Patches for Fallout 2

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Got it. :)

By the way anyone knows how to take screenshots from movies is Fallout2?

I'm trying to get the Enclave destruction-mushroom cloud for President's ending.
 
You probably have already figured out some smart way with capturing screenshots from FALLOUTmovies, but I say this anyway:
I would use MVE2Avi v2.3 (founded here in NMA) with parameter -nosave (unless you want some large AVIs). Then just use PrintScrn. This way you don't have to go to the game and the colours are correct in the shots...
 
bugs:

Go to the Klamath trapper town and talk to Slim Picket. Ask him about trapping geckos. He'll ask either $50 or $100 for teaching, but due to a glitch you actually get money instead of losing it.

Den's "collect money from Fred" quest. After finishing this quest and talking to Fred again when he wins the jackpot and he's clothing changes. You were supposed to get different rewards from Fred - $500, $1000 or the full $2000 plus stuff - depending on how much money you let him keep and what you said to him. However, a scripting glitch ensures you'll always get the best reward.

missing items:

Neural Interface
Smith cool item
car fuel cell

About the map I send you, there is still two little thinks:

First, Connar has a wrong type of ammo for his weapon, he should have 9mm ball's. Can you change it?

Second, nearly always when I kill the first monsters near the exit grid, the half of village turns hostile. Does this require scripting to have villagers neutral while killing the monsters.
 
Missing items:

I'll try to put somewhere the neural interface and smith's cool item (which you should get from Smith in VC instead of the desert eagle). I don't know for the car fuel cell.

As for the map:

Sure, I'll fix Connar's 9mm balls :wink: and look into the scripts of the villagers but I can't promise I'll fix them.

I'm currently working on the Enclave Mod which will allow to start your game as the Enclave soldier and fight against mutants and BoS so I don't know when the 1.04 patch will be released.
 
What Neural interface is that then? I don't remember any Neural interface in the items list, with or without an frm. There's the pipboy medical upgrade you get from Renesco, the Lingual upgrade you get from Mrs Bishop and the Psychic Nulllifier left over from Fallout, but I don't remember no Neural Interface.
 
It has the same pic as the psychic nuliffier from F1. It's description says something about a plug to the computer so I think it was supposed to be used in VC, San Fran or the Enclave.
 
Oh boy! ou can download the UK and american versions of the Fallout2 unofficial patch at http://www.nma-fallout.com/files/fo2/patch/f2patch1.04.zip
and the polish version at http://www.nma-fallout.com/files/fo2/patch/f2patch1.04-pl1.zip .

Here are some of the new features Locutus put in:
- The armor class is back to normal
- Adv. Power Armor MKII now weights 40 pounds
- Changed the capacity of expanded assault rifle, expanded Desert Eagle and .44 Magnum (SpeedLoader) back to normal
- Decreased the reloading of the .44 Magnum (SpeedLoader) to 1AP
- Fixed a bug that caused the game to crash when you wanted to see the Autodoc Enhanced hit points, Autodoc Enhanced hit points II, Autodoc Lowered hit points and Autodoc Lowered hit points II
- Fixed a bug that enabled you to go thru certain walls in Hubologist's Base and Cat's Paw
- Children added (UK version only)
- Fixed a bug from 1.03 version which called the Shi computer place Brotherhood Base
- Now you're unable to get the loot from the four boxes in Broken Hills
- Dave Handy now has the Trophy of Recognition
- Changed the lit flares to normal ones (Hubologist's Base)
- Changed many maps (Klamath, Den, Gecko, Broken Hills, NCR, San Francisco, The Enclave)
- Dead Enclave Guard from Klamath now has dog tags instead of the keycard
- Removed one wanamingo from the mine
- Removed the useless laser tripwire in SAD
- The Radscorpion Limbs from Klamath have been removed
- Removed the blue keycard from the Gecko's power plant
- Removed the Excavator Chip from Redding's mine
- Changed the names of some objects
- Added more items in San Francisco and Broken Hills
- The rubber doll from Broken Hills has been removed
- Brotherhood Bases in the Den and NCR are now equipped
- Holy Hand Grenade CAN be found now
- Cafe of Broken Dreams no longer repops after being found
- You now need to be on level six to found the Cafe
- Now it is easier to get the red memory module
- Changed the Pathfinder and Master Trader perk information
- The lit flare now does a little more damage
- You can now punch with Gold Nugged, Uranium Ore and Refined Uranium Ore
- Military Base is now medium sized
- Now Marcus can throw grenades
- The Armor Piercing ammo now works correctly
- T-Ray now has some batteries for sale
- A fix in Bishop's dialogue
- Changed the weaponry of Buster's guards in NCR
- Small changes in the junkies dialogue
- Removed the Request Form from Harold's desk
- Now Wooz has some items for sale
- Added a Doctor's Bag on Lenny's shelf
- Removed the yellow keycard from Percy's place
- Removed the Bio Med Gel from the third level of SAD
- Removed the Auto Repair System from SAD
- Now Vault 15 looks more like in FO1
- Whiskey Bob now tells you he gives you $55
- Added some new items
- Added some new characters
- Beer now weights 1 pound
- Fixed a bug that prevented you from getting the best ending for Gecko
- Added a new ending for Vault 13
- Mirrored shades and flowers now weight nothing
- Party Members now change thier appearance when wearing armor
- Added the Zip Gun and Phazer weapons
- Lenny is now armed with a Zip Gun
- Changed the mysterious stranger person
- Now you can also skin the fire geckos
- Compatibility with the US version
- Now everything is in one file
- Many more changes and fixes

You`re the man Locutus 8)
 
Cool. The F2 patches are out there. Now it's time for a break and after that we'll gonna take care of patching Fallout1.

Oh and by the way. These are not the final versions. I will probably some day release the 1.05. :P
 
I got the patch to work but it seems that not all the listed fixxed stuff are in it. I know the mod works because the dead enclave in klamath has a dogtag.
But in Vault city after the plow mission I still get the desert eagle. Also the The Radscorpion Limbs from Klamath arnt removed. So there might be other things that arnt fixxed

Im running the UK version. Any idea what could couse this ?

I installed the game. Putted the patch000, fallout.exe out uk map and the art map into the fallout 2 map.
 
I have the patch installed (UK version). I used a Falche editor to boost my character a little to try things out (yes, I know its a bit lame :) ). Might not be such a good idea to use this editor. I've found a few glitches in the Den.

I got the money off Fred (for Rebecca) twice and managed to kill and rob Flick twice.

I bought Vic out and got him and Sulik to put on leather jackets. You can't tell them apart and the game crashed when I tried to move to the other part of town.

My fault for using the editor. Just letting everybody know.
 
- The armor class is back to normal
Back to normal from what?

- Changed the capacity of expanded assault rifle, expanded Desert Eagle and .44 Magnum (SpeedLoader) back to normal
Again back to normal from what?

- Decreased the reloading of the .44 Magnum (SpeedLoader) to 1AP
It was already 1AP

- Now you're unable to get the loot from the four boxes in Broken Hills
- Dave Handy now has the Trophy of Recognition
- Changed the lit flares to normal ones (Hubologist's Base)
- Changed many maps (Klamath, Den, Gecko, Broken Hills, NCR, San Francisco, The Enclave)
- Dead Enclave Guard from Klamath now has dog tags instead of the keycard
- Removed one wanamingo from the mine
- Removed the useless laser tripwire in SAD
- The Radscorpion Limbs from Klamath have been removed
- Removed the blue keycard from the Gecko's power plant
- Removed the Excavator Chip from Redding's mine
- Changed the names of some objects
- Added more items in San Francisco and Broken Hills
- The rubber doll from Broken Hills has been removed
Why, why, and why? Stuff like the Rubber doll are part of a in town quest, taking away means you now have to go to New Reno to find one, that's a lot of effort to find to complete a minor quest. The laser tripwire isn't useless, either it catches your NPCs or it forces you to take the side routes.


- Military Base is now medium sized
Medium sized compared to what?

- Now Marcus can throw grenades
- The Armor Piercing ammo now works correctly
- T-Ray now has some batteries for sale
- A fix in Bishop's dialogue
- Changed the weaponry of Buster's guards in NCR
- Small changes in the junkies dialogue
- Removed the Request Form from Harold's desk
- Now Wooz has some items for sale
- Added a Doctor's Bag on Lenny's shelf
- Removed the yellow keycard from Percy's place
- Removed the Bio Med Gel from the third level of SAD
- Removed the Auto Repair System from SAD
- Now Vault 15 looks more like in FO1
- Whiskey Bob now tells you he gives you $55
- Added some new items
- Added some new characters
- Beer now weights 1 pound
- Fixed a bug that prevented you from getting the best ending for Gecko
- Added a new ending for Vault 13
- Mirrored shades and flowers now weight nothing
- Party Members now change thier appearance when wearing armor
- Added the Zip Gun and Phazer weapons
- Lenny is now armed with a Zip Gun
- Changed the mysterious stranger person
- Now you can also skin the fire geckos
- Compatibility with the US version
- Now everything is in one file
- Many more changes and fixes
You know this isn't a patch it's a mod, could you release just the patch with just ammo, bug fixes seperately please. And does it contain the fixes in the official patch?
 
To Oracle:

About the desert eagle - I haven't changed that. About the radscorpion limbs - I've replaced them with a radscorpion tail.

To TonyM19

Several people reported me about the Den problems. It appears to be a huge bug with the location. I will release a small update for it soon.

To Requiem:

Armor Class: In the 1.03, the armor class was different for every armor so the adv. power armor was 75AC or something. Some people considered it bad so I've changed it to the original settings.

Weapon Capacity: Those where changed... hell knows why in the 1.03 version (sorry about that :( ). Now there are back to normal.

.44 SpeedLoader: My mistake. Sorry :wink:

BH Boxes: Use the editor and look at... Vault City fo example. You will see boxes off maps that contain people's stuff. The shouldn't be lootable. That's the thing with Broken Hills.

Dave Handy: The trophy is a item never added to the game. It belongs to him from what I know so I just gave it to him to make the man happy. :wink:

Lit Flares: You keep lit flares in your locker? Damn.

Maps Changed: I've did this to just make them better looking or to add some missing scenery there.

Enclave Guard: The keycard wasn't doing anything. The dog tags aren't doing anything. But why the hell some Enclave patrol unit would carry a keycard for thier reactor? It's a little... well... stupid.

Wanamingo removed: You must kill all wanamingos except one to get the xp so I just removed the bastard.

Laser tripwire: I never saw it doing anything to my NPC's or to my character.

Radscorpion Limbs: They should be there just for exposing Duntons. You can't do that so the limbs aren't needed. But hey! I left the ones in New Reno. :roll:

Gecko and the keycard: From where would the ghouls have a keycard fitting to a high tech new military base located far away on the coast?

Excavator Chip: You only need one.

Object names: Look at some computers on the Enclave. Thier descriptions say they're from BoS technology. From where would the Enclave had BoS computers? They buyed them from them or what? It's just an example. Other: Klamath, Canyon, dead Enclave dudes. When you examine them it says: ...dead Enclave Guard. From where would the player knew that they were affiliated with the Enclave? I now that Chosen One is special and all that but what he is? Telepath?

Items in BH and San Fran: Come on. There should be more stuff in those cities.

Rubber Doll: 2000exp. isn't minor reward. Besides you have to go to Reno for the mining parts and get back to BH and Typhoon says exactly where will you find the doll so it isn't that difficult.

Military Base: It's medium sized on the world map. Why, you will ask? The base's size is similar to SAD and SAD is medium sized on the world map. Simple, huh? :wink:

This is a patch. Many patches contain stuff not added in the game and change the game a little, so you could say that every patch is a mod... and you'll be right.

And this patch contains all the fixes from the official version.
 
I also have a few serious Den problems:

1. When I save my game in the Den, the game is unable to load saved game.

2. When I go Den's eastern area and then back to western area, the game freezes or the player pops up near the western area's exit grid.

I'm using US-version
 
Damn! I think I'm going to shoot myself in the head for this. :wink:

This patch should be tested before releasing. But don't worry, I'll fix this all Den crap soon.

Oh and sorry for not putting in your map. :(
 
Hi there, first of all i wanted to say a big thank you to the team who worked on this new patch for one of the greatest rpg by far :)
Now i wanted to ask if it's possible, in a later version of the patch, (if you guys are gonna make it) to implement something which was even documented on the manual, but wasn't quite possible in the game, i'm talking about making traps door, in the manual it was explained how you could just use dynamite or plastic explosive on a door to make it explode upon it's opening by someone, but i never really managed to getting it to work, so by far the traps skill it's just useful for the bishop quest, being able to make traps would make this skill much more intersting. I'm asking for something impossible or it can be scripted-implemented in some way?
 
I played to look fast some of the patch fixes and found this:


Dave Handy doesn't have the Trophy of Recognition

Radscorpion Limbs is still in Klamath

The rubber doll from Broken Hills is still there

Buster's guards in NCR have still the same weaponary

Request Form is still in the Harold's desk

Lenny doesn't have Zip Gun

Atleast I didn't found Doctor's Bag on Lenny's shelf

I didn't found CrazyJoe in the Vault City

I didn't found any changes on the Vault 15 design

mysterious stranger person doesn't spoke anymore after the patch

I cannot skin fire geckos (they doesn't have hand symbol)


Things that are working:

I found Dog Tags on the dead enclave person in Klamath (thought the dead enclave's still have the same description "You see dead Enclave guard")

NPC's changes their appereance when wearing an armor

Atleast Den's BOS bunker has lockers

Military base is medium sized
 
Holy crap. I appears this is true.
The strangest thing is that everything should work (all the files are there). I don't have any idea what's causing it.

I will look into this right away.
 
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