OXM outtakes hit blog

Per

Vault Consort
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The Fallout 3 article in OXM's April issue caused something of a stir back in March. Now a number of questions and answers from the interview with Emil that didn't make it into the article have been posted on a blog. It's a bit of a flashback at this point but there may be something interesting, like sneaking.<blockquote>But that said, I think there’s a level of tension you get with stealth gameplay that you don’t get with anything else. So we started with Oblivion and the stealth system in Fallout is actually a lot more robust than the stealth system in Oblivion. A lot of that has to do with the enemy AI and the different search states that they have. In Oblivion you’re either detected or hidden, now there are stages in between and you’ll know when to be cautious. In Fallout people can be actively searching for you, they’ll actually do the Thief thing and you’ll hear “Where are you? I hear something” and there’s that level of tension there that you didn’t have in Oblivion. You know I was just playing the [Supermart area] fighting the raiders and it’s like a lot of times in Fallout, the feeling is so desperate and you feel like you’re struggling for survival and when you’re sneaking you really feel like “Oh god, don’t find me, please don’t find me”. You’d get that occasionally in Oblivion I think, but for me it actually works better in a post-apocalyptic setting than I thought it would. In Fallout it’s more like the stealth stuff complements your regular gameplay, but it’s definitely a viable approach.</blockquote>Thanks to Ausir.
 
Bethesda should be applauded for fixing their mistakes and bringing their game design up to 1998's standards.

Innovashun.
 
The thing (by the interviewer, not Emil) about stealth being less immersive than going in guns ablaze is pretty idiotic.
 
Per said:
In Fallout it’s more like the stealth stuff complements your regular gameplay, but it’s definitely a viable approach..

in other words:

"In OUR Fallout, you can't just get around without shooting things. I mean, who doesn't want to go around shooting things, right? Violence is fucking funny, man...Todd said it himself!"
 
Cimmerian Nights said:
Bethesda should be applauded for fixing their mistakes and bringing their game design up to 1998's standards.

This type of shit irritates me. You always see people compare an aspect of a "multi-faceted" game to that of a pretty single-faceted game. Yeah, Fallout three may not have as many types of gameplay as some games out there, but it is going to have a pretty good variety of play styles. Sneaking is one, but you can't expect it to get the level of attention as a game that it's WHOLE POINT is sneaking.

If they do get it right, great. If it's not quite as good as thief, well it will probably be a hell of a lot better then some implimentations of sneak including their own in oblivion. So I personally am just happy that they are including other play styles and appearently spending some development resources on improving it from their last implimentation.

I think this is a perfect time to remember how stupid fallouts sneak was, and I am looking forward to a more realistic one (even if it is flawed).
 
Xenophile said:
This type of shit irritates me. You always see people compare an aspect of a "multi-faceted" game to that of a pretty single-faceted game. Yeah, Fallout three may not have as many types of gameplay as some games out there, but it is going to have a pretty good variety of play styles.

Im not sure I follow you. We cant blame Bethesda for making a crappy game, because its "multi-faceted"?
 
Oh yes we can. SPECIALLY considering they have tons of time and resources to make it right. They just choose not too.

And well, about the resources, it may be a moot point, what with all the inexperienced team members and all.
 
Cimmerian Nights said:
Bethesda should be applauded for fixing their mistakes and bringing their game design up to 1998's standards.

Innovashun.

Exactly, it's the same marketing bulshit Bethesda pulled off with Oblivion... "OMG, every NPC has its own schedule, seemingly creating a believable, breathing world!!1one!!" like it was something new and original.

Only not, Gothic 1 did it years before and did it 10 times better.

Same with this sneaking detection stages crap, all done, Thief, Hitman, even Desperados and who know how many other games I'm forgetting.
 
“Oh god, don’t find me, please don’t find me..”

-Stop! Thief!
-How dare you steal from me!
-Stop! Thief!
-How dare you steal from me!
-Stop! Thief!
-How dare you steal from me!

<embed src="http://www.youtube.com/v/cpqfJZe-L5o&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed>

"Oh god..."
 
Ranne said:
<embed src="http://www.youtube.com/v/cpqfJZe-L5o&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed>

"Oh god..."

And people wonder why we don't trust Bethesda's idea of IMMERSHION.

Ironically the phrase "STOP! THIEF!" is what came to mind immediately after I read that Bethesda got the rights to Fallout.
 
Outlander said:
Cimmerian Nights said:
Bethesda should be applauded for fixing their mistakes and bringing their game design up to 1998's standards.

Innovashun.

Exactly, it's the same marketing bulshit Bethesda pulled off with Oblivion... "OMG, every NPC has its own schedule, seemingly creating a believable, breathing world!!1one!!" like it was something new and original.

Only not, Gothic 1 did it years before and did it 10 times better.

Same with this sneaking detection stages crap, all done, Thief, Hitman, even Desperados and who know how many other games I'm forgetting.

Ultima 4 (or maybe it was 5) and onward all had NPC schedules (work, sleep, eat, etc.) and that was 1985 (or 1987).
 
Ixyroth, of course, is right. The whole Radiant AI hype was little more than a basic marketing trick.

The Elder Scrolls IV: Oblivion (2006), from feature list:

This groundbreaking AI system gives Oblivion’s characters full 24/7 schedules and the ability to make their own choices based on the world around them. Non-player characters eat, sleep, and complete goals all on their own.

Oblivion’s features over 1,000non-player characters who come to life like never before with facial animations, lip-synching, and full speech. They even engage in unscripted conversations with each other and you.
(http://pc.gamezone.com/gamesell/p24843.htm)

Ultima V: Warriors of Destiny (1988), back cover (click for the whole image):



"Warriors of Destiny featured much more polished writing [...] and considerably greater detail than previous games. It was the first Ultima to implement a time-of-day system in which the sun rises and sets, and non-player characters follow daily routine schedules." (http://en.wikipedia.org/wiki/Ultima_V:_Warriors_of_Destiny)
 
Glad to hear the Stealth system in Fallout 3 is going to be improved over Oblivion. I had a number of stealth based characters in Oblivion, and it was a pain in the ass to really excel with it. I ended up finding a mod that added different degrees and allowed to re-entering stealth if you got far enough away and didn't make any noise, which really helped.

One more of the things I had to mod in Oblivion that will be fixed in Fallout 3...excellent.
 
Per said:
So we started with Oblivion and the stealth system in Fallout is actually a lot more robust than the stealth system in Oblivion. A lot of that has to do with the enemy AI and the different search states that they have. In Oblivion you’re either detected or hidden, now there are stages in between and you’ll know when to be cautious. In Fallout people can be actively searching for you, they’ll actually do the Thief thing and you’ll hear “Where are you? I hear something” and there’s that level of tension there that you didn’t have in Oblivion.

haha, i bet money that the stealth system in V:TMB is superior to the system in fallout 3.
 
Beelzebud said:
Ranne said:
"http://www.youtube.com/v/cpqfJZe

"Oh god..."

And people wonder why we don't trust Bethesda's idea of IMMERSHION.

Ironically the phrase "STOP! THIEF!" is what came to mind immediately after I read that Bethesda got the rights to Fallout.

Even more immershion!

<embed src="http://www.youtube.com/v/pdxJQ3QFWX8&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed>

So uh, how 'bout them mudcrabs, eh?

http://www.youtube.com/watch?v=fE9BHDZKx5Y
http://www.youtube.com/watch?v=Q_nKBeYib6M&feature=related
http://www.youtube.com/watch?v=CQXdjK6yZFQ (for fun times)
 
grapedog said:
Glad to hear the Stealth system in Fallout 3 is going to be improved over Oblivion. I had a number of stealth based characters in Oblivion, and it was a pain in the ass to really excel with it. I ended up finding a mod that added different degrees and allowed to re-entering stealth if you got far enough away and didn't make any noise, which really helped.

One more of the things I had to mod in Oblivion that will be fixed in Fallout 3...excellent.

I agree.

Despite all the negativity here, I'm actually glad that they're trying to improve some of the aspects of the game, based on some of the glaring problems with Oblivion.

The sneaking in the original FO games was terrible, so it'll be interesting to get a Fallout with a chance to possibly be a sneaky style character.
 
rcorporon said:
grapedog said:
Glad to hear the Stealth system in Fallout 3 is going to be improved over Oblivion. I had a number of stealth based characters in Oblivion, and it was a pain in the ass to really excel with it. I ended up finding a mod that added different degrees and allowed to re-entering stealth if you got far enough away and didn't make any noise, which really helped.

One more of the things I had to mod in Oblivion that will be fixed in Fallout 3...excellent.

I agree.

Despite all the negativity here, I'm actually glad that they're trying to improve some of the aspects of the game, based on some of the glaring problems with Oblivion.

The sneaking in the original FO games was terrible, so it'll be interesting to get a Fallout with a chance to possibly be a sneaky style character.

We shall see. The key word here is trying, but in Bethseda's case, they certainly don't try too much.
 
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