ok, so how do we make FO3 more "falloutesque"

Oddball_E8

First time out of the vault
with modding i mean...

sure, we can never get it up to what we wanted it to be, but what kind of mods (keep in mind that im serious here, so only mods that are do-able) do wee need to get it up to a more acceptable standard?

and i mean besides a complete re-write of the story and getting rid of all the silly voice-actors (wich wont be done... too time-consuming)

personally, i have a few (mainly when it comes to combat, but still)

1 - make skill in weapons affect accuracy (alot more!) and not damage (at all, except non-powered close combat).

2 - more "fluff"... much much more fluff... i want info on all the stuff you can find and alot more description of what went on between FO2 and FO3 (well as much as could be expected on the other side of the continent)

3a - remove the silly need to have a blueprint to combine things at a workbench and have it based on skill (maby a script that gives you the blueprints at certain levels of repair/science skill?)
3b - make workbenches use science instead of repair... just cos you can fix stuff dont mean you can invent...

4 - better, more funny, random encounters, yes, im talking king arthur knights and bridge of death stuff here, but maby with an added update to match our time (little britain anyone?)

5 - numbers for AP instead of a silly bar? and maby info on AP cost and the like for weapons?

6 - bigger, better designed towns that give a better "arroyo-den-new reno" feel.

7 - i really, really, really want the "desert" feel back (i mean, even if FO1 and 2 took place in some of the now naturally occurring deserts, all of the west coast was desert in the game, more or less)

8 - if possible, fix the tag skills back to the old ways and lower the points you get per level...


Feel free to add if you have any (feasible) ideas...
 
It would be great if someone could pull this off, but from what I understand you're pretty much talking about creating a new game. Maybe some of the more simple game mechanic changes would be easy to do, like changing the perks.
 
well like i said... it wont be a complete re-write of the storyline im looking for...

just adding some touches here and there to get the feel back if you know what i mean...

it will still be a crappy RPG but at least we could make it a half-decent Fallout FPS...
 
Didnt read on after the initial post...

Much more perks and more useful ones too

Much slower leveling
 
Perception to actually have an effect? Like seeing mines?

Make Sniper Rifle a ....sniper rifle? So i can kill any1 at 200meters with a headshot with maxed skills?

And a lot more that i forgot already :(

Yah, bring back the gauss gun? Please, i loved it
 
First of all, this game is completely Fallouteque... I've played Fallout 1 and 2, and I LOVE this game as well. I don't see how most of you don't think this is 'true to the Fallout franchise.' I mean, if a game doesn't change, and add new features and gameplay, no one is going to want to play it. It'll get old. The isometric view would probably ruin this game, seeing as most people don't enjoy those sorts of games anymore. It's pretty safe to to say, the Isometric RPG Era is dead, save for a few newer games. To be honest, the old school Fallout fans (well, most of them) are huge whiners, and don't appreciate this game as much as they should. I would really like to see them do better. (Yes, that's a challenge.) For all the old things you want to bring back, don't blame the game developers, I'm sure there were time constraints, and I'm also sure that games are harder to make now than they were way back when.
 
Grim-Ascension said:
First of all, this game is completely Fallouteque... I've played Fallout 1 and 2, and I LOVE this game as well. I don't see how most of you don't think this is 'true to the Fallout franchise.' I mean, if a game doesn't change, and add new features and gameplay, no one is going to want to play it. It'll get old. The isometric view would probably ruin this game, seeing as most people don't enjoy those sorts of games anymore. It's pretty safe to to say, the Isometric RPG Era is dead, save for a few newer games.
So, the isometric games are dead, except for new games?
How the hell does that even make sense to you?

Grim-Ascension said:
To be honest, the old school Fallout fans (well, most of them) are huge whiners, and don't appreciate this game as much as they should. I would really like to see them do better. (Yes, that's a challenge.) For all the old things you want to bring back, don't blame the game developers, I'm sure there were time constraints, and I'm also sure that games are harder to make now than they were way back when.
Oh yes, everyone's a whiner.
Strike for trolling.
 
Sander said:
Grim-Ascension said:
First of all, this game is completely Fallouteque... I've played Fallout 1 and 2, and I LOVE this game as well. I don't see how most of you don't think this is 'true to the Fallout franchise.' I mean, if a game doesn't change, and add new features and gameplay, no one is going to want to play it. It'll get old. The isometric view would probably ruin this game, seeing as most people don't enjoy those sorts of games anymore. It's pretty safe to to say, the Isometric RPG Era is dead, save for a few newer games.
So, the isometric games are dead, except for new games?
How the hell does that even make sense to you?

Grim-Ascension said:
To be honest, the old school Fallout fans (well, most of them) are huge whiners, and don't appreciate this game as much as they should. I would really like to see them do better. (Yes, that's a challenge.) For all the old things you want to bring back, don't blame the game developers, I'm sure there were time constraints, and I'm also sure that games are harder to make now than they were way back when.
Oh yes, everyone's a whiner.
Strike for trolling.
Let me clarify on that. You don't see any isometric games anymore. The only new game that is coming out with an isometric view is Diablo III, and there will probably not be many more after that. I also didn't say everyone was a whiner. I'm simply stating that almost every post I've read from Fallout 1 and 2 fans are complaining about EVERYTHING Bethesda did wrong.
 
Whats wrong with complaining about things that are wrong? We just like to get shit done, so we point at everything in order to get it fixed.
 
Grim-Ascension said:
The isometric view would probably ruin this game, seeing as most people don't enjoy those sorts of games anymore.

LOL, what? Didn't you play The Witcher? Won't you play Diablo 3. Even if your answer is no, i can assure you that witcher was a success and diablo will be an even bigger 1, if blizzard doesn't screw up royally somewhere, which is almost impossible.
 
Hroesvelgr said:
It would be great if someone could pull this off, but from what I understand you're pretty much talking about creating a new game. Maybe some of the more simple game mechanic changes would be easy to do, like changing the perks.

Compared to what some of the more advanced mods of Oblivion accomplished, with several people adding little fixes here and there that added up to a whole new game experience, it CAN be done.

Not overnight, though.

I have a few ideas for town building, for instance, that actually pays some homage to Mad Max. It wouldn't be hard to come up with ideas for larger towns, farms, etc. I just need help with the programming and scenery. Creating quirky characters shouldn't be difficult for me, though.
 
I very much think that re-writing the dialog, dumping all but a few voice-acting bits(should save space as well, nifty!)
removing alot of dialog trees and replace them with "floating text", will help the immersion and fallout feel of the game.

simply copying stuff from fallout 1/2 wont make this a better game, unless done by proffesionals.

I think it'd be best to replace some quests, add some tougher random encounters(think 5 super mutant masters with plasma rifles tough) and perhaps even remodel the main quest somewhat.
 
Grim-Ascension said:
First of all, this game is completely Fallouteque... I've played Fallout 1 and 2, and I LOVE this game as well. I don't see how most of you don't think this is 'true to the Fallout franchise.' I mean, if a game doesn't change, and add new features and gameplay, no one is going to want to play it. It'll get old. The isometric view would probably ruin this game, seeing as most people don't enjoy those sorts of games anymore. It's pretty safe to to say, the Isometric RPG Era is dead, save for a few newer games. To be honest, the old school Fallout fans (well, most of them) are huge whiners, and don't appreciate this game as much as they should. I would really like to see them do better. (Yes, that's a challenge.) For all the old things you want to bring back, don't blame the game developers, I'm sure there were time constraints, and I'm also sure that games are harder to make now than they were way back when.

please stay out of this thread... if you think its falloutesque enough then fine, but dont come in here and rant on us who dont...
let us do the changes we want without you whining about it (yes, you are the one whining in here)
 
Spoonfeed said:
I think it'd be best to replace some quests, add some tougher random encounters(think 5 super mutant masters with plasma rifles tough) and perhaps even remodel the main quest somewhat.

why not just make it so that the normal random encounters are tougher? (ie, make the MC less godlike) :D
 
Oddball_E8 said:
1 - make skill in weapons affect accuracy (alot more!) and not damage (at all, except non-powered close combat).

Roflcore said:
Vats MCE - Your Skillpoints have more influence on VATS accuracy now. Also influences realtime accuracy.

If you think this still isn't enough you might want to use FOMM to increase the value even further.
 
[quote="Oddball_E8[/quote]

why not just make it so that the normal random encounters are tougher? (ie, make the MC less godlike) :D[/quote]

well, that would make the start-game too hard(I know i know, there is no such thing as "too hard" *cheers at JA2.13 and Ikaruga*)

But i think the ammount of different Random encounters could be increased loads, to add more of a "dangerous world feel"
also, i would increase the treshold for random encounters to appear, for instance, instead of a 1 in 2 chance that something pops up, 1 in 3, as the wasteland feels overpopulated to some people, which i can fully understand.
 
Roflcore said:
Oddball_E8 said:
1 - make skill in weapons affect accuracy (alot more!) and not damage (at all, except non-powered close combat).

Roflcore said:
Vats MCE - Your Skillpoints have more influence on VATS accuracy now. Also influences realtime accuracy.

If you think this still isn't enough you might want to use FOMM to increase the value even further.

I've noticed that your bullets shoot on the sides in real time combat even when you are targeting it right.

So it's not even a good shooter.
 
I agree with Oddball a bit. Not totally but who could

Fluff I agree too, I want more! There are some great and funny charecters but there just needs to be more.

Generally I feel they go the desert feel down pat. Although some retextures to high res are welcome. The tag skills work fine. Giving less skill points isn't falloutesque since they used a fairly well used formula from fallout 2 as to have many points are used. Bigger town? Hrmm thats more story driven. If you can make it fit, yes!

Ap bar has numbers.. of bars.. I guess we could have literal numbers, I sorta like the bars.

I like the crafting system as is. I just want the ability to unlock stanard blueprints for standard weapons as you learn to make new items. Sort of a blueprint tree of growth. You can either find of buy them. Tie that in to your skill points and just fine by me.

I tend to steer clear of combat. I like it generally. I just want MORE weapons! MANY MORE! I want my Needler! :)

Now for my wants I reaaaallly want!
I want a sleeping bag to sleep in the bush. I want food and water requirements or at least perks to eating and drinking often. I want weather to have a bit more impact. Again as stated above, more crafted items is a must. More complex character dialogues. Lastly I want to be able to have a pack Brahmin! Seriosuly I want to buy a cow, put a pack on it and be a trader! Make it a sidequest if need be! I just like being a trader!
 
Umm i agree with the OP that fixing of tag skills must be done i cannot take this i'm a jack of all trades, first off I spent my whole life in vault, with archaic technology and i do not really even get an aptitude test that shows what i'm good at until i'm like 18 so i have subpar knowledge of all skills and a few months in the waste will not let me be amazing at all skills its just not going to happen.

Random encounters should be implemented via fast travel I'd say. I'd also think a neat touch that could be done is to make it so your actions matter in most places and have long term effects on the cities like if they thrive or at worst i see a way and while it's not perfect but it would be neat. That depending on your actions a text message comes across for each city and so forth maybe voices could come later but this would add a lot in my opinion to the fallout feel.
 
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