Oblivion with Guns...already made?

Brother None

This ghoul has seen it all
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Here's something we missed quite a bit ago. Eurogamer, a few months ago, did a first impressions of S.T.A.L.K.E.R. Check out the soundbite:<blockquote>He starts talking about "smart terrain," but we're cut short. In essence, GSC's ambition has been to create a living, breathing world to surround the overarching storyline. "Oblivion with guns" is a simplistic description, but you get the idea.</blockquote>Just a quicky, but they now released another well-written first impressions preview that only confirms it:<blockquote>"Oblivion with guns" was the tantalising soundbite that squirted from Patrick Garratt's word-teat following his trip to the reactor, and it's easy to see why. Vast, open landscapes await you, with story missions and side quests approachable in any order you fancy. Well, almost. One of the first things you realise is that, as always, the lofty ideal of non-linear gaming doesn't quite match the reality. There's a story to be told, and stories need structure. While you can piddle about, admiring the scenery and gathering items for as long as you like, the game does subtly herd you in certain directions whenever the narrative needs to be advanced. It's never crude or intrusive though and as you get to choose when this herding will take place, it's hard to resent the presence of a little formal structure.</blockquote>The Oblivion comparisons run rampant through the article. Seem to be the modus operandus since Gothic 3:<blockquote>Again, much like Oblivion, the game takes a good few hours to unfurl in all its glory. Once you get past the early stages, the maps open out to offer a lot more opportunities for improvised exploration and character interaction.

All this RPG banter is, of course, secondary to how the game performs at its primary function - that of first-person shooter.

(...)

Start thinking of it as a kinky radioactive threesome between Far Cry and Deus Ex, with a smidgeon of Oblivion's RPG trimmings, and you'll have a pretty good idea of what's coming your way in March.</blockquote>Go figure. Guess the Oblivion with Guns niche is already covered, then.

Link: First Impressions by Patrick Garratt on Eurogamer
Link: First Impressions by Dan Whitehead on Eurogamer
 
Is this some form of relief?
Could this soak up some of the 'Oblivion with guns' games market, forcing Bethesda to think somewhat new with their Fallout 3?

'...maybe we should add the ability to smash children in the crotch with rocks, then?'

'Yeah! That would definitely be something new!'
 
All this RPG banter is, of course, secondary to how the game performs at its primary function - that of first-person shooter.

hm...there are more than enough action games and first person shooters -
but there are only a few RPGs.

I think that I'm not going to buy it.
 
taxacaria said:
All this RPG banter is, of course, secondary to how the game performs at its primary function - that of first-person shooter.

hm...there are more than enough action games and first person shooters -
but there are only a few RPGs.

I think that I'm not going to buy it.

While I probably will buy F3 no matter what gets said about it, even if it is a FPS 'viva la Trun based isometric RPG'.

Isnt it about time fans created a fan made fallout with a basis much like that of F1 or 2? I know its a damn lot of work but common people, we have had since 97 here.
 
Ehrrm, people have been trying since '97 to create a fan based Fallout, I should know as I'm part of FMF, but creating something like a complete mod with main storyline, quests, scripts, triggers, optional new art/graphics is not as easy as it sounds.

I myself have the impression that anyone good enough to do something like this ends usually doesn't have the time as he (or she) already has a job in this industry or is simply to busy.
 
meh, I thought it sounded like morrowind with guns first time i heard of it, it was no surprise.

The interesting part is the feel of the game I am fan of seeing dystopic PA world where everything is crap in games even if it's something as braindead as Oblivion. But this does not mean that they can't make it shitty.

But I am really irritated that they removed the sleeping/eating/driving and I understand that everybody waiting for a good RPG is disappointed.
 
But I am really irritated that they removed the sleeping/eating/driving and I understand that everybody waiting for a good RPG is disappointed.

"Truck Driver", RPG of the year! :D
 
Glory bomb said:
But I am really irritated that they removed the sleeping/eating/driving and I understand that everybody waiting for a good RPG is disappointed.
Well, since you don't have to sleep or eat even in RPGs anymore, it wouldn't make any fucking sense to require it in a shooter, now would it.
 
Claw said:
Well, since you don't have to sleep or eat even in RPGs anymore, it wouldn't make any fucking sense to require it in a shooter, now would it.

I did not say that i was disappointed because it fits in a RPG, I was disappointed cause I think it would of been fun to know that every time you walked from the main place where you are safe (town or whatever) you had to plan, bring right amount of food and if you are not going to a place where you can sleep you have to remember to be home before bed time.

This would fit as S.T.A.L.K.E.R was planed more of a survival game not a run and gun game or RPG. At least that is what i got the impression of.
 
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