OnLive

Like earlier posters have stated, this is pretty much an impossible to work 100 percent scenario. Unless they can some how go past hurdles others haven't, than it's pretty much an impossibility.

I don't buy into onlive, so I'll remain skeptical about the idea.
 
They could cut out latency if they developed a way to make information move faster than the speed of light

:look:

Yeah, this is b/s.
 
I bet this thing lasts just long enough for the owners to get a bunch of investors' cash and then book flights to Tijuana.
 
Leon said:
I bet this thing lasts just long enough for the owners to get a bunch of investors' cash and then book flights to Tijuana.
Agreed, it's probably another pump-and-dump scam like The Phantom as it sounds completely nonviable with current common internet speeds.
 
Yeah I mean, I know that Steve Perlman(Ceo) has worked on some great things in the past, its just, well, if he had space age technology backing him up and the world had that same(internet speed wise) it would make sense. But, what the fuck happens if say, your computer disconnects or, you get a lag spike during a single player game?

This service would probably be better for online only games.
 
hehehe...funny stuff:

[youtube]http://www.youtube.com/watch?v=QkPoSMClV1U&eurl=http%3A%2F%2Fwww.ashens.com%2Fblog.html&feature=player_embedded[/youtube]

:lol:
 
OnLive's video gaming tech was sold for less than $5m

Cloud video gaming service OnLive was sold to a venture capital group for just $4.8m (£3m), it has emerged.

The sale - which also involved many of the company's workers losing their jobs, and investors writing off their stakes - took place in August.

Analysts had previously discussed the business being worth as much as $1.8bn. Its rival, Gaikai, was sold to Sony for $380m in July.

So much for the next big thing
 
I do not doubt for a second that this technology is not only the future for gaming, but for all digital entertainment.

It's just that that future is 20 or 30 years from now, if that.
 
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