the Fallout Universe that was developed outside of BIS. Provided solid tactical gameplay but did a poor job of translating the Fallout world.

Fallout: Brotherhood of Steel: A Fallout game based on the Baldur's Gate: Dark Alliance engine. Almost universally hated for it's rape of the Fallout world and poor game play.

Suggested Reading

The following is a collection of articles and features from NMA that every new user should read at some point.

NEWBrother None and SuAside preview Fallout 3!


Fallout 3: Who is this for?


History of Fallout

Glittering Gems of Hatred (About fallout fans)

Fallout 3 FAQ

About Fallout

About Van Buren


Okay, I read the articles and this thread. Any more advice?

Yes, lurk. This is a community with strong roots and alot of unique members and opinions spanning every spectrum. The only way to really get comfortable with the forum and the community is to surf and read the forums. This thread should give a good idea of what your going into, but nothing is better then reading the actual discussions that have made this community what it is.

Get to know the forum, know the people, and know the situation. Only then can you post without looking like an Asshat.

Welcome to the wasteland. :wink:
 
i didn't mind it, but the entire article reeked of subtle bias towards your own views, it needs to be fully neutral to be good.
 
Thanks.

Alot of that "certain members beleive blahblahblah" kind of stuff was my attempting to be neutral.
 
El_Smacko said:
Thanks.

Alot of that "certain members beleive blahblahblah" kind of stuff was my attempting to be neutral.

by saying "certain members believe..." you're pretty much saying "here's what some other people say that I don't agree with" :mrgreen:

some insight to the dislike of the fatman, in the original fallout games their is an irony regarding nuclear weapons. as they both caused the wasteland that you travel, they also save the world from the Master and the Enclave.

Seeing Bethesda use a nuclear weapon in such a trivial and ridiculous manner, they're pretty much rubbing all fallout lore into the dirt and spitting on our beloved franchise.

i'm sure they didn't mean to, but you could have easily used an experimental plasma gun instead of a nuclear bomb.
 
i'm sure they didn't mean to, but you could have easily used an experimental plasma gun instead of a nuclear bomb.

I wholeheartedly agree. While I consider myself a bit more optimistic about the game then most, I fully understand most of the complaints about the preview so far. I'm simply trying to say "Fan consensus is this, this, and this." Instead of saying "Things that are wrong with Fallout 3 are this, this, and this".

This is an explanation of the attitude of NMA members, not an editorial on whats wrong with Fallout 3.
 
A nice read, but as you said, from "noob to noobs", expect to be moved to FO3 section or...somewhere...appropriate :lol:
 
Thanks. I know it might not be the right spot, but I couldn't think of anywhere else.

I just noticed that the URL links didn't work. I'll fix that right now (put quotes over the address, HTML habit).

Please, keep the feedback coming. I've noticed alot of new users coming in since the announcement of Fallout 3 and I think a FAQ thingy like this would be useful.
 
Well as a "constructive" comment, i haven't found anything negative towards me as a new user.

Sure, i posted without thinking like a redneck(no offense to any) likes his budweiser, and got appropriately slapped.

Shook my head from the mighty slap, took my time, looked around after my initial poopoo, checked stickies, read FAQs, did all the things i SHOULD have done at first and..lo'n'behold, i've gotten nothing more then good help and very friendly critisism on my behaviour/posts.

I wouldn't say this place is aggressive towards new people, just the "Durr i'ma gunna go and post me private parts now! Uhuh!" people :lol:
 
I wouldn't say this place is aggressive towards new people, just the "Durr i'ma gunna go and post me private parts now! Uhuh!" people Laughing

That's exactly it. When I first got here, I had to get pointed to the FAQs, then find the other ones, the spend alot of time reading and going over some older threads to catch up. I'm hoping to condense that process into one post which gives a cursory look at the whole deal and provides direct links to more in depth information.
 
If you've read all the FAQs and threads, why do you *still not post in the right place*??
 
:clap:
Haha, i think he's trying to do something "good" around here. Seems like you want to bring all the people of NMA together in harmony.

Cool idea, but there is way to many conflicting views in some instances. And F3, is quite a touchy subject.

all in all, i support the spirit of what you are doing, and hope that it succeeds!

As for being a 'noob,' I've been frequenting this site for quite a long time, but just never felt the need(or want), to post.
Till now.

And although i've hit some 'snags;' I've found (for the most part) everyone here to be quite helpful and eager to debate.
Which is excellant.

Keep up the good fight El_Smacko!
 
Nice work so far.. there's some proof reading to be done, but other than that, great job.. it's a nice simple way of letting new people know what's what.
 
Re: No Mutants Allowed members and Fallout 3: A newbs guide

El_Smacko said:
Most NMA members are intelligent and reasonable, but not all. In any forum community you will fiind people who are quick tempered, angry, or just plain mean.
Errr...
Intelligence has nothing to do with being reasonable or quick tempered, angry, or just plain mean.
 
*cries* Why do people insist Fallout 1 was made by BIS. BIS didn't exist then. Interplay's TSR division made Fallout 1.
 
Well said sir, well said...
However, I would like to point out you missed one thing:

The reason why Bethesda is such a jackass because they also neglect the fans of Star Trek (the newest Star Trek Strategy game is published by Bethesda) and the biggest fan site has been shot down by Bethesda. It's this action that cause many people disappointed at Bethesda.
Also, they never treat their old fans of TES properly and instead releasing 2 dumbed-down sequel: Morrowind and Oblivion (the worst in the whole series, IMO).

If this is the way game developer treat their fans, PC game is doomed. :|
 
Updated to V 1.6

Corrected definition for Todd Howard (he is producer, not developer). Emil Pagliarulo added as lead developer.

Also added a section on killable children, think it needs a bit of tightening up though. Any suggestions?

I also shortened the introduction, making it just one semi-short paragraph. I no longer feel this is a work in progress but a complete article now. I'll still be updating and revising it as stuff occurs to me and information changes, but I feel it's beyond the stage of rough draft.

Still, suggestions are welcome and encouraged.
 
El_Smacko said:
Still, if you wanted to play the game as a psychotic mass child murderer you could.
That doesn't sound good - it sounds like child killing was some sort of a fetish, which isn't true - child killing is a fetish only to censorship lovers. The point is that when one plays a mass murderer or a ruthless raider that kills off a whole village or a farm, everyone should die.
Men, women, teenagers, children, old, dogs, brahmin, etc.
No unkillable characters should be allowed.
 
Thanks Sorrow. The entire section on child killing has already been fully revised:

Why does everyone care so much about killable children? What are all these guys monsters?

Far from it. Bethesda's removal of killable children represents the overall problem that is seen with Bethesda's development process. Which is removing core elements of Fallout's design in favour of more "mainstream" or "popular" game design concepts (FPP, etc..).

Fallout is a "Role"playing game. The point of which is to play a certain type of character, and for the game play to facilitate any type of character you want to play. The Fallout games allowed for someone to, if they where clever, play the game as a pacifist, killing few if any human NPCs. Conversely, if a player wanted to play as a ruthless thief or raider, they had that option. Not allowing the player to kill children interferes with the ability to play as a truly ruthless character. This violates the spirit of Fallout's design, which was to emulate the nearly unlimited role playing freedom of a PnP game.
 
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