Oddball_E8
First time out of the vault
with modding i mean...
sure, we can never get it up to what we wanted it to be, but what kind of mods (keep in mind that im serious here, so only mods that are do-able) do wee need to get it up to a more acceptable standard?
and i mean besides a complete re-write of the story and getting rid of all the silly voice-actors (wich wont be done... too time-consuming)
personally, i have a few (mainly when it comes to combat, but still)
1 - make skill in weapons affect accuracy (alot more!) and not damage (at all, except non-powered close combat).
2 - more "fluff"... much much more fluff... i want info on all the stuff you can find and alot more description of what went on between FO2 and FO3 (well as much as could be expected on the other side of the continent)
3a - remove the silly need to have a blueprint to combine things at a workbench and have it based on skill (maby a script that gives you the blueprints at certain levels of repair/science skill?)
3b - make workbenches use science instead of repair... just cos you can fix stuff dont mean you can invent...
4 - better, more funny, random encounters, yes, im talking king arthur knights and bridge of death stuff here, but maby with an added update to match our time (little britain anyone?)
5 - numbers for AP instead of a silly bar? and maby info on AP cost and the like for weapons?
6 - bigger, better designed towns that give a better "arroyo-den-new reno" feel.
7 - i really, really, really want the "desert" feel back (i mean, even if FO1 and 2 took place in some of the now naturally occurring deserts, all of the west coast was desert in the game, more or less)
8 - if possible, fix the tag skills back to the old ways and lower the points you get per level...
Feel free to add if you have any (feasible) ideas...
sure, we can never get it up to what we wanted it to be, but what kind of mods (keep in mind that im serious here, so only mods that are do-able) do wee need to get it up to a more acceptable standard?
and i mean besides a complete re-write of the story and getting rid of all the silly voice-actors (wich wont be done... too time-consuming)
personally, i have a few (mainly when it comes to combat, but still)
1 - make skill in weapons affect accuracy (alot more!) and not damage (at all, except non-powered close combat).
2 - more "fluff"... much much more fluff... i want info on all the stuff you can find and alot more description of what went on between FO2 and FO3 (well as much as could be expected on the other side of the continent)
3a - remove the silly need to have a blueprint to combine things at a workbench and have it based on skill (maby a script that gives you the blueprints at certain levels of repair/science skill?)
3b - make workbenches use science instead of repair... just cos you can fix stuff dont mean you can invent...
4 - better, more funny, random encounters, yes, im talking king arthur knights and bridge of death stuff here, but maby with an added update to match our time (little britain anyone?)
5 - numbers for AP instead of a silly bar? and maby info on AP cost and the like for weapons?
6 - bigger, better designed towns that give a better "arroyo-den-new reno" feel.
7 - i really, really, really want the "desert" feel back (i mean, even if FO1 and 2 took place in some of the now naturally occurring deserts, all of the west coast was desert in the game, more or less)
8 - if possible, fix the tag skills back to the old ways and lower the points you get per level...
Feel free to add if you have any (feasible) ideas...