Well, Per might have more to add, but my personal problems with the UI were:
- I don't like the combat UI a lot. Mostly, the switching between normal, aimed and reloading is clunky, and the aiming interface is a bit non-intuitive (or non-existent, in a way).
- The combat is good, solid TB combat. It's just used too much in pretty long-ish combat sessions like the base or when you have to hunt down those kidnapped people. As much as I like TB combat, I think it, by preference, is meant for short spurts of elite-like combat, sparsely, and often forcing you to think tactically (like in Fallout 1, when you have to save the Brotherhood initiate, or clear the .223 pistol guy's farm). Clearing out an entire base of dozens of rats (or worms, in this case), isn't ideal. I've heard your explanation on this, tho', and it makes sense, I'd just not repeat it myself.
- Also, it might be me, but somehow the start/end combat thing was a bit counter-intuitive. I got it after a while, tho'
- Other than that, it simply takes too long for the search interface screen to pop into view. I click a dead zombie to search his belongings, and it takes quite a few too many seconds before the search interface pops into view. While not a console boy, I think usability here is very important, and it simply takes too long to operate this interface. I'm normally someone who searches every corpse after combat, but I couldn't keep it up this time. Just too slow, gets frustrating.
- I don't like the combat UI a lot. Mostly, the switching between normal, aimed and reloading is clunky, and the aiming interface is a bit non-intuitive (or non-existent, in a way).
- The combat is good, solid TB combat. It's just used too much in pretty long-ish combat sessions like the base or when you have to hunt down those kidnapped people. As much as I like TB combat, I think it, by preference, is meant for short spurts of elite-like combat, sparsely, and often forcing you to think tactically (like in Fallout 1, when you have to save the Brotherhood initiate, or clear the .223 pistol guy's farm). Clearing out an entire base of dozens of rats (or worms, in this case), isn't ideal. I've heard your explanation on this, tho', and it makes sense, I'd just not repeat it myself.
- Also, it might be me, but somehow the start/end combat thing was a bit counter-intuitive. I got it after a while, tho'
- Other than that, it simply takes too long for the search interface screen to pop into view. I click a dead zombie to search his belongings, and it takes quite a few too many seconds before the search interface pops into view. While not a console boy, I think usability here is very important, and it simply takes too long to operate this interface. I'm normally someone who searches every corpse after combat, but I couldn't keep it up this time. Just too slow, gets frustrating.