NPC Armor

Discussion in 'Fallout General Modding' started by fallout ranger, Aug 30, 2007.

  1. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    All armors with all guns (that vic can use) and death animations?[/quote]

    Absolutely. All 3876 frames for jacket, leather, metal and combat. I confess that we skipped throwing (anyone ever
    seen vic throwing?) and knife swing (keeping only thrust)
    simply because as far as we know only jotisz and i are
    working on this. But it will get finished! vic is the hardest
    by far due to his - ahem - proportions. fallout Ranger i know
    has worked some on sulik and cassidy. Lenny and Myron may get
    done once we've fully completed the main NPC's in order of
    importance:

    1) sulik (hes picked up first, is (usually) around the longest
    and is the best (IMO)
    2) Cassidy (hes all good, always, is usually around a long while
    unless you're playing a junkie character)
    3) vic (hes old, bald and loves to 'accidently' shoot me in the
    back, but i think hes great)
    4) Lenny
    5) Myron (ive never actually had him in my party)
    6) Marcus (a big maybe as he cant even use armour. But
    would love to make frames for him)

    how about some in game screenshots?[/quote]

    Jotisz is working on that right, will post soon.

    As usual if anyone wants to jump on board it
    would be much appreciated. Just PM me or jotisz.
     
  2. gracul

    gracul It Wandered In From the Wastes

    100
    Jun 6, 2007
    Marcus can't wear any armor, but it would be easy to recode him into wearing (megamod already got those):
    1) no armor
    2) leather jacket
    3) metal armor
    anything better for a supermutant would be stupid -.-, so marcus requires no work at all.

    And about Lenny, i believe that giving him anything more than a metal armor would be quite imba, after all he has a lot of hp.

    I admire your work guys :)
     
  3. Haimerej

    Haimerej It Wandered In From the Wastes

    104
    Dec 13, 2007
    You could try to retreive the Super Mutant Frame of the one in Power Armor in FO1 then you could get a Marcus in Power Armor
     
  4. Mr.Wolna

    Mr.Wolna Vault Senior Citizen

    Nov 15, 2007
    YOu mean the Loutenent in Malitary Base, i think its a Metal Armor! 8-)
     
  5. Jotisz

    Jotisz Mildly Dipped

    557
    Aug 28, 2007
    Hi guys here is some ingame screen just click on the thumbmails
    I named the frames as HNWARR so I was able to test them in the begining.



    Yeah its only 9 screenshots but we hope you like it.
     
  6. Mr.Wolna

    Mr.Wolna Vault Senior Citizen

    Nov 15, 2007
    really nice work. but why you are not make the trousers too?
     
  7. Dude101

    Dude101 Vault Fossil
    Modder

    Aug 3, 2005
    Wow he looks great! even if this mod died now, that on its own is awesome! Please keep up the good work.
     
  8. Jotisz

    Jotisz Mildly Dipped

    557
    Aug 28, 2007
    Thanks Dude101
    Its going on thanks to Josan he really does a lot of stuff more then me (I was quite busy with school stuff but after this month I'll have more freetime atleast for a while).
    Mr. Wolna
    About the trousers well Vic's legs are wider then the ordinary chars in Fallout, and making the trousers would be a lot of time we still had to made changes on the armors (especially metal and leather jacket) to make them flippable and increase the speed of the process.
     
  9. Mr.Wolna

    Mr.Wolna Vault Senior Citizen

    Nov 15, 2007
    Ah ok tjx for the answer i hope the other chars will be have trousers :)
     
  10. Glovz

    Glovz Vault Dweller
    Modder

    737
    Sep 16, 2005
    Plus adding trousers might take away from the uniqueness of the character and if you don't care about uniqueness then the B-Team mod is all you need.

    I applaud the efforts of Jotisz and Josan, I am eagerly awaiting the day to see this added to the Restoration Project. :clap: :clap: :clap:
     
  11. gracul

    gracul It Wandered In From the Wastes

    100
    Jun 6, 2007
    OMG!
    If this is included into killap's mod, no matter how clumsy Vic is... i need to have him in my team!
     
  12. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    Oh it will indeed be included as a module in the installer.
     
  13. Hotel California

    Hotel California Mildly Dipped

    530
    Feb 6, 2005
    Any chance of frapping us a video? I don't think those screenshots will really do your work justice until we can see their awesomeness ingame!
     
  14. Mr.Wolna

    Mr.Wolna Vault Senior Citizen

    Nov 15, 2007
    You have seen the combat armor for cassidy in Shattered Desteny?

    So you don't need to make it once , cause it is done yet!
     
  15. Jotisz

    Jotisz Mildly Dipped

    557
    Aug 28, 2007
    Mr. Wolna thanks for the info.
    Hotel California I'll make a video as soon as I can.

    Note there is a leather jacket dude too but I'm can't make it in gif tonight so here is it in pic


    These frames were done by Josan
     
  16. Azrael-Arkangel

    Azrael-Arkangel Still Mildly Glowing

    218
    Oct 7, 2005
    In the walking animation Sulik's head goes up and down and make it look kinda wierd IMO.
    Anyway, keep up the good work.
     
  17. Kanhef

    Kanhef Vault Dweller

    793
    Sep 2, 2007
    For the walking/running animations, keep in mind that the base of the frame is constantly changing. Keeping it in one place doesn't reflect how it will actually look, so it should be judged by how it looks in action. For running animations, the head and body should move up and down a bit, since that's what happens in real life.
     
  18. Don Grube

    Don Grube First time out of the vault

    18
    Jan 9, 2008
    But In This Context His Head Looks Funky Moving Up And Down That Much. He Isn't Moving His Shoulders Up And Down To That Extent, So Why Would He Neck Erupt With Every Step? :crazy:
     
  19. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    Yes the head shouldnt bob up and
    down so much - we're just getting
    started on Sulik and figuring out
    the best way to do him. So here's
    a few q's:

    1) suliks talking head is clearly bald
    with a few tatoo's. the FRM's clearly
    show a head of black hair. Do we want
    to change the look of suliks head?
    If so any opinions on how? Maybe a
    mohawk or something?

    2) Any ideas on how to characterise
    suliks armour to suit him? I've kept
    the leather strap for a start. And the
    bare feet. Maybe the animal skull
    seen on his talking head
    shoulder could remain a constant?
     
  20. Jotisz

    Jotisz Mildly Dipped

    557
    Aug 28, 2007
    Well here is a video of the mod
    http://www.youtube.com/watch?v=iW2noiuvd3A
    Sorry but its the best quality that I can record.
    Well if you have any advice just say we are open minded
    every critic is welcomed. Also it would be good if you could give us some opinion about Sulik too.