This reviewer for Wasteland 3 must not have played Fallout 1 and 2 at launch.
"Play it with a friend and it's the money's worth, but it's better to pick it up with a discount.
Yes, the game is €34 bucks, but after more than a year, the bugs break the game and force use to reload (read later: autosave).
We are playing on Ranger difficulty in a online co-op session.
I don't understand why 80% of the people recommend this game. Don't get me wrong, I love this genre, this type of combat (XCOM 2 all time fav) and I also am enjoying videogames such as Pathfinder: WOTR and played some hours D&D myself (I hate Divinity tho, clunky ass version of a proper D&D party).
"When you pick up the game the first time, you will think this post is a lie. I hope it will be, brother, but the further in you go, the more you will notice this is still what feels as a Early Access game. I know, it's the norm nowadays, but back in my day (born in '87), if your game had bugs on release, you would LOSE A LOT OF MONEY, let alone the company's face. People would genuinely not play your game, how times have changed. Instead of addressing some of the serious issues, they prefer to make DLCs. Alright, let's continue."
Whining about DLC's like expansion packs were not 20 bucks.
The game is beautiful. It has a lot of voice-over acting, and the cassettes that play lore (this idea is genius since Deckard Cain's lore over in Diablo 3). You feel submerged in the story, the factions have a pretty good background, I like the winks (as in Deadpool-ish jokes). There is a lot to go on, the places are nice and well-decorated, the ambiance is definitely there. Some NPCs don't have a lot of added value, but enough NPCs do. The world is rich, the guns feel proper. World building is done well. It's all there, yet something is missing.
Polishing. Basic ♥♥♥♥♥♥♥ polishing.
A very crappy auto save system, intervals ranging between 5 minutes and 1,5 hours.
This is made extra salient due to game breaking bugs which are numerous, such as infinite loading screen, character stuck in UI. These things happen at least 5 times per 4 hour co-op session. You will lose hours of progress, trust me.
You are pushed to overcommit to certain skill points. There is no way you can manage all the DC checks (things you need a skill for) beforehand, you will fail. There is nothing to read, nothing to follow up on, it's random whatever the DC is. You can manage by saving some SPs, but in dialogue you're ♥♥♥♥♥♥, because who levels Nerd Stuff to 8 if the Toaster skill is barely 3? Even maxing your INT (gives bonus SPs) would lead to this problem (I have 2 guys maxed on INT from the start). Additionally, skill trees can't be checked beforehand, so you will respec for €€€ (trust me twice).
For example Nerd Stuff, allows hacking of robots and computers. I needed to have Nerd Stuff up to 8, multiple times within our first 15 hours (read: beginner area). So we just finished the Machine Commune, with the big bad AI controlling the interactions between all the synths, there was not a single check above 6 if I recall correctly. But we are close to 15 hours further, so what's up with that? There is no natural flow of spending these skill points, you will feel frustrated at some times (trust me thrice). Adds to scum-saving behaviour.
Whining about not knowing how to play a game.
My best tip towards this: Max INT characters can have a max of 5 skills somewhat comfortably, 6 is tossing in your own windows.
The most common checks are Lockpicking, Mechanics, Kiss Ass, Hard Ass, Nerd Stuff, Explosives, Sneaky ♥♥♥♥ (in that order). You can skip Survival, it's used for determing outcomes of random encounters, but other skills have their use too with that.
Like a RPG.
Difficulty scaling is mediocre at best, we are playing on Ranger but I think we would have a better time on a level below. Not because of the difficulty, the game just isn't polished enough for these 1-on-1 scaling of damage variables. Enemies on Ranger do +50% damage, but the only scaling enemies see is upped damage and HP values. Boring and badly implemented, adds to scum-saving behaviour, and adds to greater "gear gaps". But I never experienced being underleveled or anything, that gap was as good as non-existent. Well done.
You will encounter "gear gaps". Moments where the enemies deal a bit too much damage, and you deal too little. The sniper scales fine I guess, but Small Arms is absolutely horrid. It's a conjunction of Pistols and Shotguns, where perks are either one of the two. Nice for my Pistolier, she she has Perks Points left to spend since she doesn't have use for 2/3rds of the rest of the Perks in that Skill tree. Guns and their levels found are completely random in level, they don't level with your characters. Maybe Crafting can help you out fill that gap, usually works; like the Robe of Power when you hit level 33 with your Mage as a tailor. Nope, even the basic mats to craft the things you find are scarce.
Another tip; never sell your highest level weapons that you might remotely use. And always keep a Flamethrower. Pistols and shotguns seem underpowered compared to RPGs, sniper rifles and ARs.
Going from dialogue option to the other is slow af. It gets really tedious after a few hours.
This is a typical game where your second playthrough is going to be so super savory smooth that you prolly even forget the bugs and glitches. But we are not, we are forced to adjust our behaviour by making sure we are auto-saved every 15 mins, even if the game doesn't want to autosave.
Which is really sad, this game could've been so awesome. It shows a lot of potentional, but I have not played WL2. So for me it's new, maybe less for the WL2 guys. If you like games like this, look at Pathfinder: WOTR (high fantasy) or pick up XCOM 2 (surrealistic), both beat this game by a mile, in my opinion."
Played 60 hours and said it is no good. I'm not sure what retard would choose XCOM 2 over anything really either but whatever.