Arr0nax said:
I don't agree with you. Boobs and action are part of what made Vampires a great game, and more than anything a unique game with a personality, different than the regular isometric RPG model that every fallout fan enjoy.
I didn't say anything on the contrary now, did I?
Now matter how many times I see this happen, I'm still surprised that people can't understand how "boobs and actions" can be prejudicial to any game, even though the game may take benefit from them. In Vampire's case, it's the pure and simple matter of how much it costs to create "boobs and action" that increased the budget they needed to make the game. At the same time, the level of exposure rose, which opened way for piracy. Together with the bad business move of releasing Vampire at the same time as HL2 (which wouldn't be a bad business move if it weren't for the "boobs and action", mind you), it killed the game and eventually the company.
Arr0nax said:
Besides, your argument that Vampires failed because it satisfied to market exigences is a bit wobbly to say the least...
You have the mind of a businessman. The same kind of mind of the guys in the head of Microsoft and all of those companies that are now dwindling with the recession.
"Market exigences". First of all, the market is segmented, and, because of that, any studio can CHOOSE which exigences to satisfy by choosing the market they aim to. And, accordingly, they shape their budget depending on the size of the market and its saturation.
Vampire could be aimed at a market that, although smaller, was and is way less saturated than the market it actually aimed at. And, before you embarrass yourself, let me clarify that the market a game is aimed at is not defined by the kind of game it's designed to be, but by the kind of game it APPEARS to be. Vampire appears to be an action game with boobs and terror, and the people who like that stuff are the people the game is aimed at. No matter how much "informative marketing" you spend money on, you won't change how people perceive the game in any significant way.