Wumbology said:
I'm partial to agree with Slav
Well, that certainly stands to reason, seeing as I did outline in the middle of my point that my take on it was not far removed from yours. =J
shihonage said:
In later games this kind of wacky content stopped being easter eggs and became commonplace. That is the key difference, and it is a big one.
While true, another important distinction, which many of the FO2 critics seem to overlook, is that there's a difference between whackiness taking place in the core game and whackiness taking place in the non-canonical areas (such as Special Encounters). While it's absolutely true that FO2 had many more "atmospherically breaking" instances of comedy than its predecessor, was it all contained within the core, canonical game? No.
Although it's certainly true that a considerable deal of it was, such as the "Easter Egg" encounter inside the Broken Hills mine, or T-Ray's dialog with the PC if she happens to be female and happens to seduce him (as well as his subsequent "death" if you keep doing so), and the names of the porn stars advocating Hubology, and Hubology itself. Yes, the list goes on. There was a good deal of instances of such Fourth Wall breaking moments outside of special and hidden encounters, but they were still all very circumstantial and quite well-hidden. How many players were aware of the South Park reference with T-Ray without it being brought to their attention by Per's Ultimate Guide, or other players who learned of it from the same? Most would have never found that reference, just like most would never find the Secret Transaction through the Wright children rather than finishing the Salvatore questline.
While there were indeed all atmosphere breaking, for FO2, many of the critics choose to simply ignore that a large part of that is due to the game's sheer size and scope. Speedruns notwithstanding, how long does it take to beat FO2 versus FO1? The game is just about 4 times the size of its predecessor, with many more choices and alternatives to approach many more quests and sidequests and many more locations than the first game. Practically everyone remembers the Bridge of Death Special Encounter (in which the PC even says in a speech bubble "I feel the sudden urge to make a separate save right now") in FO2 from first-hand experience because it was almost "unavoidable" in 100% of every playthrough, whereas far fewer players remember the Dr. Who Special Encounter of FO1 from experiencing it themselves. But the reason for that is the same as mentioned above; you're playing the game MUCH longer, so that's more opportunities for those many, non-canonical Special Encounters to activate while you travel.
FO2's atmosphere was absolutely more lighthearted than the first game, but it was necessity of the setting, taking place much longer after the Great War, so the grittiness and deadliness required significant trimming. The zany Easter Eggs weren't the single culprit in making the sequel "less" dark (and even then, that's a matter for considerable debate, because I consider FO2 the DARKER of the 2, not the lighter), they merely contributed.