Here's something we missed quite a bit ago. Eurogamer, a few months ago, did a first impressions of S.T.A.L.K.E.R. Check out the soundbite:<blockquote>He starts talking about "smart terrain," but we're cut short. In essence, GSC's ambition has been to create a living, breathing world to surround the overarching storyline. "Oblivion with guns" is a simplistic description, but you get the idea.</blockquote>Just a quicky, but they now released another well-written first impressions preview that only confirms it:<blockquote>"Oblivion with guns" was the tantalising soundbite that squirted from Patrick Garratt's word-teat following his trip to the reactor, and it's easy to see why. Vast, open landscapes await you, with story missions and side quests approachable in any order you fancy. Well, almost. One of the first things you realise is that, as always, the lofty ideal of non-linear gaming doesn't quite match the reality. There's a story to be told, and stories need structure. While you can piddle about, admiring the scenery and gathering items for as long as you like, the game does subtly herd you in certain directions whenever the narrative needs to be advanced. It's never crude or intrusive though and as you get to choose when this herding will take place, it's hard to resent the presence of a little formal structure.</blockquote>The Oblivion comparisons run rampant through the article. Seem to be the modus operandus since Gothic 3:<blockquote>Again, much like Oblivion, the game takes a good few hours to unfurl in all its glory. Once you get past the early stages, the maps open out to offer a lot more opportunities for improvised exploration and character interaction.
All this RPG banter is, of course, secondary to how the game performs at its primary function - that of first-person shooter.
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Start thinking of it as a kinky radioactive threesome between Far Cry and Deus Ex, with a smidgeon of Oblivion's RPG trimmings, and you'll have a pretty good idea of what's coming your way in March.</blockquote>Go figure. Guess the Oblivion with Guns niche is already covered, then.
Link: First Impressions by Patrick Garratt on Eurogamer
Link: First Impressions by Dan Whitehead on Eurogamer
All this RPG banter is, of course, secondary to how the game performs at its primary function - that of first-person shooter.
(...)
Start thinking of it as a kinky radioactive threesome between Far Cry and Deus Ex, with a smidgeon of Oblivion's RPG trimmings, and you'll have a pretty good idea of what's coming your way in March.</blockquote>Go figure. Guess the Oblivion with Guns niche is already covered, then.
Link: First Impressions by Patrick Garratt on Eurogamer
Link: First Impressions by Dan Whitehead on Eurogamer