OOC- Zombie Apocalypse Chapter 2- General Discussion

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@Stompie:
No, Ortega cannot fire. If the creatures get into the motel, he will try to run away. Thayer is able to attack the zombies because his insanity is different.

@Steve:
Lewis has a 35% Rifle skill, and the zombie is 50 yards away, so it's well within his base range. He just loses 5% for the headshot, so his chance to hit is 30%.
 
another sanity question.

In a homicidal rage, could that anger towards.... the undead? (Say if no one els is available for killing?) Or is that just a cut and dry "Kill you're buddies!" and ignore the undead.
 
It could be either - or both. Of course, an insane person might not be able to tell the difference. Even a sane person might not know if just seeing someone from a distance. There's no telling who a homicidal maniac will kill.
 
Ah, then they don't die :wink:

If they're still conscious after the attempt, they can try again. Otherwise, they'll recover from the insanity by the time they awaken. That was something I had been thinking about with Samantha when she had been about to kill herself. There was a chance the bullet wouldn't have done enough damage to kill her if she had fired it, though even then she would likely have needed immediate medical attention to survive.
 
Mr. Handy said:
Also. Cole doesn't yet know that the dead are rising back up, so he wouldn't refer to the creatures as zombies.
he talked to the civies, Handy.

also, any slow moving brainless motherfucker is a zombie. ye know, like mj smoking mofos can be zombies too. ;)


edit: steve, an M203 is a grenade launcher. Lewis is firing a weapon he isn't trained for. if you fumble a roll with that, people will die (most likely just you and anyone standing within 10 yards though ;) ). so be careful please.
 
SuAside said:
edit: steve, an M203 is a grenade launcher. Lewis is firing a weapon he isn't trained for. if you fumble a roll with that, people will die (most likely just you and anyone standing within 10 yards though ;) ). so be careful please.


And here I was hoping to show Cole how my new M203 target practicing was going. You think he could come up and stand next to me :lol:
 
well, at least it hit. however i got a feeling you didnt calc it enterily right. (AoE & all)

(also, aiming a grenade to be a headshot? dude, you're weird)
 
I looked back over the parts where Cole talked to Randall, and there was no mention of the "infected" people being already dead or zombies. As far as I'm aware, the only Warren AFB people who know about that so far (and not all of them believe it) are:
Captain Lereux (from Kimberly)
Lieutenant Malone (from Goldberg)
Javier Ramirez (from Stephanie)
Nathaniel Lewis (from Goldberg)
Alexandria Mikhalin (from Goldberg)
Lieutenant Angela Blanco (from Stephanie)
Zorie Spooner (from Stephanie)
Igor Malanowski (from Goldberg)

Lewis was lucky to hit with the M203. The rules don't specify this, but we've been using Rifle skill to determine whether or not it hits (that's what Mutt, the skinhead with the M-16/203, rolled against). However, as with burst fire, area effect weapons such as grenades cannot be targeted to a specific part of the body. Thus, his chance to hit was 35%. I've been rolling hit locations randomly when someone is caught in a grenade blast or other explosion. Obviously the person is going to be hit in various places, but this is the primary hit location and determines things such as whether a limb is destroyed or if there is a head hit. Also, Alanen was well within the area of effect, so I'll roll a hit location and damage for him as well.

The zombie was hit primarily in the leg, and Alanen was hit in the chest. The zombie has still only taken 3 damage to the head so far, but another 7 will finish it off. Alanen takes 14 damage, but his body armor reduces this by 8, so he only takes 6 damage to the chest. One of the zombie bites was actually on his chest and not his arm. Kevlar still has some effectiveness against hand-to-hand attacks, so that damage would have been reduced, but it does not change the outcome of anything. Thayer's grenade still finished him off.

Fearlessfred, don't forget to roll Sanity for Black since his Spot Hidden roll succeeded, and to take the shot if he doesn't go insane.
 
Yes, that was a good use of the History skill. I already updated the Locations and Weapons thread to indicate that Alice now has the skill checked.
 
Yes, that's the way I've been playing it. Since the M203 is attached under the barrel of the rifle, aiming it is fairly similar. Remember that its rate of fire is 1/3, as it takes two full rounds to reload it.

McCain's shotgun is also attached under the barrel of his M4, but that uses the Shotgun skill because it is loaded with shot. If it were loaded with slugs, then it would use the Rifle skill, however.
 
Mr. Handy said:
Since the M203 is attached under the barrel of the rifle, aiming it is fairly similar.
rofl, not at all :s

Stompie said:
"Sounds like a plan" Replied Hockey, remaining vidgelant. "Do you think Cole's losin' it? Guy dosent seem right."
anyone serving under Cole should know this is just the way he does things. doesn't affect his ability to make decisions or to lead (his men are supposed to be fiercely loyal ;) ).
 
SuAside said:
Mr. Handy said:
Since the M203 is attached under the barrel of the rifle, aiming it is fairly similar.
rofl, not at all :s

Whoops, my goof. :oops: Yes, the M203 fires in an arc, which I had actually mentioned earlier in the story. Grenade Launcher ought to be a separate skill, I suppose, but the guys with the M203s don't have a skill percentage for it listed on their character sheets. The M79 does have its own skill, with a base value of 25%. Either way that roll of 10 is a hit.

Fearlessfred said:
Oops sorry about that. When I first rolled that I thought it said 64. changing it now.

That's okay. Black has now taken out the fourth zombie.

Everyone except Gonzalez has posted, so I plan to update tomorrow.
 
:lol: More or less, SuAside. I'm trying to put my self in Hockey's shoes. When the Appocalypse begins, I'm sure everyone's judgements and trusts will be tried or questioned. Loyalties are more than likely no exception.
 
Mr. Handy,
While looking around the site I noticed that the picture of Alice has been lifted. Maybe the site we had it from went off the air? Anyway I was wondeing if you could get another picture of her or failing that one of Liv Tyler?
Thanks!
-Steve
 
I believe you hosted the picture on Photobucket, and as I mentioned at the time, they purge images stored on their site after a while. If you look back in the character discussion thread you can probably find the link to the original photo. If the original link is dead, we'll have to find another picture. If you rehost it on another site and give me the new link, I can edit it into the character thread. I know Imageshack does not purge old pictures.

I'm writing the next update now. If you haven't found it by the time I have a chance, I'll take a look for it myself. I'm pretty sure we can find the photo again.

EDIT: The image had been one on a website, so I guess the link was broken. I found the picture again and hosted a copy of it on Imageshack, then pasted that link into the Character thread. It works now.
 
We've decided that 7.62mm/.308 ammo does 2d6+4 damage rather than 2d6+3, so the zombie Luke wounded with his M-14 has taken 7 damage rather than 6.

The Remington I mentioned is a rifle, so Alice could hardly put it in her pocket. :wink: Besides, Baldwin has taken it for himself and isn't about to give it to Alice, especially since she already has her own rifle. Steve may have been thinking about the extra .38 revolver he found on Rita. Alice may take this, but keep in mind that her base Handgun skill is only 20%. The .38 is a pretty standard gun. It holds 6 bullets (though it is currently loaded with 2), it has a rate of fire of 2 shots per round (provided they're at the same target), it has a base range of 15 yards (doubled when using precise aim), and its malfunction numbers are 00-00-96. The first number is under normal circumstances. The second is for when the gun is moderately dirty, which it is now. In both cases, it will only malfunction on a 100, and that will typically just mean a dud round or misfire. The third number is for when the gun is extremely dirty.

There's more than one door in the hallway that has yet to be explored. At the far end there are doors on both the left and right sides, across from each other. There is also the open door at the very end of the hall that leads to the guard room and the secret prison, but you may want to explore the other two first. Please specify which door Jim is going for.

So far 12 zombies have been killed and one wounded in the head for 7 damage. There will be another update coming either today or tomorrow.
 
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