
Some website called Level 80 or whatever brought attention to a tweet by Chris Avellone from February 2022 where he stated that Obsidian had been repeatedly declined to do more spinoffs for Bethesda games similarly to Fallout: New Vegas.
Chirs Avellone then quoted the article on X/Twitter and gave some more info:
Chris Avellone said:This is true. One of the Elder Scrolls proposals (which I pitched) was intended to serve the same function as FNV did between F3 and F4, to provide more adventures in the setting during the years before the next Bethesda release.
I thought it couldn't hurt to try and push a similar system to what Treyarch/Activision had going with Call of Duty at the time (but hopefully less rushed). Bethesda could do a core release, then we'd release a TES title (in same world or a divergent timeline/era) before the next big Beths. push.
Probably less relevant now that Elder Scrolls Online is going, but at the time, it seemed to be something that could benefit both studios.
Not surprisingly, it didn't gain much traction - I never got the impression Beths. was happy with FNV's reception (good and bad).
That was one of the bad points, yes [how broken new vegas was at launch]. It had numerous issues at launch that we could have worked harder to resolve.
Yeah, a few [stories in particular]. If Beths. didn't want us messing with their core world, one was a spinoff where you adventured in an alternate TES world the last hero had failed to save in the last round of Elder Scroll titles.
They did, but it wasn't 100% willingly, speaking as someone who was in the room listening while the "challenges" to sharing it were being discussed by the Bethesda heads.From Chris's verbiage, it seems like he thinks Bethesds would be resistive to sharing the IP.
Todd's a good guy and was always nice and respectful toward us. In fact, he would often say that we should check with him whenever anyone in his studio would say, "well, Todd said..." because chances are, he didn't.
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