Dr Fallout
Centurion
It's very fun but yeah... not really good at the strategy.Fair enough. As fun as M&B is, it's definitely not a game known for strategy.
It's very fun but yeah... not really good at the strategy.Fair enough. As fun as M&B is, it's definitely not a game known for strategy.
You're a modder?got me into modding
You're a modder?
Ah cool, well that in itself is no achievement, but hey you still modded some stuff.What I meant was playing mods. I was big into playing mods for Neverwinter Nights, Kotor and Thief fan missions. Now I playing mods for New Vegas and the Dragon Age games.
I made some minor personal mods. Small changes to weapons, armors, character presets and changes to companion's appearance.
Theres also a pretty fun one for Mount & Blade.
The dialogue system in morrowind was horrendous in every aspect. It would've been a great way for books to work in the game because that's what it feels like. Not Like a conversation but like reading a book. By contrast in planescape everyone has a personality. Those that don't; don't get names. In morrowind, everyone has a unique name. As a result most of the dialogue in morrowind is copy/paste which makes every npc feel like just picking up another copy of the same book. Very few interactions in that game feel human at all. Most just feel like an exposition dump.I don't know, the dialogue system in Morrowind is trash if you're looking for choices and consequences, but in itself it's not too bad.
It can't be horrendous in every aspect. It was actually quite well written, but it suffered from being re-used and without any choices. It's not like the dialogue was...The dialogue system in morrowind was horrendous in every aspect. It would've been a great way for books to work in the game because that's what it feels like. Not Like a conversation but like reading a book. By contrast in planescape everyone has a personality. Those that don't; don't get names. In morrowind, everyone has a unique name. As a result most of the dialogue in morrowind is copy/paste which makes every npc feel like just picking up another copy of the same book. Very few interactions in that game feel human at all. Most just feel like an exposition dump.
And that's essential all dialogue I in that game. An exposition dump on the lore. I don't remember any strong unique personalities in morrowind apart from the alm sivi...It can't be horrendous in every aspect. It was actually quite well written, but it suffered from being re-used and without any choices. It's not like the dialogue was...
'Three Houses. One sneak. One magic. One fight.'
It was actually quite good, but suffered from tons of other flaws. It provided interesting reading if you tried to find out about the lore and the world.
Exactly, but that's not bad, especially if you like exposition dumps. Morrowind is the only game I know where I can understand the lore and world without reading a book and merely talking to a normal civilian.And that's essential all dialogue I in that game. An exposition dump on the lore. I don't remember any strong unique personalities in morrowind apart from the alm sivi...
Without reading a book? I've already gone on about how NPCs often feel like books In that game. And you didn't answer.Exactly, but that's not bad, especially if you like exposition dumps. Morrowind is the only game I know where I can understand the lore and world without reading a book and merely talking to a normal civilian.
I have to agree here.I can understand the lore and world without reading a book and merely talking to a normal civilian.
I'll grant you that. Most NPCs tend to have little to no personality (save for some of the more important characters) though I'd argue that no PC in any Elder Scrolls game so far has ever had personality. Oblivion had the same problem and Skyrim was still bland even with longer dialogue lines (and I can't comment on Arena & Daggerfall).As a result the PC has no personality and it's very difficult to give NPC's a strong distinctive personality.
Well I will now. And guess what? I don't actually have a problem with it. It's a farcry from Fallout or Torment, but as long as the dialogue is well written and it's interesting to me... well, I have no problems with it, though I do recognize that it's not really good.Without reading a book? I've already gone on about how NPCs often feel like books In that game. And you didn't answer.
That's fair. Bewtween oblivion and skyrim I can recall 1 NPC having a distinctive personality. (Serana from that BS Dawngaurd DLC).I'll grant you that. Most NPCs tend to have little to no personality (save for some of the more important characters) though I'd argue that no PC in any Elder Scrolls game so far has ever had personality. Oblivion had the same problem and Skyrim was still bland even with longer dialogue lines (and I can't comment on Arena & Daggerfall).