Pyro, sure here is another couple of tidbits,
Personnel
Slave Taskmaster: 250 Credits ( Can be trained in the Middle School if one is dedicated to training more taskmasters.
Requirements: Must be equipped with either a firearm or cattle prod for slave control.
Veternarian: Will take care of your animals, also can increase birthrates among the Brahmin: 1000 Credits
Buildings
College: 15,000
Function: to raise Experienced education level of employees to Master. For the cost of 5000 credits
Costs: 15,000 Credits, 4 tons tin, 8 tons concrete, 4 tons steel
Time to Educate: 12 IC Months
Granary: 5000
Function: Stores Grain from farms
Costs: 5,000 Credits, 8 tons tin, 4 tons concrete, 2 tons steel
Requirements: 2 basic technicians, 1 basic mechanic, electricty to vent grain dust
Maximum storage: 750 tons Grain
Perishables Storage: 5000
Function: Stores Meat and medicines for later use
Costs: 5,000 Credits, 8 tons tin, 4 tons concrete, 2 tons steel
Requirements Electricity, 2 experienced technicians, 1 experienced mechanic, 1 veternarian, for meat inspection, or one pharmacologist for medicines inspection
Maximum storage: 750 tons Meat or Medicines, not both
Slave Barracks: 2,000 Credits
Function: Acts as mass housing for slave workers
Costs: 3,000 Credits, 5 tons tin, 15 tons concrete, 5 tons steel
Maximum occupants: 50
Gunpowder Factory
Function: Produces basic Slug Throwers up to Hunting rifles. 1st expansion enables production of Assault rifles and Light mg's. 2nd expansion enables production of Miniguns and all the rest of the bullet based weapons.
Costs: 12,000 Credits 100 tons concrete, and 50 tons steel .
Per exp. 10,000 credits 50 tons concrete, and 25 tons steel
Maximum occupancy: 20
Requires: Functioning Weapons Facility
Alchohol Distillery: 8,000 Credits
Function: Produces Booze for ALL Entertainment buildings.
Costs: 8,000 Credits 100 tons concrete, and 50 tons steel .
Maximum occupants: 20
Requires: Grain from a farm, three factory workers and 1 basic technician
Limestone Mine: 8000 Credits
Function: Produces Limestone
Costs: 8,000 Credits 10 tons concrete, and 5 tons steel .
Maximum occupants: 50
Requires: 5 miners, 1 basic technician
Sleazy Brothel: 1500 credits
Function: Acts as morale boost for personnel
Costs: 1,500 Credits, 2 tons tin, 1 ton concrete, .5 tons steel
Maximum occupants: 8 Income depends on number of employees.
Requires: Supply of Booze, One trained civilian minimum
High class Brothel & Bar: 6,500 Credits
Functions: Boosts moral big time, generates income, brings in tourists
Costs: 6,500 Credits, 8 tons tin, 4 tons concrete, 2 tons steel
Maximum occupants: 100 income depends on number of employees
Requires: Supply of Booze, 10 trained civilians, 3 cooks minimum
Waste Treatment Station: 10,000 Credits
Function: Can get enough water out of the ground or reclaimed for up to 3000 people Also decreases chance of disease outbreak
Requires: 5 experienced Technicians and power source
Resources
Methanol:
Requirements: Grain and Methanol Distilleries reqs met:
Time required: One day per worker
Production: 20% per Distillery worker (Of 1 ton) Will supply 5 vehicles for 1 week or .5 ton of Methanol for sale
Cost: Estimated at 5000 credits per ton
Concrete:
Requirements: One (1) ton of Limestone as well as a minimum of five (5) factory workers
Time required: One IC day per ton
Production: 50% per listed requirements above (Of 1 ton)
Factory produced
Salvaged Car:
Requirements: One (1) vehicle factory with all minimum requirements fulfilled for the factory, .5 tons of steel
Time Required: Fourteen IC days
Production: One (1) car per listed requirements above
Cost: Estimated at 5,000
Non-Energy/Gauss Pistols:
Requirements: One (1) Gunpowder Production Factory with all minimum requirements fulfilled for the factory, access to a stable trade route of metal or your own production, and 1/10th ton steel.
Time Required: One IC day per four 10mm Pistol or one 14mm pistols
Income from sale: Estimated at 250 for 10mm pistol (Each), 900 for 14mm pistol (Each)
Kust a tidbit.
Cheers Thorgrimm
Personnel
Slave Taskmaster: 250 Credits ( Can be trained in the Middle School if one is dedicated to training more taskmasters.
Requirements: Must be equipped with either a firearm or cattle prod for slave control.
Veternarian: Will take care of your animals, also can increase birthrates among the Brahmin: 1000 Credits
Buildings
College: 15,000
Function: to raise Experienced education level of employees to Master. For the cost of 5000 credits
Costs: 15,000 Credits, 4 tons tin, 8 tons concrete, 4 tons steel
Time to Educate: 12 IC Months
Granary: 5000
Function: Stores Grain from farms
Costs: 5,000 Credits, 8 tons tin, 4 tons concrete, 2 tons steel
Requirements: 2 basic technicians, 1 basic mechanic, electricty to vent grain dust
Maximum storage: 750 tons Grain
Perishables Storage: 5000
Function: Stores Meat and medicines for later use
Costs: 5,000 Credits, 8 tons tin, 4 tons concrete, 2 tons steel
Requirements Electricity, 2 experienced technicians, 1 experienced mechanic, 1 veternarian, for meat inspection, or one pharmacologist for medicines inspection
Maximum storage: 750 tons Meat or Medicines, not both
Slave Barracks: 2,000 Credits
Function: Acts as mass housing for slave workers
Costs: 3,000 Credits, 5 tons tin, 15 tons concrete, 5 tons steel
Maximum occupants: 50
Gunpowder Factory
Function: Produces basic Slug Throwers up to Hunting rifles. 1st expansion enables production of Assault rifles and Light mg's. 2nd expansion enables production of Miniguns and all the rest of the bullet based weapons.
Costs: 12,000 Credits 100 tons concrete, and 50 tons steel .
Per exp. 10,000 credits 50 tons concrete, and 25 tons steel
Maximum occupancy: 20
Requires: Functioning Weapons Facility
Alchohol Distillery: 8,000 Credits
Function: Produces Booze for ALL Entertainment buildings.
Costs: 8,000 Credits 100 tons concrete, and 50 tons steel .
Maximum occupants: 20
Requires: Grain from a farm, three factory workers and 1 basic technician
Limestone Mine: 8000 Credits
Function: Produces Limestone
Costs: 8,000 Credits 10 tons concrete, and 5 tons steel .
Maximum occupants: 50
Requires: 5 miners, 1 basic technician
Sleazy Brothel: 1500 credits
Function: Acts as morale boost for personnel
Costs: 1,500 Credits, 2 tons tin, 1 ton concrete, .5 tons steel
Maximum occupants: 8 Income depends on number of employees.
Requires: Supply of Booze, One trained civilian minimum
High class Brothel & Bar: 6,500 Credits
Functions: Boosts moral big time, generates income, brings in tourists
Costs: 6,500 Credits, 8 tons tin, 4 tons concrete, 2 tons steel
Maximum occupants: 100 income depends on number of employees
Requires: Supply of Booze, 10 trained civilians, 3 cooks minimum
Waste Treatment Station: 10,000 Credits
Function: Can get enough water out of the ground or reclaimed for up to 3000 people Also decreases chance of disease outbreak
Requires: 5 experienced Technicians and power source
Resources
Methanol:
Requirements: Grain and Methanol Distilleries reqs met:
Time required: One day per worker
Production: 20% per Distillery worker (Of 1 ton) Will supply 5 vehicles for 1 week or .5 ton of Methanol for sale
Cost: Estimated at 5000 credits per ton
Concrete:
Requirements: One (1) ton of Limestone as well as a minimum of five (5) factory workers
Time required: One IC day per ton
Production: 50% per listed requirements above (Of 1 ton)
Factory produced
Salvaged Car:
Requirements: One (1) vehicle factory with all minimum requirements fulfilled for the factory, .5 tons of steel
Time Required: Fourteen IC days
Production: One (1) car per listed requirements above
Cost: Estimated at 5,000
Non-Energy/Gauss Pistols:
Requirements: One (1) Gunpowder Production Factory with all minimum requirements fulfilled for the factory, access to a stable trade route of metal or your own production, and 1/10th ton steel.
Time Required: One IC day per four 10mm Pistol or one 14mm pistols
Income from sale: Estimated at 250 for 10mm pistol (Each), 900 for 14mm pistol (Each)
Kust a tidbit.
Cheers Thorgrimm