One Bridge Too Few - HELP Needed of a Graphic Artist

Silencer

Night Watchman
Staff member
Admin
We're working on the mod replacing the village of Arroyo with a city after the end game sequence, and we've run into a problem: The bridge. A simple line bridge that had originally lead to Arroyo doesn't seem to match the grandeur of the new city.

So we would like to have it replaced. We could use some help, as we don't have a graphic artist on the team. The task would be to craete a bridge graphic, from scratch or perhaps using the tiles from the San Fran pier.

Of course, anyone willing to assist us would get an honorable mention in the mod credits. If you are able and willing to help give me a PM or mail.
 
OK, I can make FRMs but Im not a real artist (I a wiz at copy and paste in MS paint though!)

So you want a nice metal bridge? If someone draws this I can convert it for you and make sure ts aligned etc...
 
I think these graphics are usually rendered, not drawn.
I'm not going anywhere near a 3D app again -- too many too bad memories tinkering around with 3DSM.
 
SkynetV3 said:
Rendered? What do you mean rendered in a 2D game with sprite graphics?

You don't honestly think all the sprites were drawn by hand just because they are 2D, do you?
 
Wild_qwerty said:
.....If someone draws this I can convert it for you and make sure ts aligned etc...

By "draw" I meant "draw electronicaly" be that render in a 3d app or what ever :)
 
bridge.bmp


hows this? or were you thinking something more high tech?

if'n you can't make it into a frm, i'm sure qwerty would be happy to help.. he's just that kind of guy.. ( someone might have to edit the pictures that make up the gorge though, since they're scenery and do some weird stuff when used with the bridge.... )
 
Well, one can only get that high when it comes to high tech ;) New Arroyo isn't a Protoss colony, after all. I think this suits our needs just fine, broad enough to let carts pass et caetera. I'll let the others know. Thanks ColJack and Wild_Qwerty!
 
Whoa! That looks great ColJack. I'll try anmd take a look at making it into a FRM later tonight when I get home from work.

I guese it will need to be cut into a few different pieces rather tahn one big FRM.
 
Hi, i'm mattness pl and i'm working in the Gen.(RAAISE!) Calleb team (At ease) with jargo and Silencer.
I'm really admired ColJack's work(it really help us to move work further), but after hard discussion we decided that we still one bridge too close :evil:
Right now, the bridge case looks (more less) like this:
1) when Chosen One comes back from Oil Rig he'll see line bridge
2) after some time bridge is upgraded - that's ColJack's bridge
3) And this part is still missing - we want to upgrade bridge to hi-tech metal version

Thanks in advance
PS. Sorry for my English
 
hmmm, sounds good.

Maybe stick a crane next to the bridge to make it look like it is being built...

*EDIT*
I have just emailed a zip file containing the new FRMs to you Siliencer. I have not tested them out yet, so let me know how they go. The bridge has been split into 4 segments.
 
I think they both look great but the second one would probably fit a bit better.

Excellent job ColJack.
 
Then it's settled.

I think the second one fits the bill. A question I would like to ask, though, how does one put it in the mapper?

Oh, and many thanks, you two! Bigalow never forgets! :D
 
This bridge is much better :) thx ColJack.
Do not worry Silencer when Wild_qwerty convert this to FRM i will handle it.
 
Just to be different, I actually like the first one more :) The edge where it joins onto the ground is staggered so that its graddule.

Jargo, have you tried the first one yet? just make sure you run arround the whole bridge when testing the map out. Make sure that the layers are correct etc...

I will start on the new one now, oh and once again ColJack you have done a great job :)
 
:clap: I don't have a clue how you do this, ColJack, but I'm truly amazed. I wish I could do stuff like this as well.

I like the first one better, though (it's more "alive"), but since I don't know anything about this project, I'll just leave it at that.

Don't mind me... :roll:
 
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