I just want to say how great this is due to the WoD setting as opposed to boring ass dead as fuck Fallout. I am a total noob with the dice rolls so I might have some dumb questions since it has been literally twenty years. I take it I can ask those (OOC: as you did when posting in the thread like this)?
Yeah, that's perfectly fine. And don't worry, this is my first time ever DMing so hell, we're all kinda winging it in some way or another (I did actually plot out the campaign before hand though, or at least the first arc).
The dice rolls are simple, I homebrewed the SPECIAL system we're using specifically in the way so that they'd be easy to do. I'll ask you to roll a die, usually it'll be a D20, but sometimes it might be something like a D10 or 2D6 (that means two six sided dice). Then if I ask you to roll "against" one of your stats, like let's say I ask you to roll against your strength stat and you have a Strength of 7. Here's how it would work, 5 is the base number which means you'd just roll the die and that'd be your number, you wouldn't add anything or remove anything. But for every point in strength ABOVE five, you'd add one point to your roll. So let's say you rolled a 10, with a Str of 7, you'd add 2. So 10+2 = 12, which would be your result. If you had a Strength of 3, then you'd subtract two from your roll instead of add, so 10-2 = 8 would be your result.
And yeah, I wouldn't even know where to begin with a Fallout RP. I think for most people here, we've reached the point where Fallout is so fucking played out it's boring. Many of us having been playing Fallout since the
90's. It's like Star Wars. I can't watch anything Star Wars without feeling like I'm going to fall the fuck asleep after thirty minutes.
Shit, I have no idea what I am doing and am just winging it. Though I did play Hunter The Reckoning on the gamecube like 20 years ago.
You're doing great man. Tabletop RP's are usually about being flexible anyway, don't sweat it. One of the things that makes a tabletop RP great is having a great team to play with.
Now I just need to fulfill my end of the bargain and provide a decent DM experience.
EDIT: Also remember, you guys don't necessarily have to
wait your turn. If there's something your character wants to say or do in reaction to what's going on, you can do that.