PA-RPG Tech Demo Release

The Vault Dweller

always looking for water.
Khan FurSainty said:
Played it a little. Can't say that i am impressed. The interface is what really kills it for me. It's just too generic.

it's just a tech demo, i'm sure they will improve it
 
bog said:
Khan FurSainty said:
Played it a little. Can't say that i am impressed. The interface is what really kills it for me. It's just too generic.

it's just a tech demo, i'm sure they will improve it
Yep, the current interface is a placeholder. We ran out of active devs in the last weeks and decided to rather ship what we have, hoping to attract new contributors.

And thanks for the news coverage :-)

Also keep the preamble release text in mind:
PARPG techdemo 1 preamble said:
This preamble has been written to give you an upfront overview of the current status of the project. In the last months the project slowed down considerably and we basically decided that we’ll rather release what we have right now instead of trying to implement more features and add more content, risking to collapse before we reach the finish line of the first release.

This said: we didn’t manage to fix a number of bugs and didn’t reach the original aim to implement a couple of quests that you can actually play through. You can walk around, talk to other characters, change to different (placeholder) maps, listen to background audio tracks and play around with the settings. That’s it. It’s possible that this is the first and last official PARPG release due the issues we are facing lately. Hopefully this release will help to attract some fresh blood that will get the project back on track. If not, it was at least fun for us to spend a year of our life on such a project and release what we have achieved to the public. And move on after that.
 
"You are as cold as... well, everything."

Promising, I think. But... well...
 
Was fairly interesting, I thought it was quite good for a technical demo. Like someone else said interface was generic, but it was just a tech demo, looking forward to more in the future, I'll be sure to keep and eye on this. I have a hard on for open source so...
 
The things accomplished in this demo may appear simple but they take a lot of damn work. We are used to taking a lot of things for granted.
 
Am I the only one who upon looking at the thread's title immediately though that the tech demo in question was Troika's PA RPG?

Anyway. It looks promising. I'll give it a try.
 
Looking good so far, too bad I'm no codemunkey or I would gladly sign up.

Just below AoD on my own "can't-wait-o-meter". Not really fair since AoD has been in progress a lot longer afaik. But PARPGs setting is defenitely more appealing to me.

Keep it up, and don't let this glittering gem of hope die out on us! :)
 
mvBarracuda said:
We ran out of active devs in the last weeks and decided to rather ship what we have, hoping to attract new contributors.
They have a Help Wanted page on their blog, that anyone interested in can take a look at. The positions are Python game programmer, 2d graphics artist, 3d graphics artist, Audio effects engineer, and Audio composer.

They probably will at least consider you even if you are just blooming in your qualifications, as long as you are willing to make the time commitment (I don't know what that is, but probably a few hours every other day).

The similarly themed page on their wiki is out of date as they are obviously full steam ahead with FIFE, which although a fairly capable engine now is still in development at version 0.3.0. FIFE also has their own Help Wanted section.
 
Troika freakin rocked. I can't imagine how a company could die after making vampire masquerade bloodlines. That was such an awesome game. Anyways.

THis game wanted to install like 4 different programs and then I couldnt find the folder to the run the executable. I thought about searching for it and then said fuck it. I deleted openAL and other crap and then made a bowl of shredded wheat with dried blueberries I get at a health food store. Not the ones packed in oil, I hate those, just dried.
 
el_jefe_of_ny said:
THis game wanted to install like 4 different programs and then I couldnt find the folder to the run the executable. I thought about searching for it and then said fuck it.

is it that hard to take a look at the readme file? there is no executable, you run a python script
 
el_jefe_of_ny said:
Troika freakin rocked. I can't imagine how a company could die after making vampire masquerade bloodlines. That was such an awesome game. Anyways.
I can, actually. The publishing industry killed any company that did not have at least something in their games to aim for kids (in Vampire's case it was boobs and action and graphics) and Troika killed themselves by complying to those rules. That, and a load of other things, but in my view, mostly that. Their previous two games were pretty successful (about as much as Vampire was, to be honest?) and they did not have boobs and graphics to cater to the kiddies. It strikes as more than a coincidence to me.

Interplay went down the same route, besides.

More than a coincidence. Again. In my opinion, at least. I'm far from being well versed in the history of Troika. Just a dumb fan here. But for the most part it's "to hell with it all" as the whole industry drowns in the "progress" it embraces. I have no expectations whatsoever from seeing a game worth 50 bucks coming from the mainstream anymore. Well, apart maybe from what Blizzard does, but they're games are like my guilty pleasure :P Apart from being obviously well executed games, they aren't exactly my piece of chocolate, but I keep coming back for them over and over again. Not WoW, of course, me having a life and all. And not Diablo anymore either, now that I found about muling software...
 
Morbus said:
The publishing industry killed any company that did not have at least something in their games to aim for kids (in Vampire's case it was boobs and action and graphics) and Troika killed themselves by complying to those rules.
I don't agree with you. Boobs and action are part of what made Vampires a great game, and more than anything a unique game with a personality, different than the regular isometric RPG model that every fallout fan enjoy. More mature, more immersive, more scary. A hybrid, and pretty rock solid.
If you look at the first part of the game there is just this, boobs and action, yet it's one of the most memorable game moments of my life, way more than arcanum. The second part of the game doesn't invalidate the action concept because it worked fine in the first part.
Also, making a Vampires game without boobs would have been like making a Fallout game without prostitutes.

If you don't like first person view or action I'm fine with that, but don't come say that they did it that way just because it was what the industry demanded. They made the game action-oriented and first person and it's completely coherent with the game world because they set it out like that. Unlike Fallout 3 which started as a top-down isometric setting.

Besides, your argument that Vampires failed because it satisfied to market exigences is a bit wobbly to say the least...
Vampires failed because it was an incredibly unfinished and buggy game. End of the story.
 
Arr0nax said:
I don't agree with you. Boobs and action are part of what made Vampires a great game, and more than anything a unique game with a personality, different than the regular isometric RPG model that every fallout fan enjoy.
I didn't say anything on the contrary now, did I?

Now matter how many times I see this happen, I'm still surprised that people can't understand how "boobs and actions" can be prejudicial to any game, even though the game may take benefit from them. In Vampire's case, it's the pure and simple matter of how much it costs to create "boobs and action" that increased the budget they needed to make the game. At the same time, the level of exposure rose, which opened way for piracy. Together with the bad business move of releasing Vampire at the same time as HL2 (which wouldn't be a bad business move if it weren't for the "boobs and action", mind you), it killed the game and eventually the company.

Arr0nax said:
Besides, your argument that Vampires failed because it satisfied to market exigences is a bit wobbly to say the least...
You have the mind of a businessman. The same kind of mind of the guys in the head of Microsoft and all of those companies that are now dwindling with the recession.

"Market exigences". First of all, the market is segmented, and, because of that, any studio can CHOOSE which exigences to satisfy by choosing the market they aim to. And, accordingly, they shape their budget depending on the size of the market and its saturation.

Vampire could be aimed at a market that, although smaller, was and is way less saturated than the market it actually aimed at. And, before you embarrass yourself, let me clarify that the market a game is aimed at is not defined by the kind of game it's designed to be, but by the kind of game it APPEARS to be. Vampire appears to be an action game with boobs and terror, and the people who like that stuff are the people the game is aimed at. No matter how much "informative marketing" you spend money on, you won't change how people perceive the game in any significant way.
 
Wasn't Vampire a sacrifice to the HL2 engine?
Granted despite it's age the engine is still the best for facial animations and good for gloomy sections but the original Vampire release had a lot of problems of using a very early (like first?) version of it and it was pretty badly optimised (incredible long load times).

It was a good game but for Troika it was too little, too late (and they didn't have a good distrubution deal to earn much)



Sometimes I wish they (Troika) had kept their worlds smaller and more organised and more polished instead of big, innovative and buggy. Yes they would not be different from other developers but they would still be here. :(
 
I know why I didn't buy the game in 2004, and that is because I read a review, probably from Gamespot, which criticized the action gameplay for not featuring tight controls and also criticized the setting for making Santa Monica, CA seem depopulated in the extreme (very few random people walking around). After reading the review (which probably glossed over most of the game's strengths) I didn't think it was worth my $50.

Not terribly into vampires, prior to reading the review my main interest in the game was that it was a game utilizing the (then) state of the art Source engine and had a different setting. Had I been a more informed at the time and known that Troika was run by some of the brilliant people behind Fallout, I might have considered getting it in spite of the reviews.
 
Back
Top