One last bit from London

PaladinHeart said:
What they're saying is that there will be some indoor areas that must load, and some, like the elementary school building (I think that's what it is?) that won't have to load. I'd say it just depends on whether the building is bumbed out or not. Or how big it is.

There was a loading screen for the bar you enter, where you meet Mr Burke in Megaton

But during the BoS-Supermutant fight, supermutants stand on higher levels in the ruins. Ruins are outdoors, not separate buildings.
 
Brother None said:
There was a loading screen for the bar you enter, where you meet Mr Burke in Megaton

You speak as if though you've actually seen that yourself. Is the video available somewhere for the public?
 
Now to think of it, wont there be any way to neutralize possible threats, or simply identifying them BEFORE entering (non ruined) building?
What if id like to throw a flashbang trough the window first or maybe plant myself in the window of the opposite building and snipe out everything that moves in the building i'm about to explore?
But i guess that wouldn't be immersive enough and wouldn't stand a chance compared to entering the structure trough the main entrance, screaming and swinging supersledge.


Or maybe, just maybe the loading thing would apply only to structures with no apparent connection (like windows, holes and such) to outer world other than its entrance, like bunkers, vaults, sewers and such.


And one more thought. All in all id accept the loading screen and get into other dimension of the building i just entered, cut from the rest of the world IF i could enter every building or structure there is. i'm getting pissed playing the games that say ' if the doors are closed you don't need to go there '. In other words, if i'm about to wander around the city i want to feel it IS a city, not just a bunch of blocks made in shape of house, put together to make nice urban-like labyrinth.
 
What if id like to throw a flashbang trough the window first or maybe plant myself in the window of the opposite building and snipe out everything that moves in the building i'm about to explore?

It's Fallout, not fucking Counter Strike.
 
Brother None said:
“The indoor environments we treat separately, so whenever you enter buildings or locations you get a load screen.”

i dont like this idea

in gothic for example you dont have any damn load screens even if you enter buidling so why here things are diffrent
 
dev said:
Brother None said:
“The indoor environments we treat separately, so whenever you enter buildings or locations you get a load screen.”

i dont like this idea

in gothic for example you dont have any damn load screens even if you enter buidling so why here things are diffrent
because they made this engine 5 years ago and are too lazy to modify it.

Bethesda are Active Modders, at most.
 
I guess loading screens for each building interior are the IMMURSHION Bethesda keeps yammering on and on about.

At first I really wanted to give this game a fair chance, but I just can't any more.
 
Good thing too...

Not that it really matters, though. Fallout had some LONG loading screens back in the day too...
 
You guys bitch too much, honestly when i played Oblivion I don't remember the loading screens ruining the game for me. I do remember that loading would take FOREVER when i played Fallout. Also i'm pretty sure the loading screen does not apply for hollowed out buildings that you can check for supplies or use for cover. I pre ordered the collectors edition the other day, and it seems like a fun game.
 
VD said:
when i played Oblivion I don't remember the loading screens ruining the game for me.

You're absolutely right. The insipid story, uninspired characters, inexistant dialogues, idiotic NPC behaviour and the game's general 'generic' feel did a better job on ruining it than the loading screens.

I pre ordered the collectors edition the other day, and it seems like a fun game.

I'm certain you'll have loads of fun.
 
Drunky, to me, loading screens are not a big deal. But it's bethesda. They do everything for this new nazi thing- immersion. They talk about it all the time. But then again, their game is full of immersion-breakers. Immortal kids and NPCs, loading screens...
 
Brother None said:
“We came up recently with new types of random locations to put in the world, just different stuff to come across… The number’s still a bit fluid, but all told there’s just a ton of different locations to find and places to explore.”

this sounds a bit odd.

what exactly is a "random location"? is it just a random encounter or are they actual places like buildings and other similarly sized objects within the game that are randomly placed before you start? and then how extensive are they?

I think it would be interesting if the actual topography of the world changed slightly every time you started a new game.

So many questions, wish Beth would start giving out some good answers.
 
Borathian said:
what exactly is a "random location"? is it just a random encounter or are they actual places like buildings and other similarly sized objects within the game that are randomly placed before you start? and then how extensive are they?

I am curious about "technically" how they are doing it, but it sounds from teh description similar to the Random encounters in fallout, though I would IMAGINE that it would make more sense to populate them in the map randomly when you start the game. It would be stupid if a diner was in a place that you had already past 3 times before. Fallout and Fallout 2 could get away with it just randomly appearing during runtime since travel was all abstracted out into map travel.

Though the more I think about it.. it would make even more sense to leave "placeholder" locations that you can insert random encounters in and you actually "roll" for a random encounter prior to the first time you approach the area and one of the random encounters from the "pool" of available ones will fill that location if your luck/chances are right. That would allow "sequenceing" them.. also if you have one you definately want the Player to hit, like Dogmeat. You don't have to worry about the player never wandering to where you located him. As well as like I said.. making sure encounter location 1 appears before location 2.
 
Wooz said:
VD said:
when i played Oblivion I don't remember the loading screens ruining the game for me.

You're absolutely right. The insipid story, uninspired characters, inexistant dialogues, idiotic NPC behaviour and the game's general 'generic' feel did a better job on ruining it than the loading screens.

I pre ordered the collectors edition the other day, and it seems like a fun game.

I'm certain you'll have loads of fun.

The game had its moments its obviously no VTMB or FO but still very enjoyable.

"Loads of fun" thats pretty amusing, you know like a clown.
 
The first time I played Fallout it took about 3 minutes to load each new map (166MHz Pentium, maybe 64K ram). Long loading times might end up being the most Fallout-y thing about Fallout 3.
 
BlockStacker said:
The first time I played Fallout it took about 3 minutes to load each new map (166MHz Pentium, maybe 64K ram). Long loading times might end up being the most Fallout-y thing about Fallout 3.

You have a point there, I used to play FO2 on a 50Mhz Compaq 486 /w Win98. It took exactly 45 minutes to load the game itself, and, besides the random encounters, it was almost unplayable.
I still played the hell out of it. :lol: :lol: :lol:
 
Wooz said:
What if id like to throw a flashbang trough the window first or maybe plant myself in the window of the opposite building and snipe out everything that moves in the building i'm about to explore?

It's Fallout, not fucking Counter Strike.

Right. Perhaps i should use molotov then? ... But i don't see anything wrong with being a sniper though. I think of it more like of being a hunter who survives thanks to his skill, trusted weapon and keeping safe distance.

Besides, that was just some example to general idea and not my main point anyways.
 
Morbus said:
...Not that it really matters, though. Fallout had some LONG loading screens back in the day too...

is one thing to have loadind screen in a game with ISO view and tactical/strategical approach, ur a chess player, u r expecting to change boards/maps or wait for the move of opponent, for games like Heroes, Fallout or RTSs is not a problem having loading screen, u r not in the game ur the pupet master, the guy on command desk...

is another thing to have loadin screen in FPS, when u r actually "in the game"... u running in the game and... suddenly... ooops... whole world vanish and u see... "da Loading Screen".... thats the reason, among others, y i dont like FPS, oblivion etc...

p.s. see gothic, operation flashpoint, hidden and dangerous... some good examples about how to treat a FPS when it comes to loading screen in a big world game
 
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