NWN2 is gold...

Neverwinter Nights 2

How is it?

has it Dialouge Tree´s, multiple endings and turncombat mode including a good Story?

It´s 2006 and Fallout still pwnZ your Azz!
 
How about you try to do some research for yourself and post in the right thread, which is only a few threads down?


Merged.

EDIT: No, wait, I can't merge because of the Supermod panel.
Dammit!

Ah well, I'll just vat it then.

EDIT2: Goddamnit, Silencer.
 
Maybe he searched for "Neverwinter Nights", a phrase that likely isn't there since everybody just writes "NWN2"? ;)

Merged.
 
Re: Neverwinter Nights 2

Schuljunge said:
How is it?

has it Dialouge Tree´s, multiple endings and turncombat mode including a good Story?

It´s 2006 and Fallout still pwnZ your Azz!

It's like NWN1 with far better graphics, far better campaign (beetween NWN1 and BG2) and pause combat (you pause the game and give orders, like NWN, BG and so).

There is a lot of Dialogue trees, some of them interesting, but in general terms, the campaign is kill kill kill and then kill.
The game is worth because has a great multiplayer, good creation tools and DM client.

Take NWN, improve it a bit, redice the maps size in MP and you will get NWN2.

And it's better than Oblivious.

Regards
 
i hated the Shine effect on the Armor in NMA (NWN ... sorry :) )

I played the demo and its not a bad game at all.

#agree on better than oblivion

(It´s 2006 and Fallout still pwnZ your Azz!)
 
The graphics may get better, and there will be more options but in all seriousness what I'm expecting is little more than an extensive expansion pack for NWN. Sort of like DOOM II was to DOOM. Another, better, game on the same engine with loads of new features (i.e. there was the double-barrel shotgun and a whole passel of new monsters in DOOM II -believe me this was a LOT when it was hot shit. And not one of you can tell me that DOOM hasn't held up well) but it was basically the same game. I can hope for some decent writing -It was trending upwards with Hordes of the Underdark, which was roundly better than the orriginal NWN campaign, but wasn't as good as Baldur's Gate II, and of course we all know BGII is on the bottom of the page that the Fallout series tops... Ever since there was NWN and a toolkit I was hoping like hell someone would import Baldur's Gate II. Someone did make a stab at the first one but it's hardly anything.

As I've said before, the orriginal NWN campaign played like a pickup game of D&D that went on WAY longer than the DM expected, so he pulled stuff out of his ass to keep the players interested. It WAS a very good example of that sort of gameplay, but C'mon, I can quote Fallout (2) and I barely remember the shit that went on in NWN that wasn't related directly to Lady Aribeth (who I maintain was the only real Character in the whole damn campaign).

All that said, I'll probably pick it up at some point... not soon; I'll wait and see what comes. I got the platinum pack of NWN for like $30 on sale because there was a new version (NWN: Neutronium Edition) out.
 
I intensely disliked NWN, so I don't really care about NWN2. If the right people tell me it's a good game, I'll take that as an indicator it might have been worth buying.

About the review... well, I somehow can't shake the feeling they wouldn't have particularily liked a negative review even if it WAS justified, but that is beside the point. The review was a sloppily written rant. He was bound to get burned and burned he got.
 
Kotario said:
Reminds me a bit of this review.

Whoa. One more reason to stay the fuck away from GameSpy.

I have the creeping suspicion that the reviewer never played the original Gothic -- all of the "bad things" he finds are present in both games.

While I agree Gothic II isn't the best game and combat can be frustrating, essentially everything he writes is bullshit.

It's not a dungeon crawler, so you're not supposed to be able to kill everything from the start. You have to pick your fights until you're strong enough, but that's intentional.

You don't get many useless points to spend on level-up, but instead you have to decide what you want to spend them on (granted, splitting up the skinning skill and thus increasing its overall cost manifold was a bad idea in terms of balance, but that's another thing). The tiny increments have at least the same effect the masses of attribute points have in other games.

The reviewer was expecting a cookie-cutter dungeon crawler and got an RPG instead. No wonder he was disappointed to no ends.

Maybe GameSpy should reconsider their genre categorisation. Yes, SimCity WAS an awful game if you considered it a tetris clone or FPS.
 
i had low expectations & i was surprised to see it was better than i thought (and it also runs quite well on my rig). while it utterly fails to deliver a sense of urgency and such to the game, it is enjoyable on occasion if you lower your standards enough.

however, the game is full of small bugs (about as bad as ToEE?). most can be prevented if you understand why & how they work.

however, now near the end of the game, i'm stuck with a gamestopping bug. hooray!

(still i'm rather curious how the chaotic evil path goes, since i've only done the neutral good/lawful good path).
 
I bought it... Lots of good, lots of bad.
So I'll tell anyone hoping it might be as good as Hordes of the Underdark that it isn't even that good so far. It's slightly better than NWN's orriginal campaign. There's some interplay between the characters (yay) but nowhere near the level there was in Baldur's Gate II. A lot is better from NWN -a lot of stupid rules issues like why characters don't use a weapon two-handed when they have nothing in their off hand, and the like, have been fixed. They have been replaced with a lot of niggling interface bugs, like the horrible GUI and the confusing inventory (although I've never seen this done right -BGII you had a tiny assortment of little square that let you have two dozen daggers or two dozen plate armours... Eh? Fallout/2 had a big long scroll thingy with no sense of physical size at all and your stuff could get lost in all that mess, NWN had several pages of "inventory tetris" that was, like being ten feet tall, good for some things and bad for others. Now we have the BGII formula times about a million. I have more little tiny squares than I know what to do with, and a million little amorphous icons supposed to represent my gear...

The area design is poor in places, in others it's good. In all of Highcliff, I couldn't find a single building I could actually enter. What's up with that? At least in NWN I could go in people's houses and even if there was nothing in there it broke the sense that I was wondering around a cardboard town built to fuck up satelite surveilance. Hell- some modder for NWN did OK in a module where if you tried to enter someone's house they just said "Get ye away from my door" and didn't let you in. You got the feel that there was someone in there because you could interact with it. It sucks pressing the (inexplicably changed) highlight all key and haveing nothing show up but my party...

The radial menus are gone, replaced with a mix of keyboard commands, clunky GUI, and very, very, clunky mouse+keyboard commands (Shift-click is a bad idea... I wonder if I can map an extra mouse button to shift...).

NPC behavior is different, it's more like BG where you can control people directly, but because the camera tracks them it's very difficult to tell them where to go, and they often make like Marcus and go haring off into battles they cannot overcome. This is annoying -I don't like having to shepard my NPCs around and when the interface is hindering me it's all the more frustrating. However it's still a step forward, just one that NEEDS to be improved upon. There are more issues, but this is a good rundown. It's no Fallout, that's for sure -but if your box can handle it it's playable and decently written. I won't say good, but it's not awful either. At least as far as I've gotten, it still plays like a pickup game of D&D, although not so glaringly as NWN's orriginal campaign.
 
I got this game the other day, it is not to bad has a shit load of bugs still, the NPC are ok to chat with but other than that they allways end up getting killed by runing off.


Also WTF is up with the Druid I mean yeah she changes her form into a boar thats cool but WTF is a badger going to help with. Come on I mean if you were a Druid why would you choose to be a badger.
 
Actually, badgers are quite powerfull animals and can be very ferocious. Honey badgers even snack on king cobras.

OT: NWN2 appears to chug a bit on 1280*1024 on my 7600GT with no AA so I've left it alone until I have more time for tweaking.
 
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