Old games which might/should get remade

On remakes/ports,

There's little wrong on approaching it to newer generations of both gamers and technology. The only real comparison with other mediums are book editions, and those do work more like patches. You can hardly replace the original, and most of the time they're minor enough to not even need to be marketed as something noteworthy, like say, all the Xbox One X versions of Xbox games that are coming out. And most of the time, at least as it should be, they are handed to a studio dedicated to do such projects, ideally with supervision of the original creators. Like for instance the Studio ICO games'.

Will think of sequels in a bit.
 
I think Mafia: The city of Lost Heaven because the story and characters are amazing.
It's a shame what they did with Mafia 3.
 
I’d enjoy a remake of Jade Empire with perhaps a less buggy and more QA tested version of the Mass Effect Andromeda engine.
A new Tenchu stealth assassin game would be also something up my alley.
Also a proper version upgrade/remake of Alpha Protocol with the newer Deus Ex type graphics and cover system.
Also if anyone remembers Tron2.0 its was an fps set in the Tron universe. I’d like it to look like a cell shaded perhaps.

I think that’s good for now.
 
 
Gungrave. I want Platinum to acquire the Rights and make a crazy pants Spectacle fighter.
 
I think Mafia: The city of Lost Heaven because the story and characters are amazing.
It's a shame what they did with Mafia 3.

Mafia 1 is one of my favorite games. Great atmosphere, music, gun sounds, etc. The one game where the story flows nicely and voice acting doesn't feel contrived or stupid.
 
I think the selfish desire for remakes are insulting to the products loved by many and also to the people who made them. Like some Fallout 3 fanboys who didn't know anything about Fallout 1 and 2, newer generations will only remember the remakes and won't even realize how shitty they actually are.

I've always loved Jagged Alliance 2, for instance, but I'd never want a Jagged Alliance 2 remake, even though for all these years I've desperately wanted a modern game to take its place. I just hate remakes, they are nothing but a proof of laziness and lack of imagination. Just a pathetic money grab.
 
Hm. While I agree that remakes are a bit lazy most of the time, I don't really see it as a selfish in general. Technology and tastes move on, and some games, while great at their release, didn't age too well. I think many people wanting remakes of certain games would just like to see some aging glory polished up to modern high fidelity. A game like Gothic 2 with less clunky mechanics and modern graphics for example would make a lot of people very happy. Like a good Skyrim.
While people should appreciate old games for what they are, I don't see a problem with wanting some fresh coat on some of them.
 
I think the selfish desire for remakes are insulting to the products loved by many and also to the people who made them. Like some Fallout 3 fanboys who didn't know anything about Fallout 1 and 2, newer generations will only remember the remakes and won't even realize how shitty they actually are.

I've always loved Jagged Alliance 2, for instance, but I'd never want a Jagged Alliance 2 remake, even though for all these years I've desperately wanted a modern game to take its place. I just hate remakes, they are nothing but a proof of laziness and lack of imagination. Just a pathetic money grab.
I have no problem with remakes if they are just like I mentioned before: just have the game updated to run on modern machines, optimized, modern resolution, bugs patched, better models/graphics if needed, clunky and bad controls "fixed", proofread and edited text, improved sound quality, x64 exe's, modding tools or better modding tools (if needed).

The problem is pretty much every remake ever made add stuff that it shouldn't, make the graphics even worst that the original, change the game "system" somehow (for example if someone remade Fallout 1 and changed what the SPECIAL attributes affect), make unnecessary balancing (making the remake easier or harder than the original), etc.
So the remakes I would like to see are unavailable in the real world.

For example, If the first Wasteland game got a remake and it was exactly the same but running on modern machines out of the box, high definition music and sound, high resolution support, bugs fixed, some grammar fixed and (not necessary but for those that wanted it) with an option to play with modern graphics. I bet it would pull plenty of newer and older players to enjoy the game now. As it stands, even many old players do not play that game anymore due to the need to use external software (DOSBox) and being quite a "clunky" game.
Another game that would see more love would, for example, be TES Arena, the controls are so awful that it is the only TES game before Skyrim that I never finished. If a remake would be made with better controls, bugs fixed, better quality music and sound, run out of the box without the need for DOSBox, support for high resolutions, etc. People could enjoy playing it now.

Some games, while great, didn't age very well and are a pain to make it run on modern hardware, if a remake was made, those games would receive more love again and more old and new people could enjoy them.

I am also of the opinion that any remake should come with the original game so people can play the classic version anytime they want to.

After all, when art pieces get faded or break, people restore them so newer generations can still appreciate them.
 
While people should appreciate old games for what they are, I don't see a problem with wanting some fresh coat on some of them.
To me, a problem arises when some people took advantage of such situation and introduced an 'enhanced' editions of the game aka Beamdog. A proper remake.... I'm not sure if it has ever been done before, but if it's gonna be like what Beamdog did I'd rather pass. I won't argue the technical and details of what 'enhancements' Beamdog introduced into the games, but the very act of removing access to the original cut of the games is vile and I will never tolerate it.
 
To me, a problem arises when some people took advantage of such situation and introduced an 'enhanced' editions of the game aka Beamdog. A proper remake.... I'm not sure if it has ever been done before, but if it's gonna be like what Beamdog did I'd rather pass. I won't argue the technical and details of what 'enhancements' Beamdog introduced into the games, but the very act of removing access to the original cut of the games is vile and I will never tolerate it.
I hate Beamdog "Enhanced" editions. Why did they have to add and change stuff? If they wanted to add stuff to the base game that wasn't there in the original, then they should have made it optional (have an option when start a new game to enable that content) or put it in a free DLC or something.
I really hate Beamdog for taking advantage of popular and iconic cRPGs and crap on them while calling them "Enhanced" editions. The games are popular and iconic because they are good on their own, no matter how hard you try, you will not be able to add to it while keeping the quality of the original.
Luckily I own the old hardcopies of all the games Beamdog made Enhanced editions of and I also own the originals on GOG.com.

Like I said before, in my opinion remakes should be just that, remake the game while fixing bugs and make it run on newer hardware/software, proofread text and in some cases it could have an option to run with modern graphics (while still having the option to run with the original ones). Don't add or remove stuff that wasn't bugs...
 
Yeah as nice as the old games may be sometimes games really dont age too well. See system shock 1. Other times so long as the remake is faithful (ala black mesa) its nice to see old games as the developers had imagined it and bring it to a newer audience.

Sure its a bit lazier than making something new but sometimes old games could use a new paint job and polish.

I mean Id kill for a remake of system shock 2, deus ex or STALKER. Imagine STALKER with better gun play, all the cut content and with a fresh coat of paint.
 
Star Wars: TIE Fighter needs a remake. Specifically, it's one of the few games that would be really neat in VR.
If that existed I'd already have a VR set and a super expensive joystick and shit.
But you really need a big-ass HOTAS setup and maybe even voice commands (thank Satan that those actually work to some degree nowadays) for this game to work properly.
Just imagine getting to fly a TIE Fighter in nice, crisp VR graphics where you can turn around in a virtual cockpit...
No, the Battlefront DLC doesn't count. It's a start, though.
 
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I recently saw StarCraft HD remaster and was positively surprised by how good it looked.

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They basically just redid the graphics to be crisp and clear for HD monitors, while the underlying game plays the same. I imagine this is easier to pull off with 2D remasters than 3D.


Remastering older 2D graphics games like these would be a dream come true for me. Fallout and other BIS games, Stronghold, Command and Conquer...naturally, this won't happen because:
a) studios that made these games are in most cases long gone;
b) audience for these games in in most cases long gone;
c) this would require financing and a team to redraw tons of original assets which in most cases nobody would do.

One can dream.
 
Old things should be left alone, unless they were badly made failures.

Die By The Sword: Remastered Edition; with 3D mouse/Wii controller support. Treyarch did a fantastic game that offered full 360 degree control of melee attacks & defense... for software based 3D, on the primitive desktops of the day. It hasn't been surpassed. WELL ahead of its time. AFAIK the game calculates damage based on impact force, and to defend, you have to manually dodge or block the path of the weapon with your shield.

A modern remaster could include updated models, and and video modes; make use of modern screen sizes, and shipped with the animation editor.

How many games do you know of (before or since) that shipped with a user's custom animation editor? DBTS let players design their own attack animations from scratch, and chain macros.

Imagine DBTS with Risen/Two World's/Skyrim class visuals; and an online multiplayer arena.
 
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