Don't double post.
Also, really, you're grasping at straws for an explanation as to how outfits improve skills.
First of all, this is never offered as an explanation anywhere. The outfits simply increase your skills, as if there's something magical about them.
Okay, I might get tools increasing science, but I don't get why I can't just take those tools and stuff them in my backpack of infinite ammo holding.
But, how does a stupid little necklace increase my speech? How does a piece of armor improve my aim with a gun? How does a hat increase my perception?
The problem is that you have to look and expend effort to come up with an explanation for something that should simply be a logical part of the game world.
No, everything needs to fit together and make sense in the setting as presented. Verisimilitude. Very important, and Fallout 3 misses the mark there.
Also, really, you're grasping at straws for an explanation as to how outfits improve skills.
First of all, this is never offered as an explanation anywhere. The outfits simply increase your skills, as if there's something magical about them.
Okay, I might get tools increasing science, but I don't get why I can't just take those tools and stuff them in my backpack of infinite ammo holding.
But, how does a stupid little necklace increase my speech? How does a piece of armor improve my aim with a gun? How does a hat increase my perception?
The problem is that you have to look and expend effort to come up with an explanation for something that should simply be a logical part of the game world.
Oh yes, Fallout has some unrealistic bits, so now nothing needs to make sense!!!Mutantza said:Look at it as the outfit of clothes coming equipped with all the tools and knick-nacks the profession tied to it would require if you really need a "how is this making sense" explanation. Stats can be explained in the same abstracts but you won't accept that, I can tell, so I won't really bother. Fallout has never been a simulated reality though and I don't see the desire to inject it here. Though to be fair the actual weight of your gear (per hints/tips and the manual) does affect your ability to sneak in FO3, the exact formula is unknown to me though.
No, everything needs to fit together and make sense in the setting as presented. Verisimilitude. Very important, and Fallout 3 misses the mark there.