This is by far the best interview I have seen so far... Great job, GamesRadar... And thanks to NMA for letting us know about this
The people in Megaton decide to give you a house. We have no info if it their best house - which just could happen to be a run down shack. Also, rhe butler robot makes sense. It would make even more sense if you have to do a quest for batteries or some sort of power cell to make the robot butler work again. Or at least have enough repair and science skill to make the robot work.
To me, it seems that Todd and sometimes Emil, thinks that playing Fallout 3 should be all about leveling up...and killing people, Todd probably more than Emil (from what I can gather). The point of leveling up is NOT to get a perk every level or every other level, the point of level is to become stronger so that you can survive the more tougher battles later on in the game.
I don't like they removed the negative implications? (if that's the correct word?) of traits, though. I sort of liked it when I read that 'fast shot' made you faster with a weapon but at the price of aiming. Very cool. And a great reason to play the game again.
I have no bigger quarrel with the house that you're getting as a reward for saving the people of Megaton. It seems a little odd, maybe, but didn't the Vault Dweller (at the end of Fallout 1) have a shack of his own?
Oh, and some of you should should totally do what Emil is suggesting: hacking into the super-duper-mart and hacking the Protectron just to see if it can be done.
Yes, I bet you there are people, not many, but some that actually might just put 19 levels of perks into Strong Back or maybe only 16-18 or so. You might not do it; someone might, though.
I would have liked a non-combat option as goal, too - and I do think that I have seen Todd or Emil mention (maybe in the Fan Interview2 ? ) that you can talk your way out of the final encounter if your speech skill is high enough. [I'll see if I go dig up a quote...].