ATM, I think Power Of The Atom is a great quest but it is a bit too short and easy.
Here are my basic ideas:
-Add a pre-requisite quest to both Lucas Simms (Sheriff) and Burke which you must complete for them to trust you. [Any ideas on what these should be that would make sense?]
-Perhaps have it if you do Burke's quest Simms approaches you and is suspicious, and if you do Simms' quest the Church Of The Atom approach and warn you not to touch the bomb.
-Then have it where if you choose to disarm the bomb, you are attacked by the bomb worshipers and must kill their leader (or perhaps with the option of a speech challenge). And if you choose to arm the bomb, Lucas Simms catches you and duels you.
Maybe if you report Burke, have something on his body which suggests Tenpenny commissioned the attack [Maybe remove the part where he kills Simms - or give a greater opportunity to save him] and have a good quest where you must assassinate Tenpenny. Also, add some sort of logical story why Tenpenny wants to do it, to be revealed whichever path you take.
Some minor improvements could make this quest one of the best in any RPG and very memorable. I'll take a look at what needs to be done specifically with the G.E.C.K this weekend, pelase post your ideas though so we know exactly what people would like to change.
From the responses on BethSoft, I was also thinking:
Simms could ask you to investigate a few minor problems. A Large pack of Radscorpions in a nearby cave that has killed a group of foragers, or maybe someones gone missing while out exploring.
Then follow that up with some local raiders have been making trouble and he asks you to go to their hideout and get rid of them. Obviously he can't do this because he has to stay in Megaton to "keep an eye on things" (This sets up "The Power of the Atom" properly.
After which he says he's concerned about the bomb, and has heard rumours someone is planning to detonate it. He then asks you to:
1. Find out who is planning this deed and report to him (& take part in his arrest)
2. Find the means to deactivate the bomb so the risk is completely stopped
3. Speak to the members of the Church of the Atom and try to make them see sense ~ That the bomb needs to be deactivated for the safety of everyone in the area.
Here are my basic ideas:
-Add a pre-requisite quest to both Lucas Simms (Sheriff) and Burke which you must complete for them to trust you. [Any ideas on what these should be that would make sense?]
-Perhaps have it if you do Burke's quest Simms approaches you and is suspicious, and if you do Simms' quest the Church Of The Atom approach and warn you not to touch the bomb.
-Then have it where if you choose to disarm the bomb, you are attacked by the bomb worshipers and must kill their leader (or perhaps with the option of a speech challenge). And if you choose to arm the bomb, Lucas Simms catches you and duels you.
Maybe if you report Burke, have something on his body which suggests Tenpenny commissioned the attack [Maybe remove the part where he kills Simms - or give a greater opportunity to save him] and have a good quest where you must assassinate Tenpenny. Also, add some sort of logical story why Tenpenny wants to do it, to be revealed whichever path you take.
Some minor improvements could make this quest one of the best in any RPG and very memorable. I'll take a look at what needs to be done specifically with the G.E.C.K this weekend, pelase post your ideas though so we know exactly what people would like to change.
From the responses on BethSoft, I was also thinking:
Simms could ask you to investigate a few minor problems. A Large pack of Radscorpions in a nearby cave that has killed a group of foragers, or maybe someones gone missing while out exploring.
Then follow that up with some local raiders have been making trouble and he asks you to go to their hideout and get rid of them. Obviously he can't do this because he has to stay in Megaton to "keep an eye on things" (This sets up "The Power of the Atom" properly.
After which he says he's concerned about the bomb, and has heard rumours someone is planning to detonate it. He then asks you to:
1. Find out who is planning this deed and report to him (& take part in his arrest)
2. Find the means to deactivate the bomb so the risk is completely stopped
3. Speak to the members of the Church of the Atom and try to make them see sense ~ That the bomb needs to be deactivated for the safety of everyone in the area.