One last bit from London

Brother None

This ghoul has seen it all
Orderite
videogaming247 severely tested everyone patience with the way they release the Fallout 3 Q&A, but I guess that's Web 2.0 for you. At least they had the decency to put it all in one place now. We missed the last bit, which also happens to be the only bit with new information.<blockquote>“There’s old roadside diners that you can find, and just different stuff like that. The baseball field is one we haven’t talked about, but you’ll find guys out in the wasteland with baseball bats that’ll attack you.”

Hines showed us both outdoor and “dungeon” style encounters in buildings, and confirmed that the two will be treated differently.

“The outdoor is seamless, so the entire world is non-loading: it’s just one big world to explore,” he said. “The indoor environments we treat separately, so whenever you enter buildings or locations you get a load screen.”

The number of encounters is yet to be fixed, however, and it sounds as though there’s still plenty of “fiddling” going on.

“I don’t actually know how many [encounters] we’ve got, partially because we’ve been adding them and moving them around, and like, this area feels too cluttered, this area needs more stuff to do,” he said.

“We came up recently with new types of random locations to put in the world, just different stuff to come across… The number’s still a bit fluid, but all told there’s just a ton of different locations to find and places to explore.”
</blockquote>Link: Baseball fields and roadside diner encounters revealed on VG247.
 
Brother None said:
“The outdoor is seamless, so the entire world is non-loading: it’s just one big world to explore,” he said. “The indoor environments we treat separately, so whenever you enter buildings or locations you get a load screen.”

GRrrrrrrr.... i was afraid of that... the end of imersion thing :cry:
 
Brother None said:
“There’s old roadside diners that you can find, and just different stuff like that. The baseball field is one we haven’t talked about...

This game actually sounds like it might be fun to go out and explore the wasteland. Also, the pic A Boy and his Dog(forgot where it was, the VD and Dogmeat walking down the street of a bombed out Suburbia)
Looks much more interesting than Oblivion's bland landscapes.

I'm not too sure about pretty much the rest of the game, though.
 
Sometimes, the more I hear 'em talk about what they're adding random stuff to this game, the more this game seems to scream "inconsistent mess! Warning, warning!"

PS: Frith, I wonder, does anyone honestly care about loading screens breaking immersion? It sounds so...PR.
 
Gizmo_Iz_Slug said:
Brother None said:
“There’s old roadside diners that you can find, and just different stuff like that. The baseball field is one we haven’t talked about...

This game actually sounds like it might be fun to go out and explore the wasteland. Also, the pic A Boy and his Dog(forgot where it was, the VD and Dogmeat walking down the street of a bombed out Suburbia)
Looks much more interesting than Oblivion's bland landscapes.

I'm not too sure about pretty much the rest of the game, though.


Certainly, the environments look great and it feels like Bethesda is finally creating an interesting world to explore after failing in practically every TES game.

But really, are we going to see load screens for EVERY building? I'd understand big installations or caves or something, but I hope to god it's not like Oblivion's painful loads.
 
I'm confused. I don't understand how the outdoor area can be seamless and also have random encounters.
 
bazola said:
I'm confused. I don't understand how the outdoor area can be seamless and also have random encounters.

You mean in the sense that random encounters are map encounters? Because I'm fairly sure there's map travel too. There's both. Like Arcanum.
 
The baseball field is one we haven’t talked about, but you’ll find guys out in the wasteland with baseball bats that’ll attack you.

Hope it's not these guys.

art_3316_id_15_mw_520.jpeg
 
ronin84 said:
if it's anything like oblivion or morrowind, then yes, every single building loads.
You'll have to excuse my ignorance since I wouldn't piss on Oblivion if it was on fire, but what does this mean for urban combat? Can one not take refuge in a building, and use cover (windows, holes in walls, doorways etc.) to engage in a firefight with those outside?
 
What they're saying is that there will be some indoor areas that must load, and some, like the elementary school building (I think that's what it is?) that won't have to load. I'd say it just depends on whether the building is bumbed out or not. Or how big it is.

A building like Killian's for instance, would probably have to load. As well as Gizmo's. However, if it's like Oblivion, then hostiles will be able to follow you from one area to the next.
 
Frog said:
Or maybe it will depend on wether its a building or ... dungeon. :look:

Oh, no! Dungeons & Duders

Why not place the interiors somewhere on the large maps where you cant see them(way up in the sky), like in GTA:SA? I dont see why the game should unload the world map, then load a little cottage, then when I leave it has to load the worldmap again.
 
This Magic Moment

This Magic Moment


Was in a book,
published in 1927,
suggest,
nex gen acolytes leave the room for comfort food,
and to warn the swelling misogynists,
this wit was quipped by *a woman* in Oscar Wilde drag.


""... the less we see the more we believe ... ""


-- Seeing -- more, and beliefs can swing or fall either way,
and the best laid plans of mice and market-eers, ""often go awry"".

We're still making shadow puppets on that greek's cave wall,
some scary, some funny,
responding to spoon fed increments of ''belief'' by Pete.

Nurturing belief systems and mass communication,
some call it propaganda, others call it marketing.
and which way will that attitude swing
when another layer of the magic is peeled away.



4too
 
Re: This Magic Moment

4too said:
This Magic Moment


Was in a book,
published in 1927,
suggest,
nex gen acolytes leave the room for comfort food,
and to warn the swelling misogynists,
this wit was quipped by *a woman* in Oscar Wilde drag.


""... the less we see the more we believe ... ""


-- Seeing -- more, and beliefs can swing or fall either way,
and the best laid plans of mice and market-eers, ""often go awry"".

We're still making shadow puppets on that greek's cave wall,
some scary, some funny,
responding to spoon fed increments of ''belief'' by Pete.

Nurturing belief systems and mass communication,
some call it propaganda, others call it marketing.
and which way will that attitude swing
when another layer of the magic is peeled away.



4too

huh??
 
Cimmy said:
You'll have to excuse my ignorance since I wouldn't piss on Oblivion if it was on fire, but what does this mean for urban combat? Can one not take refuge in a building, and use cover (windows, holes in walls, doorways etc.) to engage in a firefight with those outside?

No way. Every building is its own separate area, and what goes outside is 'none of its business'. The only remote interaction would be telepathic guards teleporting inside and Righteously Arresting you for picking up an apple in an empty house.

Toastman said:

Don't spam. And never, ever, EVER quote an entire post just to add an useless one-word comment to it.
 
Yea, you're right, it was stupid...

On topic, I think that separate levels for each building isn't that surprising. Having the whole world and its buildings plus all of every specific building contents loading all at once is a stretch. It would require a lot of ram. Also, I think that the 'telepathic guards' problem isn't relevant in the world of Fallout...
 
Davy Crockett said:
Now all Fallout 3 needs is cutscenes directed by Uwe Boll. :D

Have you ever wanted to go Postal in the wastelands?
Now you've got the chance, only in Fallout 3.

These visions will hunt me from now on...
 
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