tnu said:
and yoru saying ammo weight is objectively better that if someone doesn't thini it is better they are objectively wrong?
Yes, in a game like Fallout yes, you would be objectively wrong. If a feature/gameplay mechanic kills the purpose of the game is objectively wrong having it. Fallout is a kind of game where stats and skills have a very important role; having weightless ammo make ST and Barter useless, therefore weightless ammo is a bad idea. You can
dislike it but that's a whole different thing.
the carry weight system still has its purpos for OTHER loot besides ammo.
Really? With a ST of 1 in FO3 you can bring around...
-Tesla armor + helmet
-Chinese assault rifle
-SMG
-Combat shotgun
-15 mines
-15 grenades
-Fatman
-Flamer
-Plasma rifle
-Sniper rifle
-Scoped Magnum
This with the MINIMUM ST. What else do you need inventory space for? Ammo have no weight, meds have no weight.
But of course nobody would start with a ST of 1, and with average Strength you have 40 extra lbs and access to the Strong Back perk (other 50 lbs). Yeah, carry weight sure have other purposes.
Sorry to say folis but "hard as hell" isn't a selling point for everyone.
If ammo having weight is hard as hell according to you maybe you have chosen the wrong hobby.
and what is so bad abo ut VATS giving you an edge? THAT'S WHAT IT IS FOR.
No, VATS isn't supposed to be an in-game cheat code. Having a gameplay mechanic that lets you negate 90% damage is a horrible horrible idea for any game.
balance is more of an issue in multiplayer modes of games.
So? That doesn't mean that we should be fine with broken single player games.