Obsidian and Tanks?

If you said it yourself, WT is not an MMO, why are you even comparing the two. And WT was buggy with tanks at first, AW beta has been out for only 10 days and you are already judging it? If I'm an Obsidian fanboy then you are a hater. Go bother someone who cares.

AW has modern tanks and mechanics particular to that kind of warfare and PvE, stuff that neither the other two games have so there is even no point of comparison, they are different games. At least WoT can be compared in the MMO/arcade PVP aspect.

WT is a competitive flight and tank sim from WWII with no modern units or mechanics, no PvE and no arcade aspects.

Go play the games that you like and stop trashing what other people prefers.
 
Because I dont really see AW as an MMO either, the PVE-mechanics is not that interesting and just makes it feel like an MMO in the same aspect any other instance based action game is. It's just bland.

What is it about it that you like? Because I can guarantee you that modern tanks to not drive like cars, which they seem to do in this game. If they fix up the mechanics, give me and some others a realistic mode. It could be fun, because I do like modern tanks, but for now, it's like you were expecting tea, and received hot water.
 
I'm really sorry you are disappointed with the game, but I've been playing since second closed alpha test, that's very early, and I've seen it evolve, and it was improved with the feedback of the testers. They never went for a tank sim, that was never the idea, the idea was to test new concepts like ATGW's, scout wheeled vehicles, IFV's, reactive and composite armor and how they react different to HEAT and APFSDS (we even have brit tanks with their beloved HESH) and how to use those tactically in a game without necessarily having to get one-shoted like in real life. If you fail to see the depth of all these new weapons and vehicle classes, and the fact no one has messed with them before and placed them in a game, I mean, you are never going to see a lightly armored IFV beating the shit out of a heavy armored tank by sniping its side with an ATGM, or trying to get in cover or break the lock of one as it flights towards you if you are the tank in one of the other games.

So yeah, I'm having a blast with it.
 
How many Armored Warfare players we have here? I'm asking because I have an unused clan slot.
 
I am playing it now. Great idea, but the vehicles accelerate way too fast and seem to steer more like a Mazda than a tank.
Also, I have no idea how the crew works, and everything is sort of figure it out yourself.
 
It depends on the tank (or wheeled vehilce ;) ) you are using. Acceleration is not a problem, pivoting is, it needs improvement. The crew works pretty simmilar to WOT, only you can't change them from one vehicle to another.
 
You can spin in place, you know, if what you did was stay in place. Try to picture it like this: You are not really driving the tank yourself, you are actually telling your driver where to go, if you did you would have more control over the vehicle, but you would have to focus on doing things like shift gears and the such. So if you press forward and left do not expect it to spin in place like you are accelerating but clutching the left track, you are telling your driver to move forward and then adjust left as he is moving, he is just doing what you are telling him to do.
 
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I guess the vehicles DO require some tweaking:

M113 in real life
https://www.youtube.com/watch?v=2mGMP-ttTB0

M113 in AW
https://www.youtube.com/watch?v=XoGmzBNUtP0

In particular the acceleration and when the vehicles stop, requires some work I think. But this is not a problem unique to AW, WoT has pretty much the same issue where the tanks simply don't behave like a 50, 60 or 100 ton vehicle. It simply feels like the vehicles have no weight.
 
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You can spin in place, you know, if what you did was stay in place. Try to picture it like this: You are not really driving the tank yourself, you are actually telling your driver where to go, if you did you would have more control over the vehicle, but you would have to focus on doing things like shift gears and the such. So if you press forward and left do not expect it to spin in place like you are accelerating but clutching the left track, you are telling your driver to move forward and then adjust left as he is moving, he is just doing what you are telling him to do.

I'm aware of the general control scheme of tracked vehicles, bro.
 
I really don't see much difference. Then again if what you mean is that the vehicle should slow down for every little bump then you would loose the arcade part of it and have to concentrate on not trhowing a track for taking that bump too fast. The tracks also "self repair" magically! I guess that is not realist either. Did I mention it is not a sim? The most realistic game of the lot when driving is War Thunder, then again if you are not paying attention you can loose control of your vehicle really fast, it takes some getting used to or you can end up spinning out of control. So I guess it's a question about realism vs playability/being able to concentrate on playing. Driving some tanks in WT and trying to get behind some cover at the same time you are looking to find a target can be a bit distractig at times. And yes, the tanks drive like in WoT, so if you had a problem with that in WoT, you know, the arcade like tank game, you will have it here.

You want realism? Try Tiger vs T-34, and then switching back and forth between the driver and the gunner's seat, shifting gears and the such. The same with Iron Warriors: T-72 Command, where you have to drive the T-72 with the sticks, switch gears constantly deppending if you are climbing a hill or going trough rough terrain. That's realism, those games exist. AW is not that game tho, and I'm glad, otherwise it wouldn't be as dynamic. I just imagine I'm telling my driver where to go and he'll switch gears depending on the terrain and adjust how fast to turn deppending on possibilities, all the while I'm looking for targets to shoot. I also let my gunner do the calculations and tell me when he is readdy for accurate fire (reticule getting small). I'm just the commander and I just tell my gunner who to shoot and my driver where to go.
 
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What I mean is I want something similar to WTs realistic mode, no targeting that tells me where I can penetrate, not being able to see enemy tanks all the time, unless you have direct vision etc.

Just small things, that could easily be implemented.
 
Steal Beasts. It's not multiplayer tho. Well, at least not MMO, you have to know someone and connect the old way.

EDIT

This is a review from a guy who basically plays these kind of games for a living, and has much more experience than me in them. Right from the start he adresses most issues you guys are talking about. About mobility and controls? If it's not broken, don't fix it.

 
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Well, I got my first tier 6 tank now. Skipped one of the tier 5 with gold 'n shit, coz fuck this. My personal main complaint right now is that some of the tanks in the tech trees are too similar to each other. Fire Support Vehicles as example: You play the AMX, cool. Then the BMD, cool. Next up is another BMD, which plays nearly the same as the first, just with a different gun... eh... Then after a shitton of battles you finally get the Bradley and after that, guess what? Another BMD... ffs. I would need like 540k xp to skip that if I don't feel motivated for the grind.

Also ofc, PVP is a very mixed bag of "maybe I'll win this time", because it's often just a clusterfuck of "hey, I want to kill em all!" (even though kills don't really do much... it's the damage that matters). But this is what I do not understand- I am certainly not a pro at this game nor at WoT, but still even I can see in the very first few minutes when a match is going to get fucked. Hell, even in the very beginning I can guess if we will lose just by watching where all of my team goes. So if it's that obvious to me, then why not for everyone else? Why does it always feel like nobody is trying to counter that? Instead you see lemming trains into a death trap or you see 5 team mates ganging up on a single TD hiding behind some rocks meanwhile the rest of our team gets mopped up on the other side of the map?

This stuff is really exhausting. More so than the normal xp grind.
 
Another reason why I gave up on WoT. And the fact that I hated probably 80% of their maps. It's like if you played ONE map you played ALL of them. Its either 2 or 3 choke points with lots of camping, camping, and more capming. On one map you're movement is restricted by a canion, another map it's hills, or buildings or rivers, the fact that almost all maps have the same small size doesn't really help much either. OH! Look one medium moved for 1m forward out of cover, 20534gazilon tanks shoot at him, and it's back to more camping till the last 4 min. of the game when everyone is realizing that no one will win the battle if they just stand around.

About mobility and controls? If it's not broken, don't fix it.

Well, it is or at least was always a criticism with WoT, the game AW seems to use as inspiration. It bothered people since the closed Beta, which I also played. I wast almost there from the begining to say that - and I find it sad that almost none of the "promises" they made have been realized. Biger maps? 40 Players? More game modes? Historic Battles? And so on. However some of their developers havn't been shy of giving snide remarks.

Anyway, I don't think anyone is expecting or even demanding hyper realistic tanks where you are in danger of throwing a track of when you drive to carelessly or that you have to shift gears or what ever, people know they play arcade games here and that is what I loved about it as well. But I don't think that it would hurt if tanks actually felt like tanks instead of cars with tracks. I can NOT talk for AM, but if it is really like WoT, than it probably also feels like you're zipping around with cars. What the tanks lack is simply weight. It's like the tanks completely lack momentum, for the lack of better words.



I guess one should be at least glad that the WoT tanks are not glued to the ground anymore.
 
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They have weight in War Thunder, and if you play the realistic, or even the more hardcore, historical modes, the tanks feel like proper tanks, it is also fucking difficult, and brilliant.
 
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