is there any way to shut off the automated ending of Fallout Tactics, and continue exploring the map once the main story is over?
ORLY?the forced ending should be something fixed long ago
I really don't understand your motivation. You don't want to mod anything, but need that fix for "open" ending? Errr...oh, im not modding it. i hoped there was allready a fix for it
TwoEyedYum said:I really don't understand your motivation. You don't want to mod anything, but need that fix for "open" ending? Errr...
Meantime, you get nothing special after finishing game. There's no quests, no new enemies, nothing of interest. You always can kill 9000 more mutants or robots BEFORE going to Vault 0.
nopeis there such a fix in existence?
Disagree. FO2 offers MORE than just mindless roaming. FoT is linear.the same way i roam around doing nothing special after finishing FO2.
You aren't dead (signature)im not a modder
Quite strange. Get 1.27 patch, and "FT Tools" will be here.i dont have an editor
TwoEyedYum said:nope
Disagree. FO2 offers MORE than just mindless roaming. FoT is linear.
Quite strange. Get 1.27 patch, and "FT Tools" will be here.
requiem_for_a_starfury said:I've uploaded an edited final mission that'll take you back to the world map after defeating the Calculator. Don't know how long it'll take to get approved though.
My mod allows you to play after defeating the Calculator as long as you don't Donate the brain of your main character, of course you can always donate the brain of one of you squaddies and continue to play, plus there is way more to explore in my mod too...