OXM responds to the Fallout community

Discussion in 'NMA News and Information' started by Sander, Feb 18, 2010.

  1. Ausdoerrt

    Ausdoerrt I should set a custom tit

    Oct 28, 2008
    Best PRINCIPLE, mind you, but not best inventory overall. Dungeon Siege certainly was a lot better, although the "extra-dimensional pocket" aspect of both of them (aka no weight limit) certainly sucked. Still, I like the idea that a set of armor should take more space in your pack than a potion.
     
  2. jero cvmi

    jero cvmi Look, Ma! Two Heads!

    399
    Oct 8, 2008
    A newschool style consolified inventory system that worked very well for console as well as for PC was KOTOR2's. If fallout 3 followed that paradigm it would be so much better.
     
  3. Jet1337

    Jet1337 It Wandered In From the Wastes

    195
    Aug 27, 2009
    I think they should use RE4's inventory system.
     
  4. SharkClub

    SharkClub Sonny, I Watched the Vault Bein' Built!

    Dec 6, 2008
    You mean Deus Ex's inventory system.
     
  5. UniversalWolf

    UniversalWolf eaten by a grue.

    Aug 28, 2005
    Correct. I paraphrase in saying the creators of the original show described Sontarans as brown turds in space suits. :mrgreen:
     
  6. Alphadrop

    Alphadrop A right proper chap.

    Aug 21, 2008
    I used to think they were based of potatos.
     
  7. coliphorbs

    coliphorbs Look, Ma! Two Heads!

    330
    Jun 2, 2008
    Ultima VIII inventory system?

    *dodges rocks*
     
  8. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    THe thing is, if you give the characters in Diablo a to big inventory they could use it to stack all kind of charms and other equipment in it to increasee stats. Its not like I have any issues with that since at some point everyone is doing that ... but how well would it be if you could carry around 100 of them. I think the limitation in the invetory is needed for a game like Diablo. Or one has to remove the chams or give them a "seperate invetory".
     
  9. patriot_41

    patriot_41 Where'd That 6th Toe Come From?

    478
    Mar 8, 2008
    The original Diablo (meaning Diablo 1) had no charms. And the inventory system was better than in D2, because it was simpler and smaller. How many full plate armors can you carry? I mean really? Even if you have a sword that gives you superhuman strength?
     
  10. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    A endless big inventory in the diablo games would have killed an essential part of the game.
     
  11. Jet1337

    Jet1337 It Wandered In From the Wastes

    195
    Aug 27, 2009
    How about the recent Alone in the Dark ( I think ) inventory system modified so depending on what you wear determines how much you can realistically carry?
     
  12. Lingwei

    Lingwei It Wandered In From the Wastes

    142
    Mar 5, 2008
    Lovely. Lie to your readers because you don't think the relevant information would interest them.

    To think they have the gall to even call themselves 'journalists'. Imagine trying to tell the editor of a newspaper that something is so but that you think you should lie about it because it wouldn't be interesting to your readers. You'd be told to clear your desk by the end of the hour.

    These hacks wouldn't last two days in a real publication.
     
  13. draeke

    draeke It Wandered In From the Wastes

    193
    Dec 2, 2005
    Ya, that 'extremely slow intro' you're referring to is what sets the purpose, depth of game i.e. "epicness," and mood. I guess not extremely important when you play FPS' like BethO3 and twitch-kiddy Oblivion type stuff, but when you're sole gaming experience is post 2005+ 'shoot-kill-loot' then no surprise. I am impressed that you took the time to play both FO1/2 but 'unintuitive interface' it was not thankfully. I thought in more post-apoc terms when playing which were weight/value, and I'm probably one of the few but thought that aspect added to the game. If Fallout doesn't 'pop' for your brother right off the bat then I'd suggest he stick to trigger-happy type stuff w/ 'splosions and leave Fallout alone.
     
  14. SharkClub

    SharkClub Sonny, I Watched the Vault Bein' Built!

    Dec 6, 2008
    Hah, then you look at Fallout 3 and realize that every time you start a new game you have to go through the half-an-hour process of getting out of the tedious tutorial Vault. :lol:

    Talk about a slow intro.
     
  15. Jet1337

    Jet1337 It Wandered In From the Wastes

    195
    Aug 27, 2009
    Not really. The game automatically saves right when you exit the vault so you can re-edit your character before stepping out. If it's your first time, it shouldn't take more than 10 minutes.
     
  16. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    What do I care how many Platearmors one can carry really. Its not like one can come with a "realistic" inventory to Diablo 2. And I doubt its fans really want that either.

    Exactly.!
     
  17. Ausdoerrt

    Ausdoerrt I should set a custom tit

    Oct 28, 2008
    You mean, spamming town portal scrolls to sell all the loot? :lol:
     
  18. UncannyGarlic

    UncannyGarlic Sonny, I Watched the Vault Bein' Built!

    Feb 6, 2008
    Besides charms being a bad idea regardless, they simply could have limited how many you could have equiped at a time (have charm slots). Besides charms, hell even with charms, the game would do better with a bigger inventory. I mean do you really enjoy the frequent trips to town for the sake of emptying your inventory or the arbitrarily small stash?

    Which was what, having to constantly go to town to sell crap and forcing people to make new characters (or hack) in order to have extra storage space for the items that they did want to keep? Most of what is stored is gems and jewels, equipment doesn't do much good to store unless you plan on transferring it to another character, which simply speeds up progression for that character.

    Assuming that you keep a save there which people never do the first time they play through. Besides which, it's still shit design and you should be allowed to skip the tutorial (same problem existed in Oblivion and was actually made worse for FO3, despite complaints).
     
  19. Surf Solar

    Surf Solar So Old I'm Losing Radiation Signs

    Aug 20, 2009
     
  20. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    You have to think about what you want to keep and what not. That's it. You can't just pick up everything and then keep it for the rest of your life, because maybe it can become cool some day in the future. You can either place it in your chest (D2) or you screw it and I see no problem in this. Found an item that looks very interesting, but you don't have any free room? Then think about what else you might could send to junk.
    Yeah, sometimes it is shit, but it's still a part of the game. And IMO it would be pretty shitty, if I could simply pick up everything until I go back into town after 3 hours and scroll through 10 inventory pages, selling every shit for 5 gold, even tho' it makes no real sense.

    There is a D2 mod, called "plugy". It gives you a endless big chest and as far as I could see, it totally destroys the balance of the game. You simply place every shit into the chest and after some time, it's so full, but you don't want to delete or sell something... Still, it makes no sense, because most of the items are "outdated" fast anyway.

    Yeah. I don't see a problem in that.