Dr Fallout
Centurion
The idea of races being predisposed to a certain profession only makes sense in some regards (it's a cultural upbringing, not physical characteristics. Bosmer aren't all good at stealth archery but their culture makes them more common) so I don't see this as a problem. The real problem is getting rid of the classes, which acted as professions. In Skyrim you basically all start as fairly good fighters, fairly good mages, fairly good thieves and etc.
The races give you small bonuses but these are ridiculous because they're so small. If your culture teaches you to be a mage, they're damn not gonna sit down and give you one lesson. Remember, you have like 18 years (12, 13, whatever) before you get a true profession, time enough for your race/culture to teach you skills that's important to them. Yet in Skyrim, you get tiny bonuses which should be bigger, or not exist at all.
a) Their existence means that the race's culture taught you something (let's not pretend ALL Nords are predisposed to two handed combat because... magic?) but didn't even try go the whole hog and barely taught you anything which is stupid.
b) Yet having nothing of it makes the races pointless apart from their abilities (in which case Morrowind rules because it has more and they're more varied).
Basically, what I'm saying is that Skyirm should have made the races MORE predisposed towards something because of cultural upbringing. Hell, you could even do an option to choose a race (and they're ability) and maybe for the skill bonuses, choose either your own race or another's (different cultural upbringing perhaps? Maybe a Dunmer born in the Imperial City, from a long line of Dunmeri Imperials).
The races give you small bonuses but these are ridiculous because they're so small. If your culture teaches you to be a mage, they're damn not gonna sit down and give you one lesson. Remember, you have like 18 years (12, 13, whatever) before you get a true profession, time enough for your race/culture to teach you skills that's important to them. Yet in Skyrim, you get tiny bonuses which should be bigger, or not exist at all.
a) Their existence means that the race's culture taught you something (let's not pretend ALL Nords are predisposed to two handed combat because... magic?) but didn't even try go the whole hog and barely taught you anything which is stupid.
b) Yet having nothing of it makes the races pointless apart from their abilities (in which case Morrowind rules because it has more and they're more varied).
Basically, what I'm saying is that Skyirm should have made the races MORE predisposed towards something because of cultural upbringing. Hell, you could even do an option to choose a race (and they're ability) and maybe for the skill bonuses, choose either your own race or another's (different cultural upbringing perhaps? Maybe a Dunmer born in the Imperial City, from a long line of Dunmeri Imperials).