MB said:I'd argue that the fact that Harold is creating life, but wants to die, is suitably ironic. Maybe not "dark irony", but that's semantics.
Why is that semantics? Irony and dark irony are completely different things.
Oddly enough I have never been able to kill Harold in Fallout or Fallout 2 no matter how batshit insane my character was, but my second build already had no problem putting the flame on Harold.
Ignore the nostalgia factor for a reason: Bethesda doesn't even bother to make you care about the character. If you already do then yeah, that may be a factor, but I don't see how their character really impacts your decision either way.
It's cool that they pulled the right strings for you for whatever reason, but for me...I'm too much a gameist. The moment I realised all 3 choices (so excluding the burn one) lead the the same result as far as ingame elements are concerned but different rewards, I realised my decision was irrelevant. It's not like I was planning to travel back to Oasis to chat with Harold and listen to his sage advice; he has practically no dialogue to speak of.